supertux.git
2006-06-05 Stephen Groundwateradded the start of a small animation for the exit tree
2006-06-05 Stephen GroundwaterCreated a new (better?) exit tree. See tree-exit.stl...
2006-06-04 Stephen GroundwaterMore work on forest map. Added a can of fish in the...
2006-06-03 Christoph SommerAdjusted background positions
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerCentered smoke sprite
2006-06-02 Christoph SommerSpriteParticle constructor now takes an AnchorPoint...
2006-06-02 Christoph SommerUploaded some screenshots for later use
2006-06-02 Christoph SommerRe-indented whole tiles.strf
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-06-01 Christoph Sommer#define fix
2006-06-01 Christoph SommerForgot <stdexcept>... again.
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-06-01 Christoph SommerAdded horizontal pole, pole crossing, earth floor,...
2006-06-01 Christoph SommerNew level "Countercurrent"
2006-05-31 Wolfgang BeckerReset to release memory.
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-30 Christoph SommerStalactites no longer fall while Tux is more than 400px...
2006-05-30 Wolfgang BeckerActivate badguys over or under current visible screen...
2006-05-30 Christoph SommerConsole autocompletion now descends into tables, classe...
2006-05-29 Ryan FlegelMoving font xcf to media/
2006-05-29 Benjamin P... This is the source XCF file from which all current...
2006-05-29 Marek Moeckelnew version of Cave music
2006-05-29 Marek Moeckeladded wood clack for totem badguy
2006-05-29 Wolfgang BeckerReset state for reactivated MrIceBlock.
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-29 Matthias Braunthis shouldn't be in svn
2006-05-29 Matthias Braunalso autocomplete for parent tables
2006-05-29 Christoph SommerAdded autocompletion for current root table /
2006-05-28 Matthias Braunsmall fixes
2006-05-28 Matthias Braunrevert 1 small change
2006-05-27 Christoph Sommerupdated "Tree Fortress" to use new scriptable platforms
2006-05-27 Matthias Braunfix for breaking strict aliasing rules
2006-05-26 Christoph SommerAdded ghost mode for easier level debugging
2006-05-26 Matthias Braunfix
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-26 Christoph SommerDeleted one line too many
2006-05-26 Christoph SommerWorked around bug with wrappping utf-8 text /
2006-05-26 Christoph SommerBadguys now get their deactivate() method called prior...
2006-05-26 Christoph SommerWorkaround for a bug with stopped SoundSource not being...
2006-05-26 Christoph SommerTrying out new ManagedSoundSource
2006-05-25 Matthias Braundon't translate credits
2006-05-25 Matthias Braunshould not be in svn
2006-05-25 Christoph SommerCan't rebuild wrapper on Win, so I'm checking it in...
2006-05-25 Christoph SommerFixed a bug. Modified "Whatever floats your boat" to...
2006-05-25 Christoph SommerForgot two files
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Christoph SommerFirst tries at making platform scriptable
2006-05-25 Matthias Braunset_pos does not work...
2006-05-25 Matthias Braunlittle test level for script triggers
2006-05-25 Matthias Braunchanged autoscroll level a bit
2006-05-25 Matthias Braunfixed autoscroll level syntax (the path is still bad...
2006-05-25 Matthias Braunfix supertux blocking when no sound is available (I...
2006-05-25 Stephen GroundwaterRestored castle/door.png, fixing tile 1526 which was...
2006-05-23 Christoph SommerUsed new unstable Casteblock
2006-05-23 Christoph SommerForced Camera to always have Tux in the middle 5/6...
2006-05-23 Stephen GroundwaterNot much to see. Cleanup work on forest map, removed...
2006-05-22 Stephen Groundwaterfixed missing pogonia orchid, adjusted lava to newer...
2006-05-22 Christoph SommerMade fish jump again
2006-05-22 Christoph SommerDraft of unstable castleblock
2006-05-22 Stephen GroundwaterAdjusted lava some more. (created newer version)
2006-05-20 Stephen Groundwaterlava flow tile update
2006-05-20 Matthias Braunload worldmaps passed on commandline
2006-05-20 Christoph SommerSome more fixes
2006-05-20 Stephen GroundwaterMinor dislay test change for sample sparkle. See world2...
2006-05-20 Stephen GroundwaterAdded sample sparkle magic for key discovery. See world...
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Christoph SommerAdjusted levels to new Unstable Tile syntax
2006-05-20 Christoph SommerUnstableTile now has configurable sprite and allows...
2006-05-20 Matthias Braunmore comment improvements
2006-05-20 Matthias Braunmore small improvements
2006-05-20 Matthias Braunimprovement
2006-05-20 Matthias Braunsome comments about collision detection
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-19 Stephen GroundwaterAdjusted lava-flow tiles as seen in world1/level 26...
2006-05-17 Christoph SommerNearly there...
2006-05-17 Christoph SommerAdded treasure room
2006-05-17 Stephen Groundwateradjusting tree exit test images
2006-05-16 Christoph SommerAdded second sector and some hacks to get there
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-16 Wolfgang BeckerUpdated monodev's project files.
2006-05-16 Christoph SommerMore work on Brush and BrushEditor. Loading and paintin...
2006-05-16 Stephen Groundwateradjusting tree exit test images
2006-05-16 Stephen Groundwateradded exit tree test image and level
2006-05-15 Matthias Braunrenamed some money to jumpy
2006-05-15 Stephen GroundwaterMore work on forest worldmap, adjusting water's edge.
2006-05-15 Stephen GroundwaterMore work on Forest worldmap. Added water's edge, pier...
2006-05-14 Matthias Braunsomre sound preloading
2006-05-14 Stephen Groundwatermore cleanup of the forest worldmap definitions
2006-05-14 Stephen Groundwaterreformated the castle area of the Forest map to use...
2006-05-14 Wolfgang BeckerPrevent crash when tux dies while carrying iceblock.
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-05-14 Stephen Groundwateradding nolok keys and sample levels for forest key...
2006-05-14 Christoph SommerDraft of possible Bonus Level, Sector 1
2006-05-13 Christoph SommerCreated some code for Candle
2006-05-13 Christoph SommerSmall bug
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-13 Christoph SommerSome more objects now inherit from MovingSprite
2006-05-12 Christoph SommerSeems like I forgot an include
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