2006-03-20 |
Christoph Sommer | Squished Poison Ivy no longer sticks through floor |
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2006-03-19 |
Christoph Sommer | Badguys rely on new (dummy-)function get_nearest_player. / |
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2006-03-19 |
Christoph Sommer | Split game objects into separate .sprite files |
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2006-03-18 |
Stephen Groundwater | changed castle door, remove door object. cleaned up... |
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2006-03-18 |
Stephen Groundwater | changed forest worldmap, removed purple-snow-ice tree... |
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2006-03-17 |
Stephen Groundwater | Changes to castle door graphic and test level. |
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2006-03-17 |
Christoph Sommer | Mr. Tree now spawns two badguys when hit |
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2006-03-16 |
Christoph Sommer | Fixed sprite, bounding-boxes and behaviour of Mr. Tree |
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2006-03-16 |
Stephen Groundwater | working on the castle door, still testing other ideas... |
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2006-03-15 |
Matthias Braun | use full paths for sound objects |
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2006-03-14 |
Stephen Groundwater | renamed icebox to icecube |
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2006-03-14 |
Stephen Groundwater | added ice box object |
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2006-03-14 |
Stephen Groundwater | added flame/burn animation to strawbox object |
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2006-03-14 |
Stephen Groundwater | added straw box object |
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2006-03-13 |
Marek Moeckel | added base for a possible second intro scene in which... |
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2006-03-12 |
Matthias Braun | not needed anymore |
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2006-03-11 |
Matthias Braun | svn:ignore udpate |
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2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
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2006-03-10 |
Stephen Groundwater | Made Mr_Tree graphic smaller, from 99 to 85 pixels. |
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2006-03-10 |
Stephen Groundwater | Trying our a new Mr_Tree graphic. |
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2006-03-10 |
Stephen Groundwater | Trying our a new Mr_Tree graphic. |
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2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
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2006-03-08 |
Christoph Sommer | Draft of some new signs |
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2006-03-08 |
Christoph Sommer | Moved Tux' and Badguys' sprites from sprites.strf to... |
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2006-03-04 |
Christoph Sommer | experimental Zeekling mod - swoops down when she spots... |
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2006-03-03 |
Christoph Sommer | New badguy SkullHop - a skull that hops around on one... |
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2006-03-03 |
Christoph Sommer | Finite sprite animations now stop at last frame, not... |
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2006-03-03 |
Christoph Sommer | angrystone is now invulnerable |
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2006-03-03 |
Christoph Sommer | moved paragraph describing how to generate ./configure... |
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2006-03-03 |
Stephen Groundwater | Changing bell reset point object to a firefly graphic... |
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2006-03-03 |
Matthias Braun | fix warning |
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2006-03-03 |
Stephen Groundwater | adding Christoph's badguy code for Grumbel's AngryStone |
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2006-02-18 |
Stephen Groundwater | added small smoke graphic for when castle levels are... |
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2006-02-18 |
Stephen Groundwater | added ForestWorld fishbone fossil, removed background... |
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2006-02-18 |
Stephen Groundwater | Changing the bell reset point, trying to make a little... |
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2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
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2006-02-12 |
Marek Moeckel | added Rosegarden source files |
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2006-02-12 |
Marek Moeckel | added new version of forest2 |
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2006-02-12 |
Matthias Braun | applied patch from christoph sommer (thanks alot) |
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2006-02-11 |
Stephen Groundwater | testing changes to nolok image |
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2006-02-11 |
Matthias Braun | odd line there |
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2006-02-11 |
Matthias Braun | odd line there |
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2006-02-11 |
Matthias Braun | fix warning |
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2006-02-11 |
Matthias Braun | forgot some files, sorry |
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2006-02-09 |
Matthias Braun | try to fix 64 bit problems |
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2006-02-09 |
Matthias Braun | first version of floating image |
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2006-02-09 |
Matthias Braun | squirrel update |
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2006-02-08 |
Marek Moeckel | uploaded remastered forest1 music |
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2006-02-05 |
Stephen Groundwater | more work on castle door, changed nolok image |
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2006-02-04 |
