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supertux.git
2010-02-21
Mathnerd314
* Split systemRandom into graphicsRandom (particles...
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2010-02-21
Mathnerd314
Use decal for forest worldmap.
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2010-02-21
Ingo Ruhnke
Another experimental tileset
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2010-02-21
Ingo Ruhnke
Updated tiles.strf
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2010-02-21
Florian Forster
Level 1-20 "End of the Tunnel": Resize level to height...
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2010-02-21
Florian Forster
Level 1-19 "Miyamoto Monument": Resize level to height...
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2010-02-21
Florian Forster
Level 1-18 "Ice in the Hole": Resize level to height...
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2010-02-21
Florian Forster
Level 1-16 "Living in a Fridge": Resize level to height...
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2010-02-21
Florian Forster
Level 1-25 "Arctic Ruins": Resize level to height 25...
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2010-02-21
Ingo Ruhnke
Limit max visible area to 1280x800
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2010-02-21
Florian Forster
Level 1-23 "The Escape": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-22 "A Mysterious House of Ice": Resize level...
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2010-02-21
Florian Forster
Level 1-09 "Grumbels Sense of Snow": Resize level to...
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2010-02-21
Florian Forster
Level 1-07 "Oh No More Snowballs": Resize level to...
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2010-02-21
Florian Forster
Level 1-06 "The Frosted Fields": Resize level to height...
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2010-02-21
Ingo Ruhnke
More crystal cave tiles
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2010-02-21
Florian Forster
Level 1-05 "The Somewhat Smaller Bath": Resize level...
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2010-02-21
Ingo Ruhnke
More crystal cave tiles
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2010-02-21
Florian Forster
Level 1-04 "Tobgle Road": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-02 "The Journey Begins": Resize level to height...
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2010-02-21
Ingo Ruhnke
Added crystal cave tiles, not very useful at this point
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2010-02-21
Florian Forster
Level 1-03 "Via Nostalgica": Resize level to height...
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2010-02-21
Florian Forster
Level 1-21 "A Path in the Clouds": Resize level to...
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2010-02-21
Ingo Ruhnke
Removed some confusing tiles at the end of the level
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2010-02-21
Ingo Ruhnke
Addded some basic decal
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2010-02-21
Florian Forster
Level 1-17 "Or is it just me": Resize level to height...
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2010-02-21
Florian Forster
Level 1-26 "The Castle of Nolok": Resize level to heigh...
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2010-02-21
Florian Forster
Level 1-24 "The Shattered Bridge": Resize level to...
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2010-02-21
Ingo Ruhnke
Fixes issues in tilespec
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2010-02-21
Ingo Ruhnke
Added some more slope documentation
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2010-02-21
Florian Forster
Level 1-15 "Under the Ice": Resize level to height...
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2010-02-21
Florian Forster
Level 1-14 "Entrance to the Cave": Resize level to...
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2010-02-21
Florian Forster
Level 1-12 "Into the Stars": Resize level to height...
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2010-02-21
Florian Forster
Level 1-11 "Night Chill": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-09 "Grumbels Sense of Snow": Remove auxiliary...
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2010-02-21
Florian Forster
Level 1-08 "Stone Cold": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-03 "Via Nostalgica": Create unisolid platform...
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2010-02-21
Florian Forster
Level 1-13 "Above the Arctic Skies": Remove auxiliary...
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2010-02-21
Florian Forster
data/images/tiles.strf: Added slope data for the nightc...
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2010-02-21
Florian Forster
NightCave test level: Added level name.
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2010-02-21
Florian Forster
Bug 524: Fading TileMaps may change solidity of the...
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2010-02-20
Ingo Ruhnke
Added some more slopes for nightcave
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2010-02-20
Florian Forster
makedist.sh: Include the external/ subdirectory in...
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2010-02-20
Florian Forster
makedist.sh: Updated to current build system and availa...
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2010-02-20
Ingo Ruhnke
Added some basic slopes and a test level for nightcave
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2010-02-20
Ingo Ruhnke
Added some new tiles (unfinished work in progress)
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2010-02-17
Ingo Ruhnke
Minor cleanup
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2010-02-15
Matt McCutchen
Adjust music definition files.
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2010-02-15
Mathnerd314
Replace data README with AUTHORS file. (based heavily...
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2010-02-13
Wolfgang Becker
Not everything is dual licensed. See [DataFiles] and...
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2010-02-13
Wolfgang Becker
Slope is essential for badguys to reach Tux when he...
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2010-02-13
Mathnerd314
Align stalactites more precisely in Yeti level.
