supertux.git
2005-06-29 Matthias BraunFix for last commit
2005-06-29 Matthias Braunsupports suspending functions
2005-06-28 Matthias Braunfix miniswig using wrong stack numbers in functions...
2005-06-27 Matthias Brauncleanup and fixes to openal code
2005-06-27 Matthias Braunnot needed in svn
2005-06-27 Matthias Braunfix openal stalling at exit
2005-06-26 Matthias Braunsupport for fading music
2005-06-26 Matthias Braundon't use alutInit to test for OpenAL
2005-06-26 Matthias Braunfixed bad comments
2005-06-26 Matthias Braunalso rename .h to .hpp in miniswig dir
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-06-23 Matthias Braunforgot an assert
2005-06-23 Matthias Braundon't need these anymore
2005-06-23 Matthias Braundon't forget to add the flame sound (just proof of...
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-06-19 Marek Moeckelupdated specs
2005-06-19 Marek Moeckeladded milestone 2 specifications document - see mailing...
2005-06-18 Marek Moeckellevel update
2005-06-18 Marek Moeckelchanged some comments
2005-06-18 Marek Moeckelfixed rain splashes
2005-06-17 Marek Moeckellevel work
2005-06-17 Marek Moeckelmore work on level1
2005-06-16 Stephen Groundwateradjusted unstable_tile
2005-06-13 Matthias Braundon't play with the magic constants...
2005-06-12 Stephen Groundwateradded nolok gargoyle tile to castle set
2005-06-11 Matthias Braunadded beginning of automatic docu generation for the...
2005-06-11 Matthias Braunsupertux is now searching for a default.nut file in...
2005-06-09 Stephen Groundwateradding a castle window tile, this is wip, i want to...
2005-06-08 Stephen Groundwaterupdated bonus-level4 with new tile fixes
2005-06-08 Stephen Groundwateradded 5 more stone/castle tiles to better complete...
2005-06-08 Marek Moeckeladded another level
2005-06-08 Marek Moeckelrenamed "grey" to "castle" in tileset file structure
2005-06-07 Matthias Braunonly add installdir to searchpath if nothing was found...
2005-06-07 Matthias Braunfix
2005-06-07 Matthias Braunfix miniswig building
2005-06-07 Matthias Braunfix miniswig building
2005-06-07 Matthias Braunfixed bug in title.cpp reported by laprican
2005-06-07 Matthias Braunalways catch exceptions
2005-06-07 Matthias Braunforgot to add some files
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-06-06 Matthias Braunplace generated files in source dir
2005-06-06 Matthias Braunput ICONV_CONST back in, you have to rerun autogen...
2005-06-06 Marek Moeckelchanged camera to show more of what's above tux
2005-06-05 Stephen Groundwateradjusted pedestal, added center so it can be made large...
2005-06-05 Marek Moeckellittle more work on test level
2005-06-05 Marek Moeckelfixed level to match tileset changes
2005-06-05 Stephen Groundwateradjusted tile colors, and bonus-level4.stl
2005-06-05 Marek Moeckeladded another forest keep test level
2005-06-05 Stephen Groundwateradjusted new stone tiles, tested new tiles in test...
2005-06-04 Stephen Groundwateradded new stone/brick tiles set
2005-06-04 Marek Moeckeldon't restart music everytime tux dies
2005-06-04 Marek Moeckelupdated Dark Forest Keep (final version?)
2005-06-04 Matthias Braunfix for my latest commit
2005-06-04 Matthias Brauntry current directory if reading /proc/exe/self failed
2005-06-04 Matthias Braundefine APPDATADIR
2005-06-04 Marek Moeckelalmost finished music
2005-06-03 Marek Moeckelmusic update
2005-06-03 Stephen Groundwaterupdated bell again
2005-06-03 Marek Moeckeladded an early preview of "Dark Forest Keep", the fores...
2005-06-02 Matthias Braunanother fix
2005-06-02 Matthias Braunfix additional ;
2005-06-02 Matthias Braunfix iconv signature problems
2005-06-01 Stephen Groundwateradded silver key
2005-06-01 Stephen Groundwateradjused bell, removed bell hanger graphic thing
2005-06-01 Stephen Groundwateradjusted bell
2005-06-01 Stephen Groundwateradded brass key
2005-05-26 Marek Moeckel"Down The Rabbit Hole" can now be finished by picking...
2005-05-24 Stephen Groundwatermoved second bell just a little, i had moved it into...
2005-05-24 Stephen Groundwatermessed with bell graphic(wip), added bell hanger, adjus...
2005-05-24 Stephen Groundwateradded brush and vine tiles to forest foreground group
2005-05-23 Stephen Groundwatermove forest/rabbit hole tiles from background menu...
2005-05-23 Marek Moeckeladded some guidelines for level designers
2005-05-23 Marek Moeckelfixed critical telephone bug (thanks for noticing,...
2005-05-23 Marek Moeckelconverted to mono
2005-05-23 Marek Moeckelmade the phone a little louder
2005-05-23 Marek Moeckelmade the phone ringing again
2005-05-23 Stephen Groundwateradded a stone pedestal thing, still wip
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-22 Marek Moeckeltemporarily disabled ringing because it needs fixing
2005-05-22 Marek Moeckelmade the phone (infoblock) ringing until tux picks...
2005-05-22 Matthias Braunfix badguy flipping for badguys that are already spawned
2005-05-22 Matthias Braunfix object placement wrong when flipping
2005-05-22 Marek Moeckelmore work on the level
2005-05-21 Stephen Groundwateradded phone ring
2005-05-21 Marek Moeckeladded a random value to zeekling's speed
2005-05-21 Marek Moeckelmore work on the "Rabbit Hole"
2005-05-21 Marek Moeckelmore work on levels
2005-05-20 Marek Moeckelslightly increased volume
2005-05-20 Marek Moeckelconverted ghost forest music to .ogg because of problem...
2005-05-20 Marek Moeckelsoftened the music's hard edges and decreased file...
2005-05-19 Marek Moeckeladded some background images contributed by JT Holliste...
2005-05-19 Stephen Groundwateradded fish platter to picnic
2005-05-18 Stephen Groundwaterrenaming old ice shrub
2005-05-18 Stephen Groundwaterice shrub graphic fixup
2005-05-18 Marek Moeckelrestored sector that got lost apparently due to a flexl...
2005-05-18 Marek Moeckelremoved rainsplash tiles
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
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