2006-10-28 |
Christoph Sommer | Added litte "air arrow" to show where Tux is when he...
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2006-10-28 |
Christoph Sommer | Added some markup for doxygen, fixed a doxygen warning
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2006-10-27 |
Christoph Sommer | Forgot new files
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2006-10-27 |
Christoph Sommer | Made LevelTime object scriptable (start, stop, get_time...
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2006-10-23 |
Christoph Sommer | Allow solidity of tilemaps to be changed at runtime...
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2006-10-12 |
Christoph Sommer | Removed my IRC nick from the credits.
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2006-10-10 |
Christoph Sommer | Added one level
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2006-09-17 |
Christoph Sommer | Automatically added lights are now colored and a bit...
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2006-09-13 |
Christoph Sommer | Added test level for tile-based lights
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2006-09-13 |
Christoph Sommer | Changed "Light" GameObject to be a static, unichrome...
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2006-09-08 |
Christoph Sommer | Two new Badguys: Toad and Mole.
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2006-09-04 |
Christoph Sommer | Smalltux now spawns 32px below spawnpoint. /
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2006-09-04 |
Christoph Sommer | Stalactites interact with badguys again.
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2006-08-19 |
Christoph Sommer | Removed intro-playing part of world script
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2006-08-18 |
Christoph Sommer | replaced INFINITY macro with query to numeric_limits
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2006-08-18 |
Christoph Sommer | Tried fixing portability issue
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2006-08-18 |
Christoph Sommer | Icyisland intro is now an ordinary level set to "auto...
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2006-08-17 |
Christoph Sommer | Made level2 finishable
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2006-08-17 |
Christoph Sommer | Made worldmap playable
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2006-08-17 |
Christoph Sommer | Collecting key in airkey.stl ends level
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2006-08-16 |
Christoph Sommer | Fixed squished Skullyhops looking healthy again after...
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2006-08-16 |
Christoph Sommer | Ice bullets ricochet again. Also made Igel ignore ice...
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2006-08-16 |
Christoph Sommer | Made fire bullet handling complementary to ice bullet...
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2006-08-16 |
Christoph Sommer | Tuned translation a bit
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2006-08-16 |
Christoph Sommer | Committed gnomino's iceflower patch. Also added placeholder...
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2006-08-15 |
Christoph Sommer | Updated -nogl patch. Thanks, gnomino!
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2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking...
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2006-08-12 |
Christoph Sommer | Reduced switching delay from 1s to 0.1s
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2006-08-11 |
Christoph Sommer | small hack to make magic blocks work for the moment...
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2006-08-11 |
Christoph Sommer | Very experimental draw-tilemap-to-lightmap support...
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2006-08-11 |
Christoph Sommer | Different editor images for bricks containing coins
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2006-08-10 |
Christoph Sommer | Darker
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2006-08-10 |
Christoph Sommer | Candle affects lightmap
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2006-08-09 |
Christoph Sommer | Out the window, Sam. There's nothing but strangers...
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2006-08-09 |
Christoph Sommer | Some fixes
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2006-08-08 |
Christoph Sommer | Techdemo
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2006-08-08 |
Christoph Sommer | Forgot new files
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2006-08-08 |
Christoph Sommer | TileMaps can now use paths
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2006-08-05 |
Christoph Sommer | Fixed a bug. Replaced switch with button.
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2006-08-05 |
Christoph Sommer | Added code and placeholder graphics (selfmade, GPL...
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2006-08-04 |
Christoph Sommer | Lots of pipes
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2006-07-29 |
Christoph Sommer | Added fading secret-area covers to some levels
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2006-07-29 |
Christoph Sommer | Merged -nogl update by gnomino
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2006-07-26 |
Christoph Sommer | Fixed a bug: Empty fade_tilemap attribute faded out...
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2006-07-26 |
Christoph Sommer | Equipped levels with fade-away tilemaps
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2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See...
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2006-07-25 |
Christoph Sommer | Committed some code beautification patches by Tron
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2006-07-25 |
Christoph Sommer | Added placeholder tiles for horizontal-end-of-hole...
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2006-07-25 |
Christoph Sommer | Changed some tiles
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2006-07-25 |
Christoph Sommer | Added T-intersection for poles
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2006-07-25 |
Christoph Sommer | Level stats are only declared invalid if a reset-point...