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2010-02-13
Mathnerd314
Some Yeti boss work. Yes, you *can* beat it as small...
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2010-02-12
Florian Forster
{,data/}README: Document license of data files.
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2010-02-12
Mathnerd314
Remove SCons build system.
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2010-02-12
Mathnerd314
Pass Vector by value
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2010-02-12
Mathnerd314
CometParticleSystem include fix
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2010-02-11
Mathnerd314
Update install file a bit.
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2010-02-11
Florian Forster
Bug 574: Check whether the Console instance still exist...
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2010-02-11
Florian Forster
Various objects: Use "reader_get_layer" to parse the...
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2010-02-11
Florian Forster
src/util/reader.[ch]pp: Add "reader_get_layer" ...
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2010-02-11
Florian Forster
Level 1-23 "The Escape": Use "ice" background add uniso...
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2010-02-11
Florian Forster
Bug 527: Limit tilemap and background layers to (LAYER_...
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2010-02-11
Florian Forster
Level 1-13 "Above the Arctic Skies": Fix unreasonable...
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2010-02-11
Florian Forster
Bug 568: Level 2-builder "Tux the Builder": Remove...
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2010-02-11
Florian Forster
Bug 568: Level 2-"Crumbling Path": Remove "ugly" slope...
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2010-02-11
Florian Forster
Bug 568: Level 2-leaves "Walking Leaves": Remove "ugly...
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2010-02-11
Florian Forster
Bug 576: Level 1-22 "A Mysterious House of Ice": Use...
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2010-02-11
Florian Forster
Bug 577: (Re)allow Player to low-jump from a stopped...
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2010-02-09
Mathnerd314
Update squirrel to 2.2.4 (keeping const-correctness...
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2010-02-09
Florian Forster
Level 1-21 "A Path in the Clouds": Make edges between...
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2010-02-09
Florian Forster
Bug 570: Level 1-07 "Oh no! More Snowballs!": Add fadin...
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2010-02-09
Florian Forster
Bug 570: Level 1-06 "The Frosted Fields": Add fading...
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2010-02-09
Florian Forster
Bug 570: Level 1-04 "Tobgle Road": Add fading secret...
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2010-02-06
Ingo Ruhnke
Added missing variable initialisation and replaced...
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2010-02-01
Florian Forster
supertux/collision.[ch]pp: Use "contrain_*" rather...
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2010-01-31
Florian Forster
Bug 571: Take tilemap movement into account when handli...
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2010-01-31
Florian Forster
src/supertux/sector.cpp: Use shift delta when checking...
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2010-01-31
Florian Forster
Bug 566: Implement handling of unisolid slopes.
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2010-01-30
Florian Forster
Bug 563: Reset backflipping when Tux spawns.
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2010-01-30
Florian Forster
Bug 562: Collision detection for unisolid tiles doesn...
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2010-01-30
Florian Forster
Bug 474: Flip bonus-block flowers and partial-size...
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2010-01-30
Florian Forster
Cleanups related to tilemap positions:
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2010-01-30
Florian Forster
Bug 565: Support "editor-images" within "tiles".
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2010-01-30
Florian Forster
Further cleanups to texture caching, from bug 523:
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2010-01-30
Florian Forster
Bug 557: config.h misses INSTALL_SUBDIR_* variables...
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2010-01-30
Florian Forster
Bug 560: Fix 1-pixel gaps between tiles near hidden...
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2010-01-30
Florian Forster
Bug 541: Version-sort the level filenames.
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2010-01-30
Florian Forster
Bug 507: Reset stuff upon player death
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2010-01-30
Florian Forster
Bug 509: Omit "Best" stats in end sequence for non...
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2010-01-30
Florian Forster
Bug 508: Make PlayerStatus::reset reset displayed_coins.
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2010-01-30
Florian Forster
src/math/aatriangle.cpp: Added forgotten new file.
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2010-01-30
Florian Forster
Bug 100: Flip slopes properly.
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2010-01-30
Florian Forster
Bug 471: Fix upward release of ice block, and grabbing...
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2010-01-30
Florian Forster
Bug 456: Avoid hurting Tux in a ravine.
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2010-01-30
Florian Forster
src/video/sdl_renderer.cpp: Work around a segmentation...
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2010-01-28
Mathnerd314
Fix spawnpoint in "Down the rabbit hole"
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2010-01-26
Mathnerd314
Shake camera on buttjump.
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2010-01-25
Mathnerd314
Use supertux2 on Windows, zeekling squish animation...
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2010-01-25
Mathnerd314
MrIceBlock stops after bouncing a lot.
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