2006-05-16 |
Christoph Sommer | Added second sector and some hacks to get there |
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2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
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2006-05-16 |
Wolfgang Becker | Updated monodev's project files. |
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2006-05-16 |
Christoph Sommer | More work on Brush and BrushEditor. Loading and paintin... |
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2006-05-16 |
Stephen Groundwater | adjusting tree exit test images |
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2006-05-16 |
Stephen Groundwater | added exit tree test image and level |
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2006-05-15 |
Matthias Braun | renamed some money to jumpy |
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2006-05-15 |
Stephen Groundwater | More work on forest worldmap, adjusting water's edge. |
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2006-05-15 |
Stephen Groundwater | More work on Forest worldmap. Added water's edge, pier... |
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2006-05-14 |
Matthias Braun | somre sound preloading |
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2006-05-14 |
Stephen Groundwater | more cleanup of the forest worldmap definitions |
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2006-05-14 |
Stephen Groundwater | reformated the castle area of the Forest map to use... |
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2006-05-14 |
Wolfgang Becker | Prevent crash when tux dies while carrying iceblock. |
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2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
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2006-05-14 |
Stephen Groundwater | adding nolok keys and sample levels for forest key... |
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2006-05-14 |
Christoph Sommer | Draft of possible Bonus Level, Sector 1 |
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2006-05-13 |
Christoph Sommer | Created some code for Candle |
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2006-05-13 |
Christoph Sommer | Small bug |
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2006-05-13 |
Christoph Sommer | Badguys now inherit from MovingSprite |
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2006-05-13 |
Christoph Sommer | Some more objects now inherit from MovingSprite |
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2006-05-12 |
Christoph Sommer | Seems like I forgot an include |
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2006-05-12 |
Christoph Sommer | Faster builds |
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2006-05-12 |
Christoph Sommer | Experiments with a new abstract base class for Moving... |
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2006-05-11 |
Christoph Sommer | First attempts at making BadGuys cloneable |
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2006-05-09 |
Ondřej Hošek | Small script fixes |
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2006-05-08 |
Christoph Sommer | New level "Welcome to the Forest" |
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2006-05-08 |
Stephen Groundwater | added tumbleweed |
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2006-05-06 |
Stephen Groundwater | adjusted dangerous pogonia (made flower part bigger) |
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2006-05-06 |
Stephen Groundwater | Started to add a walking motion for Igel. Created a... |
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2006-05-04 |
Christoph Sommer | planted some trees and bushes |
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2006-05-04 |
Stephen Groundwater | put vegitation on the moving platform |
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2006-05-04 |
Christoph Sommer | Converted castle.stl to v2 format |
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2006-05-04 |
Christoph Sommer | New Badguy "Igel" |
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2006-05-04 |
Christoph Sommer | Badguys are now responsible for killing themselves... |
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2006-05-04 |
Benjamin P... | Added an (animated) candle. Might be useful for the... |
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2006-05-03 |
Christoph Sommer | New level "Short Visit to El Castillo" / |
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2006-05-03 |
Christoph Sommer | Level modified: Shortened ways back up |
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2006-05-02 |
Christoph Sommer | Added level "Whatever Floats Your Boat" |
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2006-05-02 |
Matthias Braun | reduce waiting time when yeti is finished |
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2006-05-02 |
Stephen Groundwater | adjusted the flying snowball's smoke trail |
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2006-05-02 |
Christoph Sommer | added some more trees |
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2006-05-01 |
Christoph Sommer | added missing include |
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2006-05-01 |
Christoph Sommer | New GameObject SpriteParticle |
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2006-05-01 |
Ondřej Hošek | I'll be sending a snapshot to a friend with a PowerPC... |
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2006-05-01 |
Benjamin P... | Changed my own e-mail address (I was receiving too... |
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2006-04-30 |
Christoph Sommer | Badguys read hitbox from .sprite file |
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2006-04-30 |
Matthias Braun | fix |
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2006-04-30 |
Christoph Sommer | Fixed error with negative offsets |
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2006-04-30 |
Christoph Sommer | Experimented with loading hitbox from .sprite file |
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2006-04-30 |
Stephen Groundwater | added firewall test level |
