supertux.git
2013-10-26 LMHAdded some space back to a couple of tilegroups so...
2013-10-26 LMHMade the secret area in 'Entrance to the Cave' a bit...
2013-10-26 LMHPrevent livefire from wakeing from sleep while in the...
2013-10-26 LMHAdded a missing 'break' statement to statistics
2013-10-26 LMHRecast 'Living in a Fridge' in the darksnow2 tileset...
2013-10-26 LMHBonusBlock drawn on same layer as Block again
2013-10-26 LMHMore recoloring of editor icons
2013-10-26 LMHMoved a bouncing snowball in 'Under the Ice' so that...
2013-10-26 LMHRecolored secret area editor icon to match area color...
2013-10-26 LMHSecret areas can also trigger a script
2013-10-26 LMHLevel into screen will now display target time if defin...
2013-10-26 LMHWorldmap stats report level target time
2013-10-26 LMHAdded ability to define a 'target time' for levels...
2013-10-26 LMHHide stats on levels that have none
2013-10-26 LMHStalactites break free when disturbed by fire and ice...
2013-10-26 LMHAdded a negative y-velocity component to horizontal...
2013-10-26 LMHIcecrusher will no longer drop if there are static...
2013-10-26 LMHTweaked worldmap HUD.
2013-10-26 LMHAdded a secondary coin sound to distinguish between...
2013-10-26 Tobias MarkusRecompressing newly added files
2013-10-26 LMHWorldmap now supports an additional level sprite action...
2013-10-26 LMHMade short_fuse explode when hit with bullets of all...
2013-10-26 LMHImproved death mechanics of livefire
2013-10-26 LMHImproved death mechanics of flame and iceflame.
2013-10-26 LMHAdded level to Incubator Island: 'Primed for Action'
2013-10-26 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-10-26 LMHRemoved coin penalty for aborting a level- this needs...
2013-10-26 LMHUsing a reset point no longer marks statistics as invalid.
2013-10-26 LMHDispensed badguys are no longer counted in level stats.
2013-10-26 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-10-26 LMHReverted part of revision 02c347cdae86.
2013-10-26 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-10-26 LMHAdded ice-slick tiles that can be used to make various...
2013-10-26 LMHSpikes for all directions
2013-10-26 LMHConcept art for LiveFire
2013-10-26 Tobias MarkusChanging the order in which the components are loaded...
2013-10-26 LMHCleaned up some junk in bonus_block.
2013-10-26 Tobias MarkusPrevent previous music from playing when sound file...
2013-10-26 Tobias Markus[bug 952 partial] Free mouse cursor surface before...
2013-10-26 Tobias MarkusChecking if badguy is active before double-killing...
2013-10-26 Tobias MarkusFix credits font size for Marcin Kocur
2013-10-26 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2013-10-26 LMHAppearance of vertical movement to owl graphics
2013-10-26 LMHMade the eyes of owl more owl-like
2013-10-26 LMHAdded some contrast, blended colors, and added texture...
2013-10-26 LMHFinish making powerups drop out of bonus blocks when...
2013-10-26 LMHStart working on a bonusblock drop procedure for when...
2013-09-14 Tobias MarkusTentative untested fix to SDL_GetDisplayMode
2013-08-31 Tobias MarkusFew more fixes to SDL2 conversion
2013-08-31 Benjamin LeducNew comit of SDL2
2013-08-31 Benjamin LeducMy cool commit message
2013-08-24 Benjamin Leduc modified: CMakeLists.txt
2013-08-21 LMHRemoved level 'The Mountain Pass' introduced climbing...
2013-08-21 CT. da'BombImproved owl graphics
2013-08-19 Tobias MarkusFix dangling else in sqapi.cpp
2013-08-19 Tobias Markusbug 1001 part: Fix compiler warnings in iSpy
2013-08-19 LMHAdded a .gitignore file for common build and patching...
2013-08-18 Tobias MarkusIssue 1001: Fix compilation warning
2013-08-17 Tobias MarkusPartial resolution of bug 952
2013-08-17 Tobias MarkusRecompress PNG images to save space, load time. Bug...
2013-08-17 LMHReplaced flames with iceflames in 'You Have 1 Minute...
2013-08-17 LMHNew elements and tweaks to world 1 levels prior to...
2013-08-14 LMHNew level: 'The Mountain Pass' designed to introduce...
2013-08-13 LMHSet default behavior for red potion powerups to flip...
2013-08-13 LMHTweaks to HeavyCoin to make it placeable in the editor
2013-08-12 LMHRemoved intro/extro.txt from world1 since they are...
2013-08-12 Tobias MarkusStrings in the addon manager can now be translated...
2013-08-12 Tobias MarkusReset points no longer activate if already in ringing...
2013-08-12 LMHAdded diagonal pole tiles
2013-08-10 LMHOmit the copyright date from translation in the title...
2013-08-10 Tobias MarkusAllow butt-jumping on infoblocks
2013-08-10 LMHCredit where credit is due for French Translation.
2013-08-10 LMHRemade darksnow concave and slope tiles
2013-08-08 teratux.mailAdded slopes and concave tiles for darksnow
2013-08-08 LMHFilled out darksnow tileset some
2013-08-08 LMHImproved tileability of snow/unisolid2 tiles
2013-08-08 LMHFixed coloring of snow celing slopes and reorganized...
2013-08-08 LMHAdded some coin sprite actions for the editor
2013-08-08 LMHConsolidated some tilegroups
2013-08-08 LMHStart making a list for WHATSNEW so we can actually...
2013-08-08 LMHAdded a phase factor to dazed icecrusher eye motion...
2013-08-07 Marcin KocurTranslations: Polish updated with UTF-8, resolves Issue 19
2013-08-03 LMHCleaned up icecrusher eye socket graphics, made eyes...
2013-07-31 LMHRemoved discussion of move from SVN from TODO list...
2013-07-31 LMHLarge icecrusher sprites also support eye animation...
2013-07-28 LMHAnimated eyes of icecrusher to follow Tux
2013-07-25 LMHIcecrusher makes noise when hitting and throws up parti...
2013-07-19 LMHAdded a version of mriceblock that does not fall off...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 LMHNew BadGuy: GoldBomb - a bomb that throws a bunch of...
2013-07-16 Tobias MarkusUnified some [DEBUG] log calls, bug 994.
2013-07-16 LMHModified conditions in which Tux can release objects.
2013-07-16 LMHHeavyCoins make noise when they collide with solid...
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-13 LMHReduced code for HeavyCoin used by CoinRain, correcting...
2013-07-13 LMHShort Fuse runs dead-script when exploding, not just...
2013-07-13 LMHIcy Island levels 10-12 badguy and graphic tweaks
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-11 LMHCustom BonusBlocks now always run scripts if defined...
2013-07-11 LMHClimbing animation stops when Tux is not in motion
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