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- reduced menu fadness a bit (ie. balanced the edges)
2004-04-10
Ingo Ruhnke
- reduced menu fadness a bit (ie. balanced the edges)
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2004-04-10
Ingo Ruhnke
- turned gameloop into a class, in the hope to reduce...
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- some indent fixes
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2004-04-10
Ingo Ruhnke
- reorganized menu flow as descripted in the todo,...
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2004-04-10
Ingo Ruhnke
- fixed tile properties
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2004-04-10
Ingo Ruhnke
- level cleanup
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2004-04-10
Ingo Ruhnke
removed title from main menu
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2004-04-10
Ingo Ruhnke
- fixed water/fish
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2004-04-10
Ingo Ruhnke
- test level for badguys
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2004-04-10
Ingo Ruhnke
- added test level for exits
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2004-04-10
Ingo Ruhnke
- added iglo for level end sequence
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2004-04-10
Ingo Ruhnke
- fixed quit
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2004-04-10
Ingo Ruhnke
- fixed menu/logo overdraw problem
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2004-04-10
Ingo Ruhnke
- introduced mriceblock (at least a bit)
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2004-04-09
Ingo Ruhnke
- fixed snowball anim
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2004-04-09
Ingo Ruhnke
- added new smalltux
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2004-04-09
Ingo Ruhnke
- added new smalltux (still needs cleanup)
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2004-04-09
Ingo Ruhnke
- moved title-demo code into its own function
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2004-04-09
Ingo Ruhnke
- fixed credits screen a bit
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2004-04-09
Ingo Ruhnke
- cleaned up title screen a bit
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2004-04-09
Ingo Ruhnke
- added some new title menu gfx
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2004-04-01
Ingo Ruhnke
- more tiles
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2004-03-31
Ingo Ruhnke
- improved tileability
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2004-03-31
Ingo Ruhnke
- new tiles
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2004-03-31
Ingo Ruhnke
- scaled down fish
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2004-03-30
Ingo Ruhnke
- more tiles
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2004-03-30
Ingo Ruhnke
- more gfx
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2004-03-30
Ingo Ruhnke
more gfx
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2004-03-30
Ingo Ruhnke
more gfx
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2004-03-30
Ingo Ruhnke
more gfx
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2004-03-30
Ingo Ruhnke
- new usercontributed level
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2004-03-30
Ingo Ruhnke
- added some more tiles
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2004-03-29
Ingo Ruhnke
- added enemies and such
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2004-03-28
Ingo Ruhnke
- fixed datadir
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2004-03-28
Ingo Ruhnke
- added some flames
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2004-03-28
Ingo Ruhnke
- removed alpha from tile since it isn't needed
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2004-03-28
Ingo Ruhnke
- removed next_tile2, which isn't needed
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2004-03-28
Ingo Ruhnke
- use new boxes everywhere
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2004-03-28
Ingo Ruhnke
- mrbomb stuff
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2004-03-27
Ingo Ruhnke
- added object support (untested)
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2004-03-27
Ingo Ruhnke
- added object support (untested)
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2004-03-27
Ingo Ruhnke
- added enemies and some other tweaks
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2004-03-27
Ingo Ruhnke
- added enemies
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2004-03-27
Ingo Ruhnke
- added some enemies
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-26
Ingo Ruhnke
- added new deactivated bonus box
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2004-03-26
Ingo Ruhnke
- added new bonus block
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2004-03-26
Ingo Ruhnke
- added more bricks
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2004-03-26
Ingo Ruhnke
- converted levels to the new format
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2004-03-26
Ingo Ruhnke
- added some error checking, so that we get more usefull...
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2004-03-26
Ingo Ruhnke
- added some enemies
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2004-03-26
Ingo Ruhnke
- hooked up more levels to the worldmap
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2004-03-25
Ingo Ruhnke
- fixed levelend (well, maybe more of an workaround
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2004-03-25
Ingo Ruhnke
- moved a few int's inside the for-loops
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2004-03-25
Ingo Ruhnke
- moved a few int's inside the for-loops
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2004-03-25
Ingo Ruhnke
- fixed brick-bug (or maybe not, they still behave...
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2004-03-25
Ingo Ruhnke
- cleanup in the worldmap
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2004-03-25
Ingo Ruhnke
- fixed file extension
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2004-03-25
Ingo Ruhnke
- fixed syntax
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2004-03-25
Ingo Ruhnke
- added new levels
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2004-03-25
Ingo Ruhnke
- cleaned up the way badguys are handled
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2004-03-25
Ingo Ruhnke
bye, bye dn_tm
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badguys...
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2004-03-25
Ingo Ruhnke
- fixed badguys a little bit
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2004-03-25
Ingo Ruhnke
- made TileManager::get() always return a valid tile
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2004-03-25
Ingo Ruhnke
- fixes for the converter
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2004-03-25
Ingo Ruhnke
- fixed up tileset a bit
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2004-03-25
Ingo Ruhnke
- fixed bricktile
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2004-03-25
Ingo Ruhnke
- added translation table for the old format
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2004-03-25
Ingo Ruhnke
- created a tileset that is compatible with the old...
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2004-03-25
Ingo Ruhnke
fixed converter to handle the new format
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2004-03-24
Ingo Ruhnke
fixed incorrect color handling
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2004-03-24
Ingo Ruhnke
- renamed input/input_
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2004-03-24
Ingo Ruhnke
- minor cleanup
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2004-03-24
Ingo Ruhnke
- removed a few redundant "== true"'s
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2004-03-24
Ingo Ruhnke
- minor cleanup, removed some evil variable recycling
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- commited Michael George's config-file patch
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-24
Ingo Ruhnke
splitted actions commands for different badguys into...
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2004-03-24
Ingo Ruhnke
splitted drawing commands for different badguys into...
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2004-03-24
Ingo Ruhnke
- commited Michael George's config-file patch
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2004-03-24
Ingo Ruhnke
fixed little type error
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2004-03-24
Ingo Ruhnke
- turned menu into a class, still a lot of public variables...
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2004-03-23
Ingo Ruhnke
- removed unneded typedef's for structs
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2004-03-23
Ingo Ruhnke
- fixed joystick code a bit
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2004-03-22
Ingo Ruhnke
new news
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2004-03-22
Ingo Ruhnke
- removed NO_UPDATE and let the default argument handle it
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-22
Ingo Ruhnke
- added read_string_vector
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2004-03-22
Ingo Ruhnke
*** empty log message ***
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2004-03-22
Ingo Ruhnke
minor cleanup
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2004-03-22
Ingo Ruhnke
*** empty log message ***
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2004-03-22
Ingo Ruhnke
fixed indention to look a bit nicer
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2004-03-22
Ingo Ruhnke
- added ability to position menu freely on the screen
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2004-03-22
Ingo Ruhnke
- fixed menu motion bug
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2004-03-22
Ingo Ruhnke
- added config flag to change the joystick
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