supertux.git
2004-05-25 Ryan Flegel- tweaked walkingtree
2004-05-25 Ryan Flegel- added walking tree enemy. still needs some work
2004-05-25 Ryan Flegel- some wingling tweaks
2004-05-25 Ricardo CruzDisable gravity when on flying platform.
2004-05-25 Matthias Braunmore tuning of badguy activation
2004-05-25 Matthias Braunattempt to tune badguy activation
2004-05-25 Matthias Braunforgot to commit my changes to testlevels yesterday
2004-05-25 Ryan Flegel- added wingling to test level
2004-05-25 Ryan Flegel- beginnings of a wingling
2004-05-25 Matthias Braunimplemented autoscrolling and proper camera parsing...
2004-05-24 Ryan Flegel- fixed it so Tux doesn't die on spikes if safety timer...
2004-05-24 Ryan Flegel- fixed it so arm is not drawn when Tux is shooting...
2004-05-24 Matthias Braunadded some comments to scrolling code
2004-05-24 Matthias Braunincrease offscreen distance
2004-05-24 Matthias Braunmake badguys reappear when scrolling back
2004-05-24 Ricardo CruzSmall fix. Don't do back scrolling, in case it is unabled.
2004-05-24 Ryan Flegel- missing include
2004-05-24 Matthias Brauntry to make the scrolling a bit smoother
2004-05-24 Matthias Braunfixed bug I just introduced
2004-05-24 Ricardo CruzForest background made by Benjamin!
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-24 Ricardo CruzFixed checking for next point and the use of sprites.
2004-05-24 Matthias Braunadd -Werror flag to debug mode
2004-05-24 Ricardo CruzAdded flying platform into the buttjump and trampoline...
2004-05-24 Ricardo CruzAdded entry for flying platform.
2004-05-24 Ricardo CruzAdded Benjamin's flying platform image.
2004-05-24 Ricardo CruzNew flying platform object.
2004-05-23 Matthias Braunfix a bug when resizing maps and when saving maps which...
2004-05-23 Matthias Braundefault image changed to arctis.jpg
2004-05-23 Ricardo CruzMade butt-jump to behave according to what Marek asked...
2004-05-22 Ricardo CruzDon't remove badguys, just because they are out of...
2004-05-22 Ricardo CruzFixes.
2004-05-22 Ricardo CruzTux shows arm when firing.
2004-05-21 Ryan Flegel- made some changes for joystick in menu. better?
2004-05-21 Ryan Flegel- fixed level editor crash
2004-05-21 Ryan Flegel- made some fun changes :)
2004-05-21 Matthias Braunfix firetux not being able to pickup stuff
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-20 Matthias Braunfix jerky scrolling
2004-05-20 Matthias Braunimprove tux holding objects
2004-05-20 Matthias Braunfixed bullet problems
2004-05-20 Matthias Braundon't remove trampolines twice
2004-05-20 Matthias Braunadded standard header to files
2004-05-20 Matthias Braunalso install xpm icon
2004-05-20 Matthias Braunfix for trampoline syntax
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braunforgot to add some files
2004-05-20 Matthias Braun-changed Level class to save tiles in a big 1 dimension...
2004-05-20 Matthias Braunconverted player to new object system
2004-05-20 Ricardo CruzJust added a missing header.
2004-05-20 Matthias Braunforgot to add some files
2004-05-20 Matthias Braunfixed score display and converted tilemap to a gameobject
2004-05-20 Matthias Braunoops
2004-05-20 Matthias Braun-Added new object system and converted some GameObjects...
2004-05-19 Ricardo CruzDon't do string objects tests this way!
2004-05-19 Ricardo CruzJust improved a bit the butt jump control.
2004-05-19 Ricardo CruzRemake of the Ingo's background.
2004-05-19 Ricardo CruzLevel's draw_bg() now takes full care of the background...
2004-05-19 Ricardo CruzBullet fire counting with its height.
2004-05-19 Ryan Flegel- touched up bomb-explosion image
2004-05-19 Ryan Flegel-updated TODO
2004-05-19 Ryan Flegel- much nicer scrolling
2004-05-18 Ricardo CruzOnly butt jump after a full jump. This approuch is...
2004-05-18 Ricardo CruzRyan was right, Tux was firing from the head :D
2004-05-18 Ryan Flegel- just some formatting stuff
2004-05-18 Ryan Flegel-updated TODO
2004-05-18 Ryan Flegel- ObjectManager stuff
2004-05-18 Ryan Flegel- barebones BadGuyManager -> ObjectManager
2004-05-18 Marek MoeckelChanged back the sliding fix because it was buggy
2004-05-18 Matthias Braunreverted totally pointless commit of rmcruz. size does...
2004-05-18 Ricardo CruzFix bug reported by Ryan: in level smaller than 19...
2004-05-18 Ricardo CruzTiny fix. Just to make fire or ice Tux to be able to...
2004-05-18 Matthias BraunTODO update
2004-05-18 Marek MoeckelChanged it so that only big Tux is able to butt-jump
2004-05-18 Matthias Braunchanged duck mode a bit so that you can only jump a...
2004-05-18 Matthias Braunfixed butt jump to work even when up-key is not pressed...
2004-05-18 Ricardo CruzNow the player dies when reaching the bottom of the...
2004-05-18 Ricardo CruzRemoved 10 and putted 11 as 10.
2004-05-18 Ricardo CruzI think this fixes image background scrolling.
2004-05-18 Ricardo CruzJust pushed the level info down.
2004-05-17 Ryan Flegel- update to TODO
2004-05-17 Ryan Flegel- updated TODO with suggestions sent from Torfi to...
2004-05-17 Ryan Flegel- updated TODO
2004-05-17 Marek Moeckeladded another test level which covers vertical scrollin...
2004-05-17 Ryan Flegel- typo fix
2004-05-17 Ryan Flegel- some trampoline changes
2004-05-17 Marek MoeckelImproved forest tune
2004-05-17 Ricardo CruzJust made the keys UP code go when the menu is called.
2004-05-17 Ricardo CruzMade player to use the old status when aborting a level.
2004-05-17 Ricardo CruzThis is a duplication of the arctic image.
2004-05-17 Ricardo CruzIt was using a duplication of the arctis image.
2004-05-17 Ricardo CruzFixed a crash. It was using the old name of the backgro...
2004-05-17 Ricardo CruzDon't open the menu on the end sequence.
2004-05-17 Ricardo CruzMake use of the arctic background instead of the Tux...
2004-05-17 Ricardo CruzAdded a skelaton for the config bad guys code. Just...
2004-05-17 Ryan Flegel- spike test level
2004-05-17 Ryan Flegel- added spikes
2004-05-17 Ryan Flegel- gave spike the spike property
2004-05-17 Ryan Flegel- added spike tile from Benjamin
2004-05-17 Ryan Flegel- oops. don't need two iostream's.. or do we.. :)
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