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supertux.git
2006-08-10
Christoph Sommer
Candle affects lightmap
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2006-08-10
Wolfgang Becker
65536 is too big
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2006-08-10
Matthias Braun
- add a COLGROUP_MOVING_STATIC (in the future we should...
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2006-08-10
Arvid Norlander
Updated test/light.stl for the correct alpha value
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2006-08-10
Wolfgang Becker
Use standard color format for spotlight.
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2006-08-10
Arvid Norlander
Added secret areas and/or fading tilemaps to some world...
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2006-08-09
Wolfgang Becker
Getting a rock on the head hurts.
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2006-08-09
Christoph Sommer
Out the window, Sam. There's nothing but strangers...
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2006-08-09
Matthias Braun
assert that the vector for Color constructor is long...
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2006-08-09
Wolfgang Becker
LAYER_HUD and above ignore lightmap
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2006-08-09
Arvid Norlander
Fixed edge tiles and missing tiles in some levels.
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2006-08-09
Wolfgang Becker
illuminated console
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2006-08-09
Christoph Sommer
Some fixes
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2006-08-09
Wolfgang Becker
New sector attribute 'ambient-light'.
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2006-08-08
Christoph Sommer
Techdemo
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2006-08-08
Christoph Sommer
Forgot new files
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2006-08-08
Christoph Sommer
TileMaps can now use paths
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2006-08-05
Arvid Norlander
Fixed a few edgetiles in christophA.stl
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2006-08-05
Wolfgang Becker
make it compile again
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2006-08-05
Arvid Norlander
Fixed a few water tiles and added some forground tiles...
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2006-08-05
Christoph Sommer
Fixed a bug. Replaced switch with button.
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2006-08-05
Christoph Sommer
Added code and placeholder graphics (selfmade, GPL...
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2006-08-05
Wolfgang Becker
that one sounds better
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2006-08-04
Wolfgang Becker
switch noise
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2006-08-04
Christoph Sommer
Lots of pipes
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2006-08-04
Arvid Norlander
updown.stl: fixed edge tiles in water by adding an...
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2006-08-04
Arvid Norlander
Fixed a few edge tiles in data/levels/world2/detour.stl
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2006-08-03
Wolfgang Becker
Editor: delete Badguys undoable, don't strip trailing...
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2006-08-03
Wolfgang Becker
improved rockhowto a bit
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2006-08-02
Matthias Braun
fix for my last committ
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2006-08-02
Matthias Braun
Reverted bigger parts of tuxdev patch:
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2006-08-02
Wolfgang Becker
Moving solids without physic-enabled are in COLGROUP_ST...
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2006-08-02
Matthias Braun
pipe tops should be solid
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2006-08-01
Wolfgang Becker
Hope this takes care of the problems with scripted...
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2006-08-01
Wolfgang Becker
Infobox about Portable Rocks.
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2006-08-01
Arvid Norlander
Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
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2006-07-30
Arvid Norlander
Added fading tilemap to data/levels/world2/christoph5...
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2006-07-30
Arvid Norlander
Fixed edge tiles and other minor issues in some world2...
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2006-07-30
Arvid Norlander
Fixed ending in data/levels/world2/christoph2.stl
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2006-07-30
Arvid Norlander
Updated airkey.stl again
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2006-07-30
Arvid Norlander
Updated airkey.stl
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2006-07-29
Arvid Norlander
Fixed world1/21 - A Path in the Clouds.stl
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2006-07-29
Christoph Sommer
Added fading secret-area covers to some levels
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2006-07-29
Christoph Sommer
Merged -nogl update by gnomino
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2006-07-26
Arvid Norlander
Updated Swedish translations
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2006-07-26
Arvid Norlander
Added some fading tilemaps
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2006-07-26
Arvid Norlander
Reverted "Down The Rabbit Hole" at groundwater's request
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2006-07-26
Arvid Norlander
Added a fading tilemap to the level "15 - Under the...
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2006-07-26
Christoph Sommer
Fixed a bug: Empty fade_tilemap attribute faded out...