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2006-07-25 |
Christoph Sommer | In-game HUD now uses icons instead of text /
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2006-07-24 |
Christoph Sommer | Physics class can have its gravity altered
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2006-07-24 |
Christoph Sommer | Experimental commit:
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2006-07-24 |
Christoph Sommer | Level time decreases only when game is not paused,...
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2006-07-23 |
Christoph Sommer | Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-23 |
Christoph Sommer | Made statistics panel a little wider
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2006-07-23 |
Christoph Sommer | Dumbed down levels a bit
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2006-07-21 |
Christoph Sommer | Sign draft: "You need a rock"
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2006-07-20 |
Christoph Sommer | Installed some elevators
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2006-07-20 |
Christoph Sommer | Tux no longer hovers above earth floor tiles. Now more...
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2006-07-19 |
Christoph Sommer | An alternative approach to menus
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2006-07-18 |
Christoph Sommer | Lava smoke no longer hurts
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2006-07-18 |
Christoph Sommer | Fun stuff
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2006-07-18 |
Christoph Sommer | Sectors support multiple solid tilemaps, tilemaps can...
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2006-07-18 |
Christoph Sommer | Bonus block items' spawn direction depends on player...
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2006-07-17 |
Christoph Sommer | Sector::is_free_space knows about slope tiles
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2006-07-16 |
Christoph Sommer | Level conversion helper, brackety version
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2006-07-15 |
Christoph Sommer | Made trampolines less likely to interfere with level...
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2006-07-13 |
Christoph Sommer | merged two levels
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2006-07-13 |
Christoph Sommer | Sorry, missed a file
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2006-07-13 |
Christoph Sommer | Reworked Thunderstorm scripting
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2006-07-13 |
Christoph Sommer | Thunderstorm
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2006-07-12 |
Christoph Sommer | Playing around with Ghost forest tiles
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2006-07-12 |
Christoph Sommer | Two more "WalkingBadguy"s
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2006-07-12 |
Christoph Sommer | New test level "Dan Morial"
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2006-07-11 |
Christoph Sommer | Straw block lights nearby straw blocks. See demo level.
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2006-07-10 |
Christoph Sommer | Stumpy no longer moonwalks while dizzy /
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2006-07-10 |
Christoph Sommer | Split off Mr.Tree's small form as new Badguy "Stumpy"
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2006-07-10 |
Christoph Sommer | Fixed MrTree floating in the air when squished /
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2006-07-10 |
Christoph Sommer | Testing new base class "WalkingBadguy"
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2006-07-10 |
Christoph Sommer | Testing new base class "WalkingBadguy"
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2006-07-10 |
Christoph Sommer | Stay-on-platform Badguys no longer go crazy when falling...
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2006-07-09 |
Christoph Sommer | A little work on Dart and DartTrap
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2006-07-09 |
Christoph Sommer | Added evil trap to "A short visit to El Castillo"
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2006-07-08 |
Christoph Sommer | Made levels a bit easier to beat
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2006-07-08 |
Christoph Sommer | Moved door towards background
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2006-07-07 |
Christoph Sommer | Removed broken chain() function
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2006-07-07 |
Christoph Sommer | Removed all spikes from all levels. Decreased difficulty...
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2006-07-06 |
Christoph Sommer | Made SpriteParticle work around possible bug in Sprite...
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2006-07-06 |
Christoph Sommer | Expanded sleeping Spiky's wakeup range
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2006-07-06 |
Christoph Sommer | Made badguys face right when spawning onscreen and...
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2006-07-05 |
Christoph Sommer | Fixed problems with Rockets and Cannons sometimes reversing...
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2006-07-05 |
Christoph Sommer | Changed sprintfs to snprintfs, updated translation
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2006-07-05 |
Christoph Sommer | Shrunk cherry bomb a little, fixed bounding boxes. /
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2006-07-05 |
Christoph Sommer | FlipLevelTransformer takes care of (Bonus)Blocks that...
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2006-07-05 |
Christoph Sommer | AmbientSound scripting patch from tuxdev
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2006-07-04 |
Christoph Sommer | Yet another try
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2006-07-04 |
Christoph Sommer | Yet another update
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2006-07-03 |
Christoph Sommer | Made invincibility sparkle a particle effect
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