2006-03-31 |
Matthias Braun | forgot to add some files, fix invisible tiles |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-31 |
Matthias Braun | fixed wrong tile attributes |
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2006-03-30 |
Christoph Sommer | Background can now render three images: Top, Center... |
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2006-03-30 |
Christoph Sommer | Removed stray code from -nogl branch |
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2006-03-29 |
Christoph Sommer | changed image for tile #359 (unisolid experimental) |
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2006-03-29 |
Matthias Braun | sprites.strf is gone, woohoo, thanks to Christoph |
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2006-03-29 |
Christoph Sommer | Tried merging some snow tiles |
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2006-03-29 |
Christoph Sommer | Two new levels to have fun in / Sync with trunk |
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2006-03-27 |
Christoph Sommer | Titlescreen features a jumping Tux again |
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2006-03-26 |
Matthias Braun | we can't work without sound |
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2006-03-26 |
Christoph Sommer | Made Totem jump a bit before stacking |
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2006-03-26 |
Christoph Sommer | New Badguy "Totem" - a variable-height stack of wooden... |
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2006-03-25 |
Christoph Sommer | Phone rings again. / |
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2006-03-25 |
Christoph Sommer | Unified Messaging Subsystem |
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2006-03-25 |
Matthias Braun | unofficial kdevelop project |
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2006-03-24 |
Christoph Sommer | Better Doxyfile |
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2006-03-23 |
Christoph Sommer | Forward declarations stink / Path is now serializable... |
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2006-03-23 |
Christoph Sommer | New Doxyfile |
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2006-03-22 |
Christoph Sommer | autoscoll Camera now references Path, just like the... |
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2006-03-21 |
Matthias Braun | too many ) |
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2006-03-21 |
Christoph Sommer | New Path based on time intervals; see levels/test/platf... |
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2006-03-21 |
Matthias Braun | - some win32 fixes |
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2006-03-20 |
Matthias Braun | fix autogen.sh for old seds like found on msys |
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2006-03-20 |
Christoph Sommer | Squished Poison Ivy no longer sticks through floor |
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2006-03-19 |
Christoph Sommer | Badguys rely on new (dummy-)function get_nearest_player. / |
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2006-03-19 |
Christoph Sommer | Split game objects into separate .sprite files |
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2006-03-18 |
Stephen Groundwater | changed castle door, remove door object. cleaned up... |
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2006-03-18 |
Stephen Groundwater | changed forest worldmap, removed purple-snow-ice tree... |
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2006-03-17 |
Stephen Groundwater | Changes to castle door graphic and test level. |
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2006-03-17 |
Christoph Sommer | Mr. Tree now spawns two badguys when hit |
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2006-03-16 |
Christoph Sommer | Fixed sprite, bounding-boxes and behaviour of Mr. Tree |
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2006-03-16 |
Stephen Groundwater | working on the castle door, still testing other ideas... |
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2006-03-15 |
Matthias Braun | use full paths for sound objects |
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2006-03-14 |
Stephen Groundwater | renamed icebox to icecube |
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2006-03-14 |
Stephen Groundwater | added ice box object |
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2006-03-14 |
Stephen Groundwater | added flame/burn animation to strawbox object |
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2006-03-14 |
Stephen Groundwater | added straw box object |
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2006-03-13 |
Marek Moeckel | added base for a possible second intro scene in which... |
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2006-03-12 |
Matthias Braun | not needed anymore |
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2006-03-11 |
Matthias Braun | svn:ignore udpate |
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2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
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2006-03-10 |
Stephen Groundwater | Made Mr_Tree graphic smaller, from 99 to 85 pixels. |
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2006-03-10 |
Stephen Groundwater | Trying our a new Mr_Tree graphic. |
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2006-03-10 |
Stephen Groundwater | Trying our a new Mr_Tree graphic. |
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2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
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2006-03-08 |
Christoph Sommer | Draft of some new signs |
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2006-03-08 |
Christoph Sommer | Moved Tux' and Badguys' sprites from sprites.strf to... |
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2006-03-04 |
Christoph Sommer | experimental Zeekling mod - swoops down when she spots... |
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2006-03-03 |
Christoph Sommer | New badguy SkullHop - a skull that hops around on one... |