Stephen Groundwater | adding castledoor torch flame |
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2006-02-04 |
Marek Moeckel | added sprite files for door and keyholes |
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2006-02-04 |
Stephen Groundwater | fixed small error with new clover tile |
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2006-02-04 |
Stephen Groundwater | split castle door from background image. added new... |
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2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
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2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
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2006-01-28 |
Ondřej Hošek | * Updated the Czech translation to reflect the new... |
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2006-01-28 |
Marek Moeckel | small additions to the intro |
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2006-01-28 |
Marek Moeckel | more work on intro cutscene |
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2006-01-24 |
Stephen Groundwater | Changed Mr.Tree, first hit drops leafs, second hit... |
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2006-01-23 |
Matthias Braun | another uninitialized var |
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2006-01-23 |
Matthias Braun | initialize visible flag |
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2006-01-23 |
Marek Moeckel | added a FIXME file for minor issues |
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2006-01-22 |
Marek Moeckel | minor tweaks to intro |
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2006-01-22 |
Marek Moeckel | added radio sprite, turned the bush into a scripted... |
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2006-01-22 |
Marek Moeckel | added the radio to the intro |
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2006-01-22 |
Stephen Groundwater | added radio image to intro |
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2006-01-22 |
Stephen Groundwater | added radio images and removed intro background image |
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2006-01-22 |
Marek Moeckel | guess what... intro |
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2006-01-22 |
Marek Moeckel | more intro |
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2006-01-22 |
Stephen Groundwater | added intro background image, changed Mr.Tree to Grumbe... |
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2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
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2006-01-22 |
Matthias Braun | forgot another file |
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2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
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2006-01-22 |
Matthias Braun | old |
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2006-01-22 |
Marek Moeckel | more work on the intro |
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2006-01-22 |
Matthias Braun | fix |
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2006-01-22 |
Marek Moeckel | intro music |
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2006-01-22 |
Matthias Braun | camera can move now |
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2006-01-22 |
Marek Moeckel | another intro level attempt |
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2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
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2006-01-22 |
Marek Moeckel | added sound effect for trampoline |
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2006-01-21 |
Matthias Braun | forgot another file |
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2006-01-21 |
Matthias Braun | fix rock object |
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2006-01-21 |
Matthias Braun | preliminary external tux sprite |
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2006-01-21 |
Matthias Braun | a penny sprite for testing |
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2006-01-21 |
Matthias Braun | separate nolok sprite |
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2006-01-18 |
Stephen Groundwater | Reverted Mr_Tree XCF file back to Grumbel's original... |
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2006-01-18 |
Stephen Groundwater | changed Mr.Tree's feet from sneakers to stone boots... |
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2006-01-17 |
Stephen Groundwater | missed a Mr.Tree image file |
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2006-01-17 |
Stephen Groundwater | Reworking Mr Tree, small state and broken branch -... |
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2006-01-17 |
Stephen Groundwater | Started to rework Mr Tree. Animation for big state... |
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2006-01-16 |
Stephen Groundwater | added more speed to the tux walk on WM. |
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2006-01-16 |
Ondřej Hošek | Time now stops when you complete a level and get into... |
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2006-01-16 |
Ondřej Hošek | Improved stay-on-platform code to handle non-32x32... |
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2006-01-16 |
Matthias Braun | a few fixes that I had lying around here, select walk... |
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2006-01-16 |
Stephen Groundwater | Animated small WM tux, worked on WM torch and other... |
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2006-01-15 |
Marek Moeckel | more sound samples from TuxThePenguin - literally :-) |
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2006-01-15 |
Marek Moeckel | some cutscene sounds |
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2006-01-15 |
Ondřej Hošek | * Implemented a way to modify extro parameters as a... |
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2006-01-14 |
Stephen Groundwater | changed forest level dots to glow mushroom with twinkle... |
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next |