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- added some background tiles
2004-04-19
Ingo Ruhnke
- cleaned up my last_menu patch a bit more
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tree
2004-04-19
Ingo Ruhnke
- fixed problem with last_menu not being able to handle...
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2004-04-19
Ingo Ruhnke
- removed menu_process_current()
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2004-04-19
Ingo Ruhnke
- removed a few menu variables
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2004-04-19
Ingo Ruhnke
- changed upgrades to use sprites
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2004-04-19
Ingo Ruhnke
- fixed problem with asyncron blinkig bonus block
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2004-04-19
Ingo Ruhnke
- added UpgradeKind name to nameless enum
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2004-04-19
Ingo Ruhnke
- added more mario lik duck behaviour
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2004-04-19
Ingo Ruhnke
- fixed back direction saving
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2004-04-19
Ingo Ruhnke
- fixed bug in live counting
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2004-04-18
Ingo Ruhnke
- commited start_pos patch from sik0fewl
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2004-04-18
Ingo Ruhnke
- removed static_cast hack
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2004-04-18
Ingo Ruhnke
- fixed some align problems with tux
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2004-04-18
Ingo Ruhnke
- added new bigtux
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2004-04-18
Ingo Ruhnke
- added new tux
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2004-04-18
Ingo Ruhnke
- some graphics
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2004-04-18
Ingo Ruhnke
- moved default start position two tiles higher
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2004-04-18
Ingo Ruhnke
- added constructor to level
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2004-04-18
Ingo Ruhnke
- added tux ducking images
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2004-04-17
Ingo Ruhnke
- added draw_part()
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2004-04-17
Ingo Ruhnke
- implemented locked levels on worldmap
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2004-04-17
Ingo Ruhnke
- fixed loadgame
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2004-04-17
Ingo Ruhnke
sik0fewl's worldmap patch
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2004-04-17
Ingo Ruhnke
- changed/clean up level end detection a bit, still...
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2004-04-17
Ingo Ruhnke
- removed level editors dependency on the World class
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2004-04-17
Ingo Ruhnke
- fixed some bugs in the resource file
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2004-04-17
Ingo Ruhnke
- moved badguys to use sprite class
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2004-04-17
Ingo Ruhnke
- added cave background to cave levels
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2004-04-17
Ingo Ruhnke
- added load game support for the worldmap
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2004-04-16
Ingo Ruhnke
- added new jumpy/money gfx
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2004-04-16
Ingo Ruhnke
- added jumpy
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2004-04-16
Ingo Ruhnke
- some more savegame stuff
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2004-04-16
Ingo Ruhnke
- changed scroll speed for background image (should...
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2004-04-16
Ingo Ruhnke
- added cave background
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2004-04-16
Ingo Ruhnke
- added 1up to tileset
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2004-04-16
Ingo Ruhnke
- replaced a few pure pointers with std::vector<>
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2004-04-15
Ingo Ruhnke
- added primitiv scrolling to the worldmap
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2004-04-13
Ingo Ruhnke
fish fix
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2004-04-13
Ingo Ruhnke
- fixed egg behaviour a bit
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2004-04-13
Ingo Ruhnke
- commited MatzeBs duck fix
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2004-04-13
Ingo Ruhnke
- reenabled OpenGL menu entry
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2004-04-13
Ingo Ruhnke
- implemeted video-mode switching (this currently breaks...
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2004-04-13
Ingo Ruhnke
- converted text_type into a class
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ingo Ruhnke
- commited MatzeB's update patch
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2004-04-12
Ingo Ruhnke
- new extras
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2004-04-12
Ingo Ruhnke
commited MatzeB's slider patch
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2004-04-12
Ingo Ruhnke
- added simple sprite class
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2004-04-12
Ingo Ruhnke
- added menu to worldmap
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2004-04-12
Ingo Ruhnke
- some new gfx
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2004-04-12
Ingo Ruhnke
- some new news
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2004-04-12
Ingo Ruhnke
bug fix in the converter, in case anybody still cares
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2004-04-12
Ingo Ruhnke
- missing gfx
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2004-04-11
Ingo Ruhnke
- tweaked scroll behaviour a little bit
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2004-04-11
Ingo Ruhnke
- added contrib menu generator
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2004-04-11
Ingo Ruhnke
- turned some pointer-foo into a std::vector
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2004-04-11
Ingo Ruhnke
- turned menu_item_type into a class
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2004-04-11
Ingo Ruhnke
- moved the global_world into the leveleditors namespace
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2004-04-11
Ingo Ruhnke
- fixed missing menu on level editor exit
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2004-04-11
Ingo Ruhnke
- moved loadshared() to the right point
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2004-04-11
Ingo Ruhnke
- moved loadshared() to the right point
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2004-04-11
Ingo Ruhnke
- removed local (un)loadshared() stuff and replaced...
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2004-04-11
Ingo Ruhnke
renamed timer_type to Timer
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-11
Ingo Ruhnke
started to convert timer into a class
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2004-04-11
Ingo Ruhnke
- moved time_left timer into gamesession
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2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-11
Ingo Ruhnke
- moved some global variables into a seperate class
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2004-04-11
Ingo Ruhnke
- localized some more variables
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- turned special into classes
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2004-04-11
Ingo Ruhnke
- renamed 'world' to 'global_world' to emphasis that...
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2004-04-11
Ingo Ruhnke
- moved some collision code into the world class, since...
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2004-04-11
Ingo Ruhnke
- change gameobjs names from lower case to upper case
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2004-04-11
Ingo Ruhnke
- moved some more stuff into the world class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-11
Ingo Ruhnke
- fixed worldmap a bit
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2004-04-11
Ingo Ruhnke
- moved some activate_bad_guy stuff into the world...
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2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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2004-04-11
Ingo Ruhnke
- removed obsolete hardcoded tiles
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-10
Ingo Ruhnke
- moved lots of code around, made gameloop even more...
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2004-04-10
Ingo Ruhnke
- reduced menu fadness a bit (ie. balanced the edges)
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2004-04-10
Ingo Ruhnke
- turned gameloop into a class, in the hope to reduce...
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- some indent fixes
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2004-04-10
Ingo Ruhnke
- reorganized menu flow as descripted in the todo,...
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2004-04-10
Ingo Ruhnke
- fixed tile properties
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2004-04-10
Ingo Ruhnke
- level cleanup
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2004-04-10
Ingo Ruhnke
removed title from main menu
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2004-04-10
Ingo Ruhnke
- fixed water/fish
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2004-04-10
Ingo Ruhnke
- test level for badguys
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2004-04-10
Ingo Ruhnke
- added test level for exits
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2004-04-10
Ingo Ruhnke
- added iglo for level end sequence
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2004-04-10
Ingo Ruhnke
- fixed quit
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2004-04-10
Ingo Ruhnke
- fixed menu/logo overdraw problem
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2004-04-10
Ingo Ruhnke
- introduced mriceblock (at least a bit)
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