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2006-03-03 |
Christoph Sommer | Finite sprite animations now stop at last frame, not... |
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2006-03-03 |
Christoph Sommer | angrystone is now invulnerable |
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2006-03-03 |
Christoph Sommer | moved paragraph describing how to generate ./configure... |
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2006-03-03 |
Stephen Groundwater | Changing bell reset point object to a firefly graphic... |
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2006-03-03 |
Matthias Braun | fix warning |
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2006-03-03 |
Stephen Groundwater | adding Christoph's badguy code for Grumbel's AngryStone |
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2006-02-18 |
Stephen Groundwater | added small smoke graphic for when castle levels are... |
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2006-02-18 |
Stephen Groundwater | added ForestWorld fishbone fossil, removed background... |
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2006-02-18 |
Stephen Groundwater | Changing the bell reset point, trying to make a little... |
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2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
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2006-02-12 |
Marek Moeckel | added Rosegarden source files |
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2006-02-12 |
Marek Moeckel | added new version of forest2 |
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2006-02-12 |
Matthias Braun | applied patch from christoph sommer (thanks alot) |
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2006-02-11 |
Stephen Groundwater | testing changes to nolok image |
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2006-02-11 |
Matthias Braun | odd line there |
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2006-02-11 |
Matthias Braun | odd line there |
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2006-02-11 |
Matthias Braun | fix warning |
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2006-02-11 |
Matthias Braun | forgot some files, sorry |
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2006-02-09 |
Matthias Braun | try to fix 64 bit problems |
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2006-02-09 |
Matthias Braun | first version of floating image |
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2006-02-09 |
Matthias Braun | squirrel update |
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2006-02-08 |
Marek Moeckel | uploaded remastered forest1 music |
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2006-02-05 |
Stephen Groundwater | more work on castle door, changed nolok image |
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2006-02-04 |
Stephen Groundwater | adding castledoor torch flame |
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2006-02-04 |
Marek Moeckel | added sprite files for door and keyholes |
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2006-02-04 |
Stephen Groundwater | fixed small error with new clover tile |
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2006-02-04 |
Stephen Groundwater | split castle door from background image. added new... |
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2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
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2006-02-04 |
Stephen Groundwater | added castledoor background, worked on door entry level... |
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2006-01-28 |
Ondřej Hošek | * Updated the Czech translation to reflect the new... |
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2006-01-28 |
Marek Moeckel | small additions to the intro |
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2006-01-28 |
Marek Moeckel | more work on intro cutscene |
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2006-01-24 |
Stephen Groundwater | Changed Mr.Tree, first hit drops leafs, second hit... |
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2006-01-23 |
Matthias Braun | another uninitialized var |
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2006-01-23 |
Matthias Braun | initialize visible flag |
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2006-01-23 |
Marek Moeckel | added a FIXME file for minor issues |
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2006-01-22 |
Marek Moeckel | minor tweaks to intro |
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2006-01-22 |
Marek Moeckel | added radio sprite, turned the bush into a scripted... |
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2006-01-22 |
Marek Moeckel | added the radio to the intro |
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2006-01-22 |
Stephen Groundwater | added radio image to intro |
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2006-01-22 |
Stephen Groundwater | added radio images and removed intro background image |
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2006-01-22 |
Marek Moeckel | guess what... intro |
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2006-01-22 |
Marek Moeckel | more intro |
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2006-01-22 |
Stephen Groundwater | added intro background image, changed Mr.Tree to Grumbe... |
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2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
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2006-01-22 |
Matthias Braun | forgot another file |
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2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
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2006-01-22 |
Matthias Braun | old |
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2006-01-22 |
Marek Moeckel | more work on the intro |
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2006-01-22 |
Matthias Braun | fix |
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next |