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- updated TODO
2004-04-22
Ingo Ruhnke
- fixed bomb-dup bug (vector increases on add, and...
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2004-04-22
Ingo Ruhnke
- fixed bomb
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2004-04-22
Ingo Ruhnke
- fixed hotspot
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2004-04-22
Ingo Ruhnke
- supertux stand gfx
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2004-04-22
Ingo Ruhnke
- synced walk speed of walking enemies
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2004-04-22
Ingo Ruhnke
- little makefile fix
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2004-04-22
Ingo Ruhnke
- removed wrong bsod
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2004-04-22
Ingo Ruhnke
- some cleanup
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2004-04-22
Ingo Ruhnke
- fixed hotspots
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2004-04-22
Ingo Ruhnke
- merged a few duplicated if's in player
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2004-04-22
Ingo Ruhnke
- new gfx
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2004-04-22
Ingo Ruhnke
- added small skid tux
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2004-04-22
Ingo Ruhnke
'nother music fix
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2004-04-22
Ingo Ruhnke
patch from MatzeB for freeze at level start
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2004-04-21
Ingo Ruhnke
- music patch from MatzeB, should fix crash on level...
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2004-04-21
Ingo Ruhnke
- some more gfx
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2004-04-21
Ingo Ruhnke
- improved smalltux
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2004-04-21
Ingo Ruhnke
- improved smalltux
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2004-04-21
Ingo Ruhnke
- made end seq a bit more robust
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2004-04-21
Ingo Ruhnke
- test level for endseq
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2004-04-21
Ingo Ruhnke
- added end-sequence code
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2004-04-21
Ingo Ruhnke
- added new icon
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2004-04-21
Ingo Ruhnke
- added new tux-life pic by Benjamin P. Jung
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2004-04-20
Ingo Ruhnke
- added stay-on-platform into the level fileformat
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2004-04-20
Ingo Ruhnke
- turned LEFT/RIGHT defines into enum, turned BadGuyModes...
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2004-04-20
Ingo Ruhnke
- added stay_on_platform flag for badguys
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2004-04-20
Ingo Ruhnke
- stop tux if he ran into a block, no more accelerating...
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2004-04-20
Ingo Ruhnke
- switched gamespeed back to normal
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2004-04-20
Ingo Ruhnke
- added config options for joystick buttons/axis
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2004-04-20
Ingo Ruhnke
- moved joystick mappings into a struct
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2004-04-20
Ingo Ruhnke
- turned joystick defines into variables
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2004-04-20
Ingo Ruhnke
- fixed some more menu issues
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2004-04-20
Ingo Ruhnke
- fixed level editor menus a bit (still not 100% working)
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2004-04-20
Ingo Ruhnke
- added standard copyright header to every file
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2004-04-20
Ingo Ruhnke
- changed Menu::check() semantics a bit
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2004-04-19
Ingo Ruhnke
- added resetpoint gfx (level editor only)
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2004-04-19
Ingo Ruhnke
- implemented reset points
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2004-04-19
Ingo Ruhnke
- cleaned up my last_menu patch a bit more
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2004-04-19
Ingo Ruhnke
- fixed problem with last_menu not being able to handle...
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2004-04-19
Ingo Ruhnke
- removed menu_process_current()
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2004-04-19
Ingo Ruhnke
- removed a few menu variables
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2004-04-19
Ingo Ruhnke
- changed upgrades to use sprites
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2004-04-19
Ingo Ruhnke
- fixed problem with asyncron blinkig bonus block
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2004-04-19
Ingo Ruhnke
- added UpgradeKind name to nameless enum
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2004-04-19
Ingo Ruhnke
- added more mario lik duck behaviour
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2004-04-19
Ingo Ruhnke
- fixed back direction saving
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2004-04-19
Ingo Ruhnke
- fixed bug in live counting
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2004-04-18
Ingo Ruhnke
- commited start_pos patch from sik0fewl
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2004-04-18
Ingo Ruhnke
- removed static_cast hack
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2004-04-18
Ingo Ruhnke
- fixed some align problems with tux
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2004-04-18
Ingo Ruhnke
- added new bigtux
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2004-04-18
Ingo Ruhnke
- added new tux
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2004-04-18
Ingo Ruhnke
- some graphics
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2004-04-18
Ingo Ruhnke
- moved default start position two tiles higher
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2004-04-18
Ingo Ruhnke
- added constructor to level
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2004-04-18
Ingo Ruhnke
- added tux ducking images
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2004-04-17
Ingo Ruhnke
- added draw_part()
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2004-04-17
Ingo Ruhnke
- implemented locked levels on worldmap
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2004-04-17
Ingo Ruhnke
- fixed loadgame
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2004-04-17
Ingo Ruhnke
sik0fewl's worldmap patch
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2004-04-17
Ingo Ruhnke
- changed/clean up level end detection a bit, still...
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2004-04-17
Ingo Ruhnke
- removed level editors dependency on the World class
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2004-04-17
Ingo Ruhnke
- fixed some bugs in the resource file
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2004-04-17
Ingo Ruhnke
- moved badguys to use sprite class
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2004-04-17
Ingo Ruhnke
- added cave background to cave levels
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2004-04-17
Ingo Ruhnke
- added load game support for the worldmap
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2004-04-16
Ingo Ruhnke
- added new jumpy/money gfx
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2004-04-16
Ingo Ruhnke
- added jumpy
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2004-04