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fix all cases of not-optimal UV-coordinates
2006-07-10
Wolfgang Becker
Don't report collisions if nothing got hit
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2006-07-09
Wolfgang Becker
Made Snail and Mr.Tree change direction only once per...
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2006-07-09
Wolfgang Becker
Adjust to new door.
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2006-07-09
Wolfgang Becker
save config to ~/.supertux2 to avoid collision with...
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2006-07-09
Wolfgang Becker
Mr Bomb turns arround again when colliding with other...
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2006-07-09
Wolfgang Becker
minor adjustments to new cd
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2006-07-08
Wolfgang Becker
Tux can peek to the left and to the right as far as...
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2006-07-08
Wolfgang Becker
Nolok's statue as six 32x32 tiles. (Problem with the...
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2006-07-08
Wolfgang Becker
More fish, less coins.
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2006-07-08
Wolfgang Becker
Detour extended edition.
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2006-07-08
Wolfgang Becker
Detour extended edition.
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2006-07-07
Wolfgang Becker
Fixed uninitialized random problem on starting level...
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2006-07-07
Wolfgang Becker
New level with platforms. Bugfix for village.
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2006-07-06
Wolfgang Becker
fixed direction of badguy
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2006-07-06
Wolfgang Becker
Testlevel for auto direction
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2006-07-06
Wolfgang Becker
Tuxdev's patch to fix death by falling when invincible.
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2006-07-06
Wolfgang Becker
no more flying mr bomb
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2006-07-06
Wolfgang Becker
Mr. Bomb now supports custom sprites.
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2006-07-05
Wolfgang Becker
Fixed ambient sound scripting
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2006-07-04
Wolfgang Becker
Invisible Player is now in COLGROUP_DISABLED.
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2006-07-04
Wolfgang Becker
Editor fixes.
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2006-07-04
Wolfgang Becker
Can set firefly's sprite.
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2006-07-03
Wolfgang Becker
Fixed MrTree. He uses activate() to change direction...
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2006-07-03
Wolfgang Becker
Support for initial direction "left"|"right"|"auto...
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2006-07-02
Wolfgang Becker
Set launchdirection ie. the initial direction of badguys...
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2006-07-02
Wolfgang Becker
Add some more sound_manager->preloads into object constructors
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2006-06-30
Wolfgang Becker
Ambient sound loops again, Part III. A more global...
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2006-06-30
Wolfgang Becker
Ambient sound loops again, Part II
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2006-06-29
Wolfgang Becker
Ambient sound loops again.
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2006-06-29
Wolfgang Becker
Village level: Faster elevator, show switch's effect...
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2006-06-28
Wolfgang Becker
Scripted objects now support 'set_solid(bool solid...
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2006-06-28
Wolfgang Becker
Fixed intro. Fade out worldmaps when sailing to other...
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2006-06-27
Wolfgang Becker
Village level: Move camera to show the button if necessary.
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2006-06-27
Wolfgang Becker
Visit to Nolok's sawmill is now mandatory.
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2006-06-27
Wolfgang Becker
New forrest level.
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2006-06-26
Wolfgang Becker
Another forrest level.
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2006-06-26
Wolfgang Becker
Use findlocale by Adam D. Moss (http://icculus.org...
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2006-06-25
Wolfgang Becker
Fixed wind (again)
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2006-06-25
Wolfgang Becker
Changed wind. Fixed some trees.
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2006-06-25
Wolfgang Becker
Use condesed tile definition syntax for branches.
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2006-06-25
Wolfgang Becker
Fixed collision with unisold tiles.
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2006-06-25
Wolfgang Becker
include branch image, make new branch unisolid
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2006-06-25
Wolfgang Becker
Universal branch.
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2006-06-25
Wolfgang Becker
more "Follow The Money" hints
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2006-06-25
Wolfgang Becker
Fixed some branches.
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2006-06-24
Wolfgang Becker
New level 'Detour'. Mostly harmless.
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2006-06-22
Wolfgang Becker
AnMaster's patch for improved edges in fish.stl.
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2006-06-21
Wolfgang Becker
Editor: accelerator keys for zoom.
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2006-06-21
Wolfgang Becker
New level.
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2006-06-10
Wolfgang Becker
Fadeout textscroller only once or it will never quit.
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2006-06-07
Wolfgang Becker
EnableKeyRepeat while console is open.
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2006-05-31
Wolfgang Becker
Reset to release memory.
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2006-05-31
Wolfgang Becker
Stop flame sound if flame gets deactivated.
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2006-05-30
Wolfgang Becker
Activate badguys over or under current visible screen...
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2006-05-29
Wolfgang Becker
Reset state for reactivated MrIceBlock.
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2006-05-29
Wolfgang Becker
Don't reactivate badguys on screen.
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2006-05-16
Wolfgang Becker
Updated monodev's project files.
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2006-05-14
Wolfgang Becker
Prevent crash when tux dies while carrying iceblock.
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2006-04-20
Wolfgang Becker
No SDL_INIT_EVERYTHING so we don't block sound dev.
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