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supertux.git
2010-03-11
Florian Forster
supertux/sector.cpp: Add support for "south", "west...
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2010-03-11
Florian Forster
supertux/tile.hpp: Implement Tile::is_unisolid().
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2010-03-11
Florian Forster
supertux/tile.hpp: Implement Tile::is_slope().
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2010-03-11
Florian Forster
Rename "AATriangle::DEFORM[1234]" to more meaningfull...
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2010-03-10
Ingo Ruhnke
Reduced spawn distance for enemies to screen size ...
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2010-03-10
Mathnerd314
New minimalist intro.
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2010-03-10
Mathnerd314
Update end sequence controller and stop backflipping...
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2010-03-09
Florian Forster
Owl badguy: Fix turn-around behavior.
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2010-03-09
Florian Forster
levels/test/owl.stl: Rename "bombfish" to "skydive".
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2010-03-09
Florian Forster
Renamed the "bombfish" sprite to "skydive".
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2010-03-09
Florian Forster
Rename the "BombFish" class to "SkyDive". The factory...
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2010-03-09
Florian Forster
Move "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
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2010-03-08
Ingo Ruhnke
Patch for multiple joysticks from const86 <const@mimas.ru>
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2010-03-08
Florian Forster
Bombfish: Create the explosion at the bottom of the...
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2010-03-08
Ingo Ruhnke
Added missing '('
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2010-03-08
Ingo Ruhnke
Reverted r6576, Menus don't belong into JoystickKeyboar...
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2010-03-07
Mathnerd314
make joystick_options_menu and key_options_menu part...
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2010-03-07
Mathnerd314
Pass player object in to BonusBlock rather than using...
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2010-03-07
Mathnerd314
Some notes about co-op mode
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2010-03-07
Mathnerd314
Placeholder for player_id
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2010-03-07
Mathnerd314
More svn:eol-style
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2010-03-07
Mathnerd314
New kamikaze snowball collision image from Some_Person
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2010-03-07
Mathnerd314
svn:eol-style=native
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2010-03-07
Florian Forster
"whereami()" function: Print coordinates as integers.
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2010-03-06
Ingo Ruhnke
Switched to bluish owl
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2010-03-06
Florian Forster
Owl: Drop "Bombfishes" by default.
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2010-03-06
Ingo Ruhnke
Compiler warning fix
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2010-03-06
Florian Forster
BombFish: Add an enemy that can be dropped by "Owl".
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2010-03-06
Florian Forster
Owl: Add an offset to the "is_above_player()" method.
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2010-03-06
Florian Forster
Owl: Let go of the carried object when above Tux.
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2010-03-06
Florian Forster
Owl: Implement carrying around of "Portable" objects.
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2010-03-06
Florian Forster
Owl: Turn around when hitting a wall.
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2010-03-06
Ingo Ruhnke
Removed some tile abuse
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2010-03-06
Florian Forster
Owl: Added initial code for an "Owl" badguy.
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2010-03-06
Ingo Ruhnke
Added owl graphics
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2010-03-06
Ingo Ruhnke
Removed coin-cost for reset points
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2010-03-06
Florian Forster
Level 1-01 "Welcome to Antarctica": Added billboard...
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2010-03-05
Florian Forster
badguy.cpp: Badguys don't squish other badguys.
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2010-03-05
Florian Forster
addon_manager.cpp: Changed add-on URL to supertux.letha...
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2010-03-05
Florian Forster
badguy/haywire.cpp: Use the x-acceleration to follow...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Turn the badguy around when...
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2010-03-05
Florian Forster
badguy/walking_badguy.[ch]pp: Make it possible to speci...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Don't set "walk_speed" to...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Fix the acceleration code.
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2010-03-04
Mathnerd314
First crack at a new camera, before my plane flight...
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2010-03-04
Florian Forster
Level 1-01 "Welcome to Antarctica": Added a note about...
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2010-03-04
Florian Forster
supertux/game_session.[ch]pp: Fix a segmantation fault...
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2010-03-04
Florian Forster
supertux/man/man6/supertux2.6: Fix a syntax error.
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2010-03-04
Florian Forster
Level 1-22 "A Mysterious House of Ice": Replace some...
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2010-03-04
Florian Forster
Cannon: Use the cannon's and badguy's bounding boxes...