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2006-07-26
Christoph Sommer
Equipped levels with fade-away tilemaps
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2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
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2006-07-25
Christoph Sommer
Committed some code beautification patches by Tron
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2006-07-25
Christoph Sommer
Added placeholder tiles for horizontal-end-of-hole...
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2006-07-25
Christoph Sommer
Changed some tiles
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2006-07-25
Christoph Sommer
Added T-intersection for poles
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2006-07-25
Stephen Groundwater
Adding the base/start of Grumbel's spikevine.
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2006-07-25
Christoph Sommer
Level stats are only declared invalid if a reset-point...
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2006-07-25
Christoph Sommer
In-game HUD now uses icons instead of text /
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2006-07-24
Wolfgang Becker
New Level: 'Tux the Builder'. A forest level with some...
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2006-07-24
Christoph Sommer
Physics class can have its gravity altered
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2006-07-24
Christoph Sommer
Experimental commit:
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2006-07-24
Wolfgang Becker
If player is at illegal position on worldmap, "action...
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2006-07-24
Christoph Sommer
Level time decreases only when game is not paused,...
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2006-07-24
Stephen Groundwater
More work on the newer worldmap concept. Fixed so new...
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2006-07-23
Arvid Norlander
Fixed some edge tile issues and some trees in christoph...
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-23
Christoph Sommer
Made statistics panel a little wider
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2006-07-23
Stephen Groundwater
Created the start of an underground tile set, with...
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2006-07-23
Wolfgang Becker
Extended leaves.stl. Fixed some levels for tiles 1723...
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2006-07-23
Arvid Norlander
Fixed earth tiles in levels/world2/level5.stl
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2006-07-23
Arvid Norlander
Cleaned up 200% slope in images/tiles/snow/convex.png...
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2006-07-23
Wolfgang Becker
New Level: leaves.stl
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2006-07-23
Christoph Sommer
Dumbed down levels a bit
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2006-07-22
Stephen Groundwater
putting mr.bomb back a version.
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2006-07-22
Stephen Groundwater
putting mr.bomb back a version.
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2006-07-22
Stephen Groundwater
putting mr.bomb back a version.
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2006-07-22
Arvid Norlander
Added the snow slopes to tiles.strf
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2006-07-21
Arvid Norlander
Fixed svn:eol-style on some files
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2006-07-21
Arvid Norlander
Reverted change in game_session.cpp and game_session...
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2006-07-21
Christoph Sommer
Sign draft: "You need a rock"
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2006-07-21
Stephen Groundwater
Added a worldmap sprite for the worldmap so Tux can...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-20
Christoph Sommer
Installed some elevators
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2006-07-20
Arvid Norlander
Made some tilegroups in worldmap.strf a little easier...
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2006-07-20
Ingo Ruhnke
crack animation
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2006-07-20
Arvid Norlander
Added a missing tile to tiles.strf and reorganized...
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2006-07-20
Ingo Ruhnke
- added slopes
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2006-07-20
Christoph Sommer
Tux no longer hovers above earth floor tiles. Now more...
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2006-07-19
Christoph Sommer
An alternative approach to menus
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2006-07-19
Wolfgang Becker
Fixed trampoline. Looks like FLAG_SOLID is no good...
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2006-07-18
Christoph Sommer
Lava smoke no longer hurts
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2006-07-18
Christoph Sommer
Fun stuff
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2006-07-18
Wolfgang Becker
Splash sound on entering water
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2006-07-18
Christoph Sommer
Sectors support multiple solid tilemaps, tilemaps can...
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2006-07-18
Wolfgang Becker
more details
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2006-07-18
Christoph Sommer
Bonus block items' spawn direction depends on player...
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2006-07-17
Wolfgang Becker
falling rock
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2006-07-17
Wolfgang Becker
Crumbling_Path,a Level with Unstable Tiles.
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2006-07-17
Wolfgang Becker
Adjust Exit.
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2006-07-17
Wolfgang Becker
two more signs to avoid dead end.
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