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supertux.git
2014-01-24
Benjamin Leduc
Transation update
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2014-01-24
LMH
Added a dead_script to ghosttree so that issue #34...
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2014-01-24
LMH
Renamed some variables for rusty_trampoline since the...
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2014-01-24
SuperMAT
copyright update-2
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2014-01-24
SuperMAT
copyright update
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2014-01-24
Benjamin Leduc
credits update-2
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2014-01-24
Benjamin Leduc
credits update
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2014-01-24
Tobias Markus
WIP improvement: Egg powerup rotation
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2014-01-24
Benjamin Leduc
trouble in coding-UTF-8
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2014-01-24
Benjamin Leduc
trouble in coding-UTF-8
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2014-01-24
Benjamin Leduc
trouble in coding
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2014-01-24
Benjamin Leduc
Tinygettext little hack
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2014-01-24
Benjamin Leduc
=Languages upgrade
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2014-01-24
Tobias Markus
Using filename instead of author and level name
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2014-01-24
Tobias Markus
Showing git commit hash in title bar instead of svn...
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2014-01-24
Tobias Markus
Adding level author and name to level license warning
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2014-01-24
Tobias Markus
Adding current level name and author to badguy warning
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2014-01-24
Tobias Markus
Speed improvement: Moving check online to different...
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2014-01-24
Tobias Markus
Don't count angrystone in level stats
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2014-01-24
SuperMAT
Update OS X Info.plist to newer identifier and 0.3...
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2014-01-24
SuperMAT
Allow OS X users to remove SuperTux using Launchpad
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2014-01-24
Benjamin Leduc
=Language and font update
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2014-01-24
Tobias Markus
Fixing compiler errors on Mavericks (not sure if those...
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2014-01-24
Benjamin Leduc
Traditional chiness pictograms addition
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2014-01-24
LMH
Some minor code cleanup resulting from a user running...
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2014-01-24
LMH
Changes to gitignore to make working with translations...
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2014-01-24
Tobias Markus
Don't resurrect zeekling when colliding after squished
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2014-01-24
CT. da'Bomb
fixed forest slop tiling issues bug#73
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2014-01-24
Tobias Markus
Do not resurrect squished bouncing snowball when collid...
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2014-01-24
Tobias Markus
Fixing SuperTux crashes when compiled on Mac OS X 10.9
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2014-01-24
Tobias Markus
Fixing some more compiler errors in Maverick
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2014-01-24
Tobias Markus
Fixing variable warnings in mrtree.cpp
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2014-01-24
LMH
Inform players of coin cost to use checkpoints, fixes...
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2014-01-24
LMH
Tweak to allow MinGW to compile, issues #26 & 27
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2014-01-24
Benjamin Leduc
Devanagari upgrade
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2014-01-24
Benjamin Leduc
Devanagari upgrade
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2013-10-26
Benjamin Leduc
Language update
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2013-10-26
Tobias Markus
Move falling badguys to LAYER_FALLING (= 500), fixes...
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2013-10-26
Tobias Markus
Nit: typo
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2013-10-26
Benjamin Leduc
Translation updates
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2013-10-26
Tobias Markus
Credits fix
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2013-10-26
Benjamin Leduc
Translation updates
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2013-10-26
Benjamin Leduc
Belarusian translation and font
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2013-10-26
Tobias Markus
Revert "Belarusian translation and font" due to startup...
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2013-10-26
Benjamin Leduc
Belarusian translation and font
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2013-10-26
Tobias Markus
Haywire not moving when jumping on it after freezing
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2013-10-26
Benjamin Leduc
devanagari font basic support
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2013-10-26
Benjamin Leduc
forgoten files for greek support
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2013-10-26
Benjamin Leduc
translation update and addition
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2013-10-26
Benjamin Leduc
addition of greek font
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2013-10-26
LMH
Keep dead Tux small, resolves bug#638 and issue#5
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2013-10-26
LMH
More options for narrow snow tiles, bug# 1029.
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2013-10-26
LMH
Added several OS-specific rules to .gitignore
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2013-10-26
Tobias Markus
More effective method of freeing tilesets
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2013-10-26
Tobias Markus
Issue 952: Unloading/freeing all tilesets prior to...
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2013-10-26
LMH
Changed the draw layer of coins from LAYER_TILES to...
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2013-10-26
LMH
Fixed a background flaw in 'The Escape'
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2013-10-26
Wolfgang Becker
When creating a brick object to handle tiles with attri...
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2013-10-26
Benjamin Leduc
Updated translations
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2013-10-26
LMH
New sounds: cracking, icecrash, pop, and sizzle.
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2013-10-26
LMH
Snowman enhancements: dead-script is passed to snowball...
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2013-10-26
LMH
Check to make sure worldmap level sprite has a 'perfect...
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2013-10-26
LMH
Recast 'Arctic Ruins' in icebridge and antarctic water...
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2013-10-26
LMH
Removed annoying white line that appeared on big Tux...
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2013-10-26
LMH
Touched up antarctic water tiles
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2013-10-26
LMH
Badguy and graphic upgrades to level 'The Shattered...
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2013-10-26
LMH
Added a warning message alerting that a badguy included...
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2013-10-26
LMH
Parallax background and badguy tweaks to level 'The...
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2013-10-26
LMH
Parallax background to 'A Mysterious House of Ice'
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2013-10-26
LMH
Added parallax background and made tweaks to 'A Path...
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2013-10-26
CT. da'Bomb
half fix for bug 622
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2013-10-26
Tobias Markus
Issue 1015: Adding null-checks to GLRenderer::draw_surface
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2013-10-26
LMH
--amend
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2013-10-26
LMH
Addon manager references a different index to keep...
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2013-10-26
LMH
Recast the end of the cave sequence in darksnow2 tiles
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2013-10-26
LMH
Replaced holes with spikes and removed useless badguys...
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2013-10-26
LMH
Haywire makes noise when enraged
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2013-10-26
LMH
WeakBlocks draw in front of other objects allowing...
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2013-10-26
LMH
Added some space back to a couple of tilegroups so...
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2013-10-26
LMH
Made the secret area in 'Entrance to the Cave' a bit...
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2013-10-26
LMH
Prevent livefire from wakeing from sleep while in the...
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2013-10-26
LMH
Added a missing 'break' statement to statistics
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2013-10-26
LMH
Recast 'Living in a Fridge' in the darksnow2 tileset...
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2013-10-26
LMH
BonusBlock drawn on same layer as Block again
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2013-10-26
LMH
More recoloring of editor icons
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2013-10-26
LMH
Moved a bouncing snowball in 'Under the Ice' so that...
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2013-10-26
LMH
Recolored secret area editor icon to match area color...
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2013-10-26
LMH
Secret areas can also trigger a script
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2013-10-26
LMH
Level into screen will now display target time if defin...
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2013-10-26
LMH
Worldmap stats report level target time
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2013-10-26
LMH
Added ability to define a 'target time' for levels...
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2013-10-26
LMH
Hide stats on levels that have none
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2013-10-26
LMH
Stalactites break free when disturbed by fire and ice...
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2013-10-26
LMH
Added a negative y-velocity component to horizontal...
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2013-10-26
LMH
Icecrusher will no longer drop if there are static...
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2013-10-26
LMH
Tweaked worldmap HUD.
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2013-10-26
LMH
Added a secondary coin sound to distinguish between...
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2013-10-26
Tobias Markus
Recompressing newly added files
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2013-10-26
LMH
Worldmap now supports an additional level sprite action...
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2013-10-26
LMH
Made short_fuse explode when hit with bullets of all...
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