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2010-03-04
Florian Forster
Snowshot: Call ->set_action() in the constructor.
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2010-03-04
Ingo Ruhnke
Removed speed limit when grabbing normal objects
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2010-03-04
Mathnerd314
Minor cleanup in SoundManager
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2010-03-04
Mathnerd314
Use static casts in GL::Renderer
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2010-03-04
Mathnerd314
Small cleanup of Sector::get_nearest_player
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2010-03-04
Mathnerd314
Remove walk key
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2010-03-03
Mathnerd314
Tweak offsets a bit so kamikazesnowball doesn't die.
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2010-03-03
Mathnerd314
Don't save state of initial worldmap before loading it
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2010-03-03
Mathnerd314
Apparently C++ doesn't automatically convert from std...
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2010-03-03
Mathnerd314
Check that savegame exists before trying to load it.
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2010-03-03
Mathnerd314
someone forgot a ! in world.cpp...
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2010-03-03
Mathnerd314
Change Mysterious House of Ice to use dark bg tiles.
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2010-03-02
Ingo Ruhnke
Removed unused TileSet member variable from Tile
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2010-03-02
Florian Forster
Haywire: Fix a null-pointer dereference when Haywire...
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2010-03-02
Mathnerd314
Some install changes to CMakeLists.txt
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2010-03-02
Ingo Ruhnke
Added background image, removed snow particles (visual...
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2010-03-02
Arvid Norlander
Update sv.po to match recent changes. Also reword some...
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2010-03-02
Florian Forster
Level 1-12 "Into the Stars": Changed the level height...
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2010-03-02
Florian Forster
Level 1-01: Fixed decal filenames.
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2010-03-02
Florian Forster
Level 1-10 "23rd Airborne": Added a (somewhat hidden...
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2010-03-02
Florian Forster
Short Fuse: Make badguy shootable with the fireflower.
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2010-03-02
Florian Forster
Short Fuse: Implemented the new minibomb from the Miles...
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2010-03-02
Florian Forster
object/explosion.[ch]pp: Added the "hurt" and "push...
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2010-03-02
Florian Forster
supertux/sector.[ch]pp: Implemented the get_nearby_obje...
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2010-03-02
Florian Forster
badguy/walking_badguy.[ch]pp: Added the add_velocity...
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2010-03-02
Florian Forster
Snowman: Created body-only animation and added it to...
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2010-03-02
Ingo Ruhnke
Some TODO updates
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2010-03-01
Florian Forster
Nightcave test level: Restore decals that have been...
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2010-03-01
Florian Forster
Level 1-01 "Welcome to Antarctica": Added billboards...
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2010-03-01
Florian Forster
Added test level for "unstable tiles".
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2010-03-01
Ingo Ruhnke
Use proper background tiles for secret area
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2010-03-01
Ingo Ruhnke
Turned the run-blockade into a staircase, to allow...
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2010-03-01
Ingo Ruhnke
Fine tuned the enemy placement and removed lots of...
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2010-03-01
Florian Forster
object/unstable_tile.[ch]pp: Implement third state...
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2010-03-01
Ingo Ruhnke
Resized background to 800x600 to work around bug drawin...
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2010-03-01
Florian Forster
sdl_texture.cpp: Rewrite the optimize() function.
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2010-03-01
Ingo Ruhnke
Implemented proper clipping
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2010-03-01
Ingo Ruhnke
Added DrawingContext::get_cliprect()
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2010-03-01
Ingo Ruhnke
Added constructor te Rectf() that takes a Sizef
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2010-02-28
Arvid Norlander
Try to fix level20 by adding a black image at top and...
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2010-02-28
Arvid Norlander
Expand bonus2/level20.stl to fill new max resolution...
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2010-02-28
Florian Forster
Unstable tile: Dissolve, then disappear without falling...
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2010-02-28
Arvid Norlander
Expand bonus2/level17.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Clean up test levels a bit.
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2010-02-28
Arvid Norlander
Expand bonus2/level19.stl to fill new max resolution...
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2010-02-28
Arvid Norlander
Expand bonus1/thompson-level1.stl to fill new max resol...
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level5.stl to fill new max resolution.
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2010-02-28
Ingo Ruhnke
Compiler warning fix, init variables to 0
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2010-02-28
Ingo Ruhnke
Compiler warning fix, init variables to 0
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level4.stl to fill new max resolution.
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