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supertux.git
2013-09-08
LMH
Made the secret area in 'Entrance to the Cave' a bit...
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2013-09-08
LMH
Prevent livefire from wakeing from sleep while in the...
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2013-09-08
LMH
Added a missing 'break' statement to statistics
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2013-09-07
LMH
Recast 'Living in a Fridge' in the darksnow2 tileset...
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2013-09-07
LMH
BonusBlock drawn on same layer as Block again
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2013-09-07
LMH
More recoloring of editor icons
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2013-09-07
LMH
Moved a bouncing snowball in 'Under the Ice' so that...
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2013-09-07
LMH
Recolored secret area editor icon to match area color...
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2013-09-07
LMH
Secret areas can also trigger a script
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2013-09-07
LMH
Level into screen will now display target time if defin...
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2013-09-07
LMH
Worldmap stats report level target time
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2013-09-06
LMH
Added ability to define a 'target time' for levels...
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2013-09-06
LMH
Hide stats on levels that have none
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2013-09-06
LMH
Stalactites break free when disturbed by fire and ice...
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2013-09-04
LMH
Added a negative y-velocity component to horizontal...
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2013-09-04
LMH
Icecrusher will no longer drop if there are static...
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2013-09-03
LMH
Tweaked worldmap HUD.
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2013-09-03
LMH
Added a secondary coin sound to distinguish between...
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2013-09-03
Tobias Markus
Recompressing newly added files
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2013-09-03
LMH
Worldmap now supports an additional level sprite action...
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2013-09-02
LMH
Made short_fuse explode when hit with bullets of all...
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2013-09-02
LMH
Improved death mechanics of livefire
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2013-09-02
LMH
Improved death mechanics of flame and iceflame.
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2013-09-02
LMH
Added level to Incubator Island: 'Primed for Action'
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2013-09-02
LMH
Tweaked the backflip timer so that Tux cannot cancel...
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2013-09-02
LMH
Removed coin penalty for aborting a level- this needs...
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2013-09-02
LMH
Using a reset point no longer marks statistics as invalid.
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2013-09-02
LMH
Dispensed badguys are no longer counted in level stats.
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2013-08-31
Wolfgang Becker
Tux can stop to backflip at will. Holding jump continue...
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2013-08-29
LMH
Reverted part of revision 02c347cdae86.
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2013-08-29
Wolfgang Becker
Tux can stop to backflip when landing on objects. Holdi...
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2013-08-28
LMH
Added ice-slick tiles that can be used to make various...
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2013-08-27
LMH
Spikes for all directions
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2013-08-27
LMH
Concept art for LiveFire
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2013-08-27
Tobias Markus
Changing the order in which the components are loaded...
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2013-08-26
LMH
Cleaned up some junk in bonus_block.
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2013-08-25
Tobias Markus
Prevent previous music from playing when sound file...
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2013-08-25
Tobias Markus
[bug 952 partial] Free mouse cursor surface before...
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2013-08-23
Tobias Markus
Checking if badguy is active before double-killing...
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2013-08-23
Tobias Markus
Fix credits font size for Marcin Kocur
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2013-08-22
Tobias Markus
Don't kill badguys twice when hitting spike after falli...
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2013-08-22
LMH
Appearance of vertical movement to owl graphics
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2013-08-22
LMH
Made the eyes of owl more owl-like
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2013-08-22
LMH
Added some contrast, blended colors, and added texture...
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2013-08-21
LMH
Finish making powerups drop out of bonus blocks when...
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2013-08-21
LMH
Start working on a bonusblock drop procedure for when...
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2013-08-21
LMH
Removed level 'The Mountain Pass' introduced climbing...
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2013-08-21
CT. da'Bomb
Improved owl graphics
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2013-08-19
Tobias Markus
Fix dangling else in sqapi.cpp
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2013-08-19
Tobias Markus
bug 1001 part: Fix compiler warnings in iSpy
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2013-08-19
LMH
Added a .gitignore file for common build and patching...
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2013-08-18
Tobias Markus
Issue 1001: Fix compilation warning
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2013-08-17
Tobias Markus
Partial resolution of bug 952
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2013-08-17
Tobias Markus
Recompress PNG images to save space, load time. Bug...
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2013-08-17
LMH
Replaced flames with iceflames in 'You Have 1 Minute...
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2013-08-17
LMH
New elements and tweaks to world 1 levels prior to...
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2013-08-14
LMH
New level: 'The Mountain Pass' designed to introduce...
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2013-08-13
LMH
Set default behavior for red potion powerups to flip...
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2013-08-13
LMH
Tweaks to HeavyCoin to make it placeable in the editor
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2013-08-12
LMH
Removed intro/extro.txt from world1 since they are...
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2013-08-12
Tobias Markus
Strings in the addon manager can now be translated...
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2013-08-12
Tobias Markus
Reset points no longer activate if already in ringing...
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2013-08-12
LMH
Added diagonal pole tiles
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2013-08-10
LMH
Omit the copyright date from translation in the title...
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2013-08-10
Tobias Markus
Allow butt-jumping on infoblocks
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2013-08-10
LMH
Credit where credit is due for French Translation.
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2013-08-10
LMH
Remade darksnow concave and slope tiles
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2013-08-08
teratux.mail
Added slopes and concave tiles for darksnow
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2013-08-08
LMH
Filled out darksnow tileset some
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2013-08-08
LMH
Improved tileability of snow/unisolid2 tiles
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2013-08-08
LMH
Fixed coloring of snow celing slopes and reorganized...
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2013-08-08
LMH
Added some coin sprite actions for the editor
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2013-08-08
LMH
Consolidated some tilegroups
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2013-08-08
LMH
Start making a list for WHATSNEW so we can actually...
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2013-08-08
LMH
Added a phase factor to dazed icecrusher eye motion...
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2013-08-07
Marcin Kocur
Translations: Polish updated with UTF-8, resolves Issue 19
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2013-08-03
LMH
Cleaned up icecrusher eye socket graphics, made eyes...
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2013-07-31
LMH
Removed discussion of move from SVN from TODO list...
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2013-07-31
LMH
Large icecrusher sprites also support eye animation...
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2013-07-28
LMH
Animated eyes of icecrusher to follow Tux
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2013-07-25
LMH
Icecrusher makes noise when hitting and throws up parti...
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2013-07-19
LMH
Added a version of mriceblock that does not fall off...
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2013-07-19
LMH
Merge branch 'glow_effects'
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2013-07-16
LMH
New BadGuy: GoldBomb - a bomb that throws a bunch of...
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2013-07-16
Tobias Markus
Unified some [DEBUG] log calls, bug 994.
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2013-07-16
LMH
Modified conditions in which Tux can release objects.
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2013-07-16
LMH
HeavyCoins make noise when they collide with solid...
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2013-07-13
LMH
New BonusBlock content: 'explode' - a coin explosion.
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2013-07-13
LMH
Reduced code for HeavyCoin used by CoinRain, correcting...
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2013-07-13
LMH
Short Fuse runs dead-script when exploding, not just...
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2013-07-13
LMH
Icy Island levels 10-12 badguy and graphic tweaks
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2013-07-11
LMH
New BonusBlock content: 'coinrain'. Causes ten coins...
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2013-07-11
LMH
Custom BonusBlocks now always run scripts if defined...
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2013-07-11
LMH
Climbing animation stops when Tux is not in motion
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2013-07-08
LMH
Restored coin-cost for reset points and added a coin...
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2013-07-08
LMH
Set version to 0.3.4-GIT
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2013-07-08
Daniela Ferraz
Owl releases payload when killed by fire of invincibili...
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2013-07-06
LMH
Renamed walkingflame to livefire including sleeping...
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2013-07-06
LMH
Consolidated code for walkingflame and swalking flame...
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2013-07-03
Daniela Ferraz
Owl releases payload just prior to leaving the sector...
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