supertux.git
2006-07-24 Christoph SommerLevel time decreases only when game is not paused,...
2006-07-24 Stephen GroundwaterMore work on the newer worldmap concept. Fixed so new...
2006-07-23 Arvid NorlanderFixed some edge tile issues and some trees in christoph...
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-23 Christoph SommerMade statistics panel a little wider
2006-07-23 Stephen GroundwaterCreated the start of an underground tile set, with...
2006-07-23 Wolfgang BeckerExtended leaves.stl. Fixed some levels for tiles 1723...
2006-07-23 Arvid NorlanderFixed earth tiles in levels/world2/level5.stl
2006-07-23 Arvid NorlanderCleaned up 200% slope in images/tiles/snow/convex.png...
2006-07-23 Wolfgang BeckerNew Level: leaves.stl
2006-07-23 Christoph SommerDumbed down levels a bit
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-22 Arvid NorlanderAdded the snow slopes to tiles.strf
2006-07-21 Arvid NorlanderFixed svn:eol-style on some files
2006-07-21 Arvid NorlanderReverted change in game_session.cpp and game_session...
2006-07-21 Christoph SommerSign draft: "You need a rock"
2006-07-21 Stephen GroundwaterAdded a worldmap sprite for the worldmap so Tux can...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-20 Christoph SommerInstalled some elevators
2006-07-20 Arvid NorlanderMade some tilegroups in worldmap.strf a little easier...
2006-07-20 Ingo Ruhnkecrack animation
2006-07-20 Arvid NorlanderAdded a missing tile to tiles.strf and reorganized...
2006-07-20 Ingo Ruhnke- added slopes
2006-07-20 Christoph SommerTux no longer hovers above earth floor tiles. Now more...
2006-07-19 Christoph SommerAn alternative approach to menus
2006-07-19 Wolfgang BeckerFixed trampoline. Looks like FLAG_SOLID is no good...
2006-07-18 Christoph SommerLava smoke no longer hurts
2006-07-18 Christoph SommerFun stuff
2006-07-18 Wolfgang BeckerSplash sound on entering water
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-18 Wolfgang Beckermore details
2006-07-18 Christoph SommerBonus block items' spawn direction depends on player...
2006-07-17 Wolfgang Beckerfalling rock
2006-07-17 Wolfgang BeckerCrumbling_Path,a Level with Unstable Tiles.
2006-07-17 Wolfgang BeckerAdjust Exit.
2006-07-17 Wolfgang Beckertwo more signs to avoid dead end.
2006-07-17 Wolfgang BeckerMade fish.stl less difficult.
2006-07-17 Arvid NorlanderFixed some world1 levels that use darksnow (again....
2006-07-17 Arvid NorlanderAdded some missing "thin" dark snow tiles and fixed...
2006-07-17 Christoph SommerSector::is_free_space knows about slope tiles
2006-07-16 Ingo Ruhnke- make script runable with guile
2006-07-16 Wolfgang BeckerVariations for resetpoint.
2006-07-16 Christoph SommerLevel conversion helper, brackety version
2006-07-16 Wolfgang BeckerRock update
2006-07-15 Wolfgang BeckerLet's Rock
2006-07-15 Wolfgang BeckerFake solid for trampoline.
2006-07-15 Arvid NorlanderAdded some tiles to tilegroups in tiles.strf
2006-07-15 Wolfgang BeckerFixed multi hit bricks, adjust comments in trampoline
2006-07-15 Christoph SommerMade trampolines less likely to interfere with level...
2006-07-15 Wolfgang BeckerPortable and fixed trampoline.
2006-07-15 Matthias Braunfixed trampoline animation and made behaviour a bit...
2006-07-15 Wolfgang BeckerStart trampoline's animation after using it.
2006-07-15 Wolfgang BeckerTrampoline.
2006-07-14 Wolfgang BeckerBadguys break bricks based on hitbox instead of position.
2006-07-14 Wolfgang Becker'hop' sound
2006-07-14 Wolfgang BeckerSound for connecting totems.
2006-07-13 Ingo Ruhnke- removed unneeded and incorrect extern
2006-07-13 Ingo Ruhnke- fixed include guarts
2006-07-13 Ingo Ruhnke- prettier grouping for castle
2006-07-13 Christoph Sommermerged two levels
2006-07-13 Christoph SommerSorry, missed a file
2006-07-13 Christoph SommerReworked Thunderstorm scripting
2006-07-13 Christoph SommerThunderstorm
2006-07-12 Wolfgang BeckerBonusblock and Bricks now break themself when hit by...
2006-07-12 Christoph SommerPlaying around with Ghost forest tiles
2006-07-12 Christoph SommerTwo more "WalkingBadguy"s
2006-07-12 Wolfgang BeckerSkully jumps again.
2006-07-12 Christoph SommerNew test level "Dan Morial"
2006-07-12 Wolfgang BeckerNo more shooting Igel from behind.
2006-07-12 Wolfgang Beckerremove fireball when hitting badguy
2006-07-11 Arvid NorlanderChanged some minor things in airkey.stl.
2006-07-11 Christoph SommerStraw block lights nearby straw blocks. See demo level.
2006-07-11 Stephen GroundwaterAdded a bottom and top section to grumbel's blue mounta...
2006-07-10 Christoph SommerStumpy no longer moonwalks while dizzy /
2006-07-10 Wolfgang Beckerjoystick button off by one
2006-07-10 Christoph SommerSplit off Mr.Tree's small form as new Badguy "Stumpy"
2006-07-10 Christoph SommerFixed MrTree floating in the air when squished /
2006-07-10 Wolfgang BeckerTree, snail: only turn around when hit from front.
2006-07-10 Matthias Braunfix for bad hit structure
2006-07-10 Christoph SommerTesting new base class "WalkingBadguy"
2006-07-10 Christoph SommerTesting new base class "WalkingBadguy"
2006-07-10 Christoph SommerStay-on-platform Badguys no longer go crazy when fallin...
2006-07-10 Wolfgang BeckerDon't report collisions if nothing got hit
2006-07-09 Wolfgang BeckerMade Snail and Mr.Tree change direction only once per...
2006-07-09 Christoph SommerA little work on Dart and DartTrap
2006-07-09 Christoph SommerAdded evil trap to "A short visit to El Castillo"
2006-07-09 Wolfgang BeckerAdjust to new door.
2006-07-09 Marek Moeckelmore work on level
2006-07-09 Wolfgang Beckersave config to ~/.supertux2 to avoid collision with...
2006-07-09 Wolfgang BeckerMr Bomb turns arround again when colliding with other...
2006-07-09 Wolfgang Beckerminor adjustments to new cd
2006-07-09 Matthias Braunfix correctly
2006-07-09 Matthias Braunfix mriceblock for now, something similar should be...
2006-07-09 Marek Moeckelmoved badguys away from spawn point so they don't kill...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-08 Wolfgang BeckerTux can peek to the left and to the right as far as...
2006-07-08 Wolfgang BeckerNolok's statue as six 32x32 tiles. (Problem with the...
2006-07-08 Wolfgang BeckerMore fish, less coins.
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