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2006-04-30 |
Matthias Braun | another fix |
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2006-04-30 |
Matthias Braun | again |
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2006-04-30 |
Matthias Braun | another try |
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2006-04-30 |
Matthias Braun | another try |
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2006-04-30 |
Matthias Braun | fix miniswig for squirrel data types |
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2006-04-30 |
Christoph Sommer | New object weak_block: a block that can be destroyed... |
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2006-04-30 |
Stephen Groundwater | minor changes with yeti for testing |
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2006-04-30 |
Matthias Braun | blind commit, please test: use squirrel datatypes |
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2006-04-30 |
Matthias Braun | include config.h in squirrel |
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2006-04-30 |
Stephen Groundwater | Removed images associated with a second yeti defeat... |
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2006-04-29 |
Christoph Sommer | Rolled back musical coin code |
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2006-04-28 |
Christoph Sommer | The most senseless commit ever |
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2006-04-28 |
Christoph Sommer | update for backscrolling, badguy behaviour |
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2006-04-28 |
Christoph Sommer | Added preliminary Swedish translation by Arvid Norlander |
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2006-04-28 |
Ryan Flegel | Forgot file |
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2006-04-28 |
Stephen Groundwater | adding a set of yeti graphics for afterhe gets hit... |
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2006-04-28 |
Ryan Flegel | Fixed bug I introduced with last commit |
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2006-04-28 |
Ryan Flegel | Let Tux bounce off badguys when he's invincible. This... |
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2006-04-27 |
Ryan Flegel | Reverted MrBomb kill behaviour |
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2006-04-27 |
Ryan Flegel | Some tweaks to snow particle system |
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2006-04-27 |
Ryan Flegel | Checked in patch from Lerc |
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2006-04-27 |
Christoph Sommer | Tried enabling keyword substitution for $Id$ |
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2006-04-27 |
Christoph Sommer | Removed obsolete actions from flying_platform |
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2006-04-27 |
Christoph Sommer | Forgot a file... |
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2006-04-27 |
Christoph Sommer | Removed snowsnail, added snail |
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2006-04-27 |
Christoph Sommer | Rename snowsnail to snail, phase II |
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2006-04-27 |
Christoph Sommer | rename snowsnail to snail, phase I |
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2006-04-27 |
Ryan Flegel | We already call bounce() in kill_squished() |
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2006-04-26 |
Christoph Sommer | Mini-Bonuslevel |
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2006-04-26 |
Christoph Sommer | Adjusted levels for new CD and backscrolling |
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2006-04-26 |
Christoph Sommer | Added history functionality to Console |
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2006-04-26 |
Christoph Sommer | Added secret areas, modified levels slightly wrt. new... |
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2006-04-26 |
Christoph Sommer | on_escape_press is now handled first in GameSession... |
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2006-04-26 |
Stephen Groundwater | more testing with the Yeti defeat scene, the artwork... |
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2006-04-26 |
Matthias Braun | fix exception getting thrown although argument was... |
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2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
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2006-04-26 |
Matthias Braun | there is no need to check for NULL when deleting |
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2006-04-26 |
Ryan Flegel | Cause MrBomb to be instantly killed by invincibility... |
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2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
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2006-04-25 |
Ryan Flegel | Changed check to determine oif Tux squishes a badguy |
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2006-04-25 |
Matthias Braun | add invisible block to tilegroup |
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2006-04-25 |
Matthias Braun | some new debug commands for console |
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2006-04-25 |
Matthias Braun | set worldmap spawn point below igloo |
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2006-04-25 |
Ryan Flegel | Let us hit yeti with bullets |
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2006-04-25 |
Ryan Flegel | Allow custom squish time for Yeti |
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2006-04-25 |
Stephen Groundwater | slight change to some yeti images, made eyes brighter |
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2006-04-25 |
Ryan Flegel | Supertux can now run even if we were unable to open... |
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2006-04-25 |
Ryan Flegel | Added missing include |
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2006-04-25 |
Christoph Sommer | Moved some sprites from LAYER_OBJECTS to LAYER_FLOATING... |
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2006-04-24 |
Christoph Sommer | Modified World1 levels' secret areas so they cannot... |
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next |