supertux.git
2010-03-14 florianfsnow/unisolid2.png: Change the image so it tiles nicely...
2010-03-14 florianfUnstable tile: Add new "iceplatform" sprite.
2010-03-12 florianfLevel 1-26 "The Castle of Nolok": Add a spike at the...
2010-03-12 florianfLevel 1-07 "Oh No More Snowballs": Added some backgroun...
2010-03-12 florianfLevel 1-06 "The Frosted Fields": Fix some "tile abuse...
2010-03-12 florianfLevel 1-04 "Tobgle Road": Added some background tiles.
2010-03-12 florianfLevel 1-03 "Via Nostalgica": Remove some "tile abuse".
2010-03-12 florianfLevel 1-21 "A Path in the Clouds": Make the background...
2010-03-12 florianfsupertux/tile.[ch]pp: Move the unisolid solidity checks...
2010-03-11 florianfobject/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
2010-03-11 florianfBug 567: Add invisible unisolid slopes.
2010-03-11 florianfsupertux/sector.cpp: Add support for "south", "west...
2010-03-11 florianfsupertux/tile.hpp: Implement Tile::is_unisolid().
2010-03-11 florianfsupertux/tile.hpp: Implement Tile::is_slope().
2010-03-11 florianfRename "AATriangle::DEFORM[1234]" to more meaningfull...
2010-03-10 grumbelReduced spawn distance for enemies to screen size ...
2010-03-10 mathnerd314New minimalist intro.
2010-03-10 mathnerd314Update end sequence controller and stop backflipping...
2010-03-09 florianfOwl badguy: Fix turn-around behavior.
2010-03-09 florianflevels/test/owl.stl: Rename "bombfish" to "skydive".
2010-03-09 florianfRenamed the "bombfish" sprite to "skydive".
2010-03-09 florianfRename the "BombFish" class to "SkyDive". The factory...
2010-03-09 florianfMove "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
2010-03-08 grumbelPatch for multiple joysticks from const86 <const@mimas.ru>
2010-03-08 florianfBombfish: Create the explosion at the bottom of the...
2010-03-08 grumbelAdded missing '('
2010-03-08 grumbelReverted r6576, Menus don't belong into JoystickKeyboar...
2010-03-07 mathnerd314make joystick_options_menu and key_options_menu part...
2010-03-07 mathnerd314Pass player object in to BonusBlock rather than using...
2010-03-07 mathnerd314Some notes about co-op mode
2010-03-07 mathnerd314Placeholder for player_id
2010-03-07 mathnerd314More svn:eol-style
2010-03-07 mathnerd314New kamikaze snowball collision image from Some_Person
2010-03-07 mathnerd314svn:eol-style=native
2010-03-07 florianf"whereami()" function: Print coordinates as integers.
2010-03-06 grumbelSwitched to bluish owl
2010-03-06 florianfOwl: Drop "Bombfishes" by default.
2010-03-06 grumbelCompiler warning fix
2010-03-06 florianfBombFish: Add an enemy that can be dropped by "Owl".
2010-03-06 florianfOwl: Add an offset to the "is_above_player()" method.
2010-03-06 florianfOwl: Let go of the carried object when above Tux.
2010-03-06 florianfOwl: Implement carrying around of "Portable" objects.
2010-03-06 florianfOwl: Turn around when hitting a wall.
2010-03-06 grumbelRemoved some tile abuse
2010-03-06 florianfOwl: Added initial code for an "Owl" badguy.
2010-03-06 grumbelAdded owl graphics
2010-03-06 grumbelRemoved coin-cost for reset points
2010-03-06 florianfLevel 1-01 "Welcome to Antarctica": Added billboard...
2010-03-05 florianfbadguy.cpp: Badguys don't squish other badguys.
2010-03-05 florianfaddon_manager.cpp: Changed add-on URL to supertux.letha...
2010-03-05 florianfbadguy/haywire.cpp: Use the x-acceleration to follow...
