supertux.git
2006-01-28 Marek Moeckelmore work on intro cutscene
2006-01-24 Stephen GroundwaterChanged Mr.Tree, first hit drops leafs, second hit...
2006-01-23 Matthias Braunanother uninitialized var
2006-01-23 Matthias Brauninitialize visible flag
2006-01-23 Marek Moeckeladded a FIXME file for minor issues
2006-01-22 Marek Moeckelminor tweaks to intro
2006-01-22 Marek Moeckeladded radio sprite, turned the bush into a scripted...
2006-01-22 Marek Moeckeladded the radio to the intro
2006-01-22 Stephen Groundwateradded radio image to intro
2006-01-22 Stephen Groundwateradded radio images and removed intro background image
2006-01-22 Marek Moeckelguess what... intro
2006-01-22 Marek Moeckelmore intro
2006-01-22 Stephen Groundwateradded intro background image, changed Mr.Tree to Grumbe...
2006-01-22 Matthias Braunscripted objects correctly slide now
2006-01-22 Matthias Braunforgot another file
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Matthias Braunold
2006-01-22 Marek Moeckelmore work on the intro
2006-01-22 Matthias Braunfix
2006-01-22 Marek Moeckelintro music
2006-01-22 Matthias Brauncamera can move now
2006-01-22 Marek Moeckelanother intro level attempt
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2006-01-22 Marek Moeckeladded sound effect for trampoline
2006-01-21 Matthias Braunforgot another file
2006-01-21 Matthias Braunfix rock object
2006-01-21 Matthias Braunpreliminary external tux sprite
2006-01-21 Matthias Brauna penny sprite for testing
2006-01-21 Matthias Braunseparate nolok sprite
2006-01-18 Stephen GroundwaterReverted Mr_Tree XCF file back to Grumbel's original...
2006-01-18 Stephen Groundwaterchanged Mr.Tree's feet from sneakers to stone boots...
2006-01-17 Stephen Groundwatermissed a Mr.Tree image file
2006-01-17 Stephen GroundwaterReworking Mr Tree, small state and broken branch -...
2006-01-17 Stephen GroundwaterStarted to rework Mr Tree. Animation for big state...
2006-01-16 Stephen Groundwateradded more speed to the tux walk on WM.
2006-01-16 Ondřej HošekTime now stops when you complete a level and get into...
2006-01-16 Ondřej HošekImproved stay-on-platform code to handle non-32x32...
2006-01-16 Matthias Brauna few fixes that I had lying around here, select walk...
2006-01-16 Stephen GroundwaterAnimated small WM tux, worked on WM torch and other...
2006-01-15 Marek Moeckelmore sound samples from TuxThePenguin - literally :-)
2006-01-15 Marek Moeckelsome cutscene sounds
2006-01-15 Ondřej Hošek* Implemented a way to modify extro parameters as a...
2006-01-14 Stephen Groundwaterchanged forest level dots to glow mushroom with twinkle...
2006-01-14 Marek Moeckeladded a "voice acting" section to the credits
2006-01-14 Marek Moeckeladded new data directory for speech/dialogue
2006-01-14 Marek Moeckelmatching "game over"-melodies for all forest themes
2006-01-13 Marek Moeckeladded a sound file of Tux rapping - for use with a...
2006-01-12 Matthias Braunoops
2006-01-12 Matthias Braunupgrade
2006-01-12 Matthias Braunfix tux not dying when falling out of screen in invinci...
2006-01-12 Stephen Groundwatermore updates to forest world map
2006-01-12 Matthias Braunfish should behave like the old fish again
2006-01-11 Matthias Braunfix music not playing again after disable&enabling it
2006-01-11 Matthias Braunforgot to commit some files?
2006-01-11 Matthias Braunoops forgot 2 files
2006-01-11 Ondřej Hošek* The "time needed" statistic now works again. You...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2006-01-11 Matthias Braunstop invincible music a bit earlier than invinciblility
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2006-01-10 Matthias Braunmoved some more sprites
2006-01-09 Matthias Braunmoved a few more sprites away from sprites.strf
2006-01-09 Matthias Braunmore work on MrIceBlock, you can carry him around and...
2006-01-09 Ondřej HošekUpdated the statistics module to be on par with recent...
2006-01-06 Ondřej Hošek* In the usage help, put LEVELFILE into brackets since...
2006-01-06 Stephen Groundwateradded a forest map tileset to try and better match...
2006-01-04 Stephen GroundwaterMore forest map work. IceWood, ForestWood and GhostWood...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Matthias Braunsome fixes after my latest changes
2005-12-31 Ondřej Hošek* Added "Id" attribute to a few files lacking it
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-29 Matthias Braunfix
2005-12-29 Matthias Braunfix
2005-12-28 Stephen Groundwaterremoved a few more duplicate tiles, more forest map...
2005-12-28 Matthias Braunfix flame
2005-12-28 Stephen Groundwateradded grumbel's statue to the forest map, - stonehenge...
2005-12-28 Stephen Groundwaterremoved some duplicate tiles IDs, and cleaned up the...
2005-12-28 Matthias Braunnormalize paths for images so that you can use .. in...
2005-12-28 Matthias Braunmoved some sprites to external files
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-12-27 Matthias Brauncreate directory for savegames if it doesn't exist yet
2005-12-27 Stephen Groundwatermore forest worldmap tiles, still in progress (rough)
2005-12-27 Stephen Groundwatermore forest worldmap tiles, stillin progress (rough)
2005-12-22 Stephen GroundwaterFinished for now the forest worldmap trees with snow...
2005-12-20 Stephen Groundwatersome small changes to the forest worldmap trees with...
2005-12-18 Marek Moeckelnew music! try it in test/raintest.stl
2005-11-11 Matthias Braunadd languages to translators credits
2005-11-11 Matthias Braunmoved translation docu to wiki
2005-11-08 Stephen Groundwateradded firefly -moving platform ripoff, and skull -unsta...
2005-11-06 Ondřej Hošek* Added a boolean "disable-physics" property to powerup...
2005-11-05 Stephen Groundwateradded castledoor - n_stone sprite
2005-11-05 Stephen Groundwateradded worldmap sprite
2005-11-05 Stephen Groundwateradded castle door test level
2005-11-05 Ondřej HošekFixed text formatting in voicemail box
2005-11-05 Stephen Groundwatervoicemail image patch-up
2005-11-05 Stephen Groundwatercastle door - added better voicemail image to payphone
2005-11-04 Stephen Groundwateradded more yeti dead-flip images, -dust cloud
2005-11-04 Stephen Groundwateradded empty level dot at castle door on WM, made a...
2005-11-04 Stephen Groundwateradded yeti dead-flip and hit images
2005-11-03 Ondřej Hošek* Updated Czech translations (and a German one)
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