supertux.git
2006-07-09 Matthias Braunfix correctly
2006-07-09 Matthias Braunfix mriceblock for now, something similar should be...
2006-07-09 Marek Moeckelmoved badguys away from spawn point so they don't kill...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-08 Wolfgang BeckerTux can peek to the left and to the right as far as...
2006-07-08 Wolfgang BeckerNolok's statue as six 32x32 tiles. (Problem with the...
2006-07-08 Wolfgang BeckerMore fish, less coins.
2006-07-08 Arvid NorlanderChanged airkey.stl a bit.
2006-07-08 Christoph SommerMade levels a bit easier to beat
2006-07-08 Christoph SommerMoved door towards background
2006-07-08 Arvid NorlanderUpdated airkey.stl level (added badguys, reset points...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (added cutscene and a few...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished, please...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished).
2006-07-08 Matthias Braunnew slope test level from branch
2006-07-08 Matthias Braunnew slope test level from branch
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished).
2006-07-08 Marek Moeckelmore work on the level
2006-07-08 Arvid NorlanderMade a new air key level, still not finished. Editor...
2006-07-08 Wolfgang BeckerDetour extended edition.
2006-07-08 Wolfgang BeckerDetour extended edition.
2006-07-07 Ingo Ruhnkebrown castle tiles
2006-07-07 Arvid NorlanderRemoved timer and fixed some edge tiles and bg tiles...
2006-07-07 Ingo Ruhnke- added experimental 'brown' castletiles
2006-07-07 Wolfgang BeckerFixed uninitialized random problem on starting level...
2006-07-07 Wolfgang BeckerNew level with platforms. Bugfix for village.
2006-07-07 Christoph SommerRemoved broken chain() function
2006-07-07 Stephen GroundwaterAdjusted pogonia to look more dangerous.
2006-07-07 Ryan FlegelRNG patch from Allen King
2006-07-07 Christoph SommerRemoved all spikes from all levels. Decreased difficult...
2006-07-06 Arvid NorlanderCleaned up edge tiles, added extra bg/fg where needed...
2006-07-06 Stephen GroundwaterFinished cherrybomb ( red forest bomb) and juicebox...
2006-07-06 Matthias Braunapplied farnkerls patch to handle the jam commandline...
2006-07-06 Christoph SommerMade SpriteParticle work around possible bug in Sprite...
2006-07-06 Wolfgang Beckerfixed direction of badguy
2006-07-06 Wolfgang BeckerTestlevel for auto direction
2006-07-06 Christoph SommerExpanded sleeping Spiky's wakeup range
2006-07-06 Christoph SommerMade badguys face right when spawning onscreen and...
2006-07-06 Stephen GroundwaterUpdating cherrybomb, adding juicebox (blue bomb).
2006-07-06 Wolfgang BeckerTuxdev's patch to fix death by falling when invincible.
2006-07-06 Wolfgang Beckerno more flying mr bomb
2006-07-06 Wolfgang BeckerMr. Bomb now supports custom sprites.
2006-07-05 Christoph SommerFixed problems with Rockets and Cannons sometimes rever...
2006-07-05 Christoph SommerChanged sprintfs to snprintfs, updated translation
2006-07-05 Ingo Ruhnke- fixed edges a bit
2006-07-05 Arvid NorlanderFixed stalactites in some world1 levels. (Thanks to...
2006-07-05 Christoph SommerShrunk cherry bomb a little, fixed bounding boxes. /
2006-07-05 Stephen GroundwaterChanged color on cherrybomb - as test- to attempt bette...
2006-07-05 Christoph SommerFlipLevelTransformer takes care of (Bonus)Blocks that...
2006-07-05 Wolfgang BeckerFixed ambient sound scripting
2006-07-05 Christoph SommerAmbientSound scripting patch from tuxdev
2006-07-04 Wolfgang BeckerInvisible Player is now in COLGROUP_DISABLED.
2006-07-04 Stephen GroundwaterA little Mr_Tree cleanup
2006-07-04 Wolfgang BeckerEditor fixes.
2006-07-04 Wolfgang BeckerCan set firefly's sprite.
2006-07-04 Arvid NorlanderEditor: Made Direction into en enum in SimpleDirObject.
2006-07-04 Stephen GroundwaterRemoved unused hatch files.
2006-07-04 Stephen GroundwaterMade better confetti particles for CherryBomb.
2006-07-04 Arvid NorlanderDeleted a *~ (editor backup file) that in some way...
2006-07-04 Arvid NorlanderAdded *~ to svn:ignore in data/images and sub dirs.
2006-07-04 Arvid NorlanderFixed most incorrect edge tiles and some background...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Christoph SommerYet another try
2006-07-04 Christoph SommerYet another update
2006-07-04 Arvid NorlanderUpdated Swedish translations a bit
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-03 Christoph SommerMade invincibility sparkle a particle effect
2006-07-03 Christoph SommerExperimenting with Bomb explosions and particles
2006-07-03 Marek Moeckeladjusted doors in dfk-level2
2006-07-03 Marek Moeckelmade the door bigger (50x100)
2006-07-03 Christoph SommerAdapted patch to care for recent changes in video subsy...
2006-07-03 Ingo Ruhnke- fixed missing angle init
2006-07-03 Marek Moeckelmore level work
2006-07-03 Ingo Ruhnke- some small adjustments to the lighting
2006-07-03 Ingo Ruhnke- added sprite rotation
2006-07-03 Ingo Ruhnkelittle fix
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Wolfgang BeckerFixed MrTree. He uses activate() to change direction...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-07-03 Ingo Ruhnke- little improvments to the spotlight
2006-07-03 Ingo Ruhnke- added spotlight (not working, since rotation and...
2006-07-02 Marek Moeckelmore work on the "Eyes Of Nolok"
2006-07-02 Wolfgang BeckerSet launchdirection ie. the initial direction of badguy...
2006-07-02 Wolfgang BeckerAdd some more sound_manager->preloads into object const...
2006-07-02 Marek Moeckel+added outline of dfk-level2: The Eyes Of Nolok
2006-07-02 Ingo Ruhnke- made light layer multiply instead of additive, fixed...
2006-07-01 Christoph SommerDoor creaks when opening, not when walking through
2006-07-01 Christoph SommerTrying out stricter UTF-8 checks
2006-07-01 Stephen GroundwaterAdded a sound wav for the sector trigger door.
2006-07-01 Stephen GroundwaterMore work on backflip Tux. Still WIP, Trying to make...
2006-07-01 Christoph SommerFixed some hitboxes. This "moves" all cannons 12px...
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part III. A more global...
2006-06-30 Christoph SommerMade flip_level_transformer flip platforms.
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part II
2006-06-30 Matthias Braunapplied Daniel Hedlunds patch that works around jam...
2006-06-30 Matthias BraunUpdated some autoconf/automake files
2006-06-30 Christoph SommerMalformed UTF-8 sequences are no longer fatal
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