2010-03-05 florianfbadguy/walking_badguy.cpp: Turn the badguy around when...
2010-03-05 florianfbadguy/walking_badguy.[ch]pp: Make it possible to speci...
2010-03-05 florianfbadguy/walking_badguy.cpp: Don't set "walk_speed" to...
2010-03-05 florianfbadguy/walking_badguy.cpp: Fix the acceleration code.
2010-03-04 mathnerd314First crack at a new camera, before my plane flight...
2010-03-04 florianfLevel 1-01 "Welcome to Antarctica": Added a note about...
2010-03-04 florianfsupertux/game_session.[ch]pp: Fix a segmantation fault...
2010-03-04 florianfsupertux/man/man6/supertux2.6: Fix a syntax error.
2010-03-04 florianfLevel 1-22 "A Mysterious House of Ice": Replace some...
2010-03-04 florianfCannon: Use the cannon's and badguy's bounding boxes...
2010-03-04 florianfSnowshot: Call ->set_action() in the constructor.
2010-03-04 grumbelRemoved speed limit when grabbing normal objects
2010-03-04 mathnerd314Minor cleanup in SoundManager
2010-03-04 mathnerd314Use static casts in GL::Renderer
2010-03-04 mathnerd314Small cleanup of Sector::get_nearest_player
2010-03-04 mathnerd314Remove walk key
2010-03-03 mathnerd314Tweak offsets a bit so kamikazesnowball doesn't die.
2010-03-03 mathnerd314Don't save state of initial worldmap before loading it
2010-03-03 mathnerd314Apparently C++ doesn't automatically convert from std...
2010-03-03 mathnerd314Check that savegame exists before trying to load it.
2010-03-03 mathnerd314someone forgot a ! in world.cpp...
2010-03-03 mathnerd314Change Mysterious House of Ice to use dark bg tiles.
2010-03-02 grumbelRemoved unused TileSet member variable from Tile
2010-03-02 florianfHaywire: Fix a null-pointer dereference when Haywire...
2010-03-02 mathnerd314Some install changes to CMakeLists.txt
2010-03-02 grumbelAdded background image, removed snow particles (visual...
2010-03-02 anmasterUpdate sv.po to match recent changes. Also reword some...
2010-03-02 florianfLevel 1-12 "Into the Stars": Changed the level height...
2010-03-02 florianfLevel 1-01: Fixed decal filenames.
2010-03-02 florianfLevel 1-10 "23rd Airborne": Added a (somewhat hidden...
2010-03-02 florianfShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 florianfShort Fuse: Implemented the new minibomb from the Miles...
2010-03-02 florianfobject/explosion.[ch]pp: Added the "hurt" and "push...
2010-03-02 florianfsupertux/sector.[ch]pp: Implemented the get_nearby_obje...
2010-03-02 florianfbadguy/walking_badguy.[ch]pp: Added the add_velocity...
2010-03-02 florianfSnowman: Created body-only animation and added it to...
2010-03-02 grumbelSome TODO updates
2010-03-01 florianfNightcave test level: Restore decals that have been...
2010-03-01 florianfLevel 1-01 "Welcome to Antarctica": Added billboards...
2010-03-01 florianfAdded test level for "unstable tiles".
2010-03-01 grumbelUse proper background tiles for secret area
2010-03-01 grumbelTurned the run-blockade into a staircase, to allow...
2010-03-01 grumbelFine tuned the enemy placement and removed lots of...
2010-03-01 florianfobject/unstable_tile.[ch]pp: Implement third state...
2010-03-01 grumbelResized background to 800x600 to work around bug drawin...
2010-03-01 florianfsdl_texture.cpp: Rewrite the optimize() function.
2010-03-01 grumbelImplemented proper clipping
2010-03-01 grumbelAdded DrawingContext::get_cliprect()
2010-03-01 grumbelAdded constructor te Rectf() that takes a Sizef
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