supertux.git
2006-01-16 Ondřej HošekTime now stops when you complete a level and get into...
2006-01-16 Ondřej HošekImproved stay-on-platform code to handle non-32x32...
2006-01-16 Matthias Brauna few fixes that I had lying around here, select walk...
2006-01-16 Stephen GroundwaterAnimated small WM tux, worked on WM torch and other...
2006-01-15 Marek Moeckelmore sound samples from TuxThePenguin - literally :-)
2006-01-15 Marek Moeckelsome cutscene sounds
2006-01-15 Ondřej Hošek* Implemented a way to modify extro parameters as a...
2006-01-14 Stephen Groundwaterchanged forest level dots to glow mushroom with twinkle...
2006-01-14 Marek Moeckeladded a "voice acting" section to the credits
2006-01-14 Marek Moeckeladded new data directory for speech/dialogue
2006-01-14 Marek Moeckelmatching "game over"-melodies for all forest themes
2006-01-13 Marek Moeckeladded a sound file of Tux rapping - for use with a...
2006-01-12 Matthias Braunoops
2006-01-12 Matthias Braunupgrade
2006-01-12 Matthias Braunfix tux not dying when falling out of screen in invinci...
2006-01-12 Stephen Groundwatermore updates to forest world map
2006-01-12 Matthias Braunfish should behave like the old fish again
2006-01-11 Matthias Braunfix music not playing again after disable&enabling it
2006-01-11 Matthias Braunforgot to commit some files?
2006-01-11 Matthias Braunoops forgot 2 files
2006-01-11 Ondřej Hošek* The "time needed" statistic now works again. You...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2006-01-11 Matthias Braunstop invincible music a bit earlier than invinciblility
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2006-01-10 Matthias Braunmoved some more sprites
2006-01-09 Matthias Braunmoved a few more sprites away from sprites.strf
2006-01-09 Matthias Braunmore work on MrIceBlock, you can carry him around and...
2006-01-09 Ondřej HošekUpdated the statistics module to be on par with recent...
2006-01-06 Ondřej Hošek* In the usage help, put LEVELFILE into brackets since...
2006-01-06 Stephen Groundwateradded a forest map tileset to try and better match...
2006-01-04 Stephen GroundwaterMore forest map work. IceWood, ForestWood and GhostWood...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Matthias Braunsome fixes after my latest changes
2005-12-31 Ondřej Hošek* Added "Id" attribute to a few files lacking it
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-29 Matthias Braunfix
2005-12-29 Matthias Braunfix
2005-12-28 Stephen Groundwaterremoved a few more duplicate tiles, more forest map...
2005-12-28 Matthias Braunfix flame
2005-12-28 Stephen Groundwateradded grumbel's statue to the forest map, - stonehenge...
2005-12-28 Stephen Groundwaterremoved some duplicate tiles IDs, and cleaned up the...
2005-12-28 Matthias Braunnormalize paths for images so that you can use .. in...
2005-12-28 Matthias Braunmoved some sprites to external files
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-12-27 Matthias Brauncreate directory for savegames if it doesn't exist yet
2005-12-27 Stephen Groundwatermore forest worldmap tiles, still in progress (rough)
2005-12-27 Stephen Groundwatermore forest worldmap tiles, stillin progress (rough)
2005-12-22 Stephen GroundwaterFinished for now the forest worldmap trees with snow...
2005-12-20 Stephen Groundwatersome small changes to the forest worldmap trees with...
2005-12-18 Marek Moeckelnew music! try it in test/raintest.stl
2005-11-11 Matthias Braunadd languages to translators credits
2005-11-11 Matthias Braunmoved translation docu to wiki
2005-11-08 Stephen Groundwateradded firefly -moving platform ripoff, and skull -unsta...
2005-11-06 Ondřej Hošek* Added a boolean "disable-physics" property to powerup...
2005-11-05 Stephen Groundwateradded castledoor - n_stone sprite
2005-11-05 Stephen Groundwateradded worldmap sprite
2005-11-05 Stephen Groundwateradded castle door test level
2005-11-05 Ondřej HošekFixed text formatting in voicemail box
2005-11-05 Stephen Groundwatervoicemail image patch-up
2005-11-05 Stephen Groundwatercastle door - added better voicemail image to payphone
2005-11-04 Stephen Groundwateradded more yeti dead-flip images, -dust cloud
2005-11-04 Stephen Groundwateradded empty level dot at castle door on WM, made a...
2005-11-04 Stephen Groundwateradded yeti dead-flip and hit images
2005-11-03 Ondřej Hošek* Updated Czech translations (and a German one)
2005-11-03 Ondřej Hošek* Fixed the Yeti's sprite choosing per Groundwater...
2005-11-03 Stephen Groundwaterhand edit of castle test level, nolok broke after flexl...
2005-11-03 Stephen Groundwateradded Paroneayea's to image credits, testing image...
2005-11-03 Stephen Groundwaterice yeti animation updates
2005-11-03 Stephen Groundwaterice yeti animation updates
2005-11-01 Stephen Groundwatermissed update of a yeti image
2005-11-01 Stephen Groundwateradjusting color of yeti, removing purple coloring
2005-10-31 Ondřej Hošek* Level time now respects top border
2005-10-29 Marek Moeckelfixed a few warnings
2005-10-29 Ondřej Hošek* Fixed gradient background bug
2005-10-28 Stephen Groundwateradjusted castle 1 level to test nolok
2005-10-28 Ingo Ruhnkeladder tiles
2005-10-28 Stephen Groundwaterfixed nolok test level -nolok is throwing snails, moved...
2005-10-28 Ingo Ruhnke- a not so good looking lamp that should emit color
2005-10-28 Ingo Ruhnkea pumpkin enemy
2005-10-27 Ingo Ruhnke- added forest tile xcf file
2005-10-26 Ondřej HošekAdded the snowsnail to the random mode of the dispenser.
2005-10-26 Ondřej HošekAdded and implemented arrows that appear when scrolling...
2005-10-26 Ondřej Hošek* Added image support to InfoBlocks (useful e.g. to...
2005-10-25 Ondřej HošekFixed flame-caused segfault when sound is off
2005-10-25 Ondřej HošekSuppressed error messages of savegame not opened when...
2005-10-25 Ondřej HošekAdded a "graceful exit" exception to be called when...
2005-10-25 Stephen Groundwateradded wall torch,extra dark castle tile, changed castle...
2005-10-24 Ingo Ruhnke- started ghost forest tileset
2005-10-24 Ondřej Hošek* Checked my photo into the credits.
2005-10-24 Ondřej HošekConverted bonus1 levels to the new format and fixed...
2005-10-24 Ingo Ruhnke- brown tileset
2005-10-24 Ondřej HošekReimplemented fish. The code quality isn't comparable...
2005-10-23 Ingo Ruhnke- new kind of ghost
2005-10-23 Ingo Ruhnke- new kind of ghost
2005-10-23 Ingo Ruhnke- added spotlight, meant for being rotated
2005-10-23 Ingo Ruhnke- some more tiles
2005-10-23 Ingo Ruhnke- some more tiles
2005-10-23 Ondřej Hošek* Fixed a few world2 levels where some objects had...
2005-10-23 Ondřej Hošek* Converted world 1 to new level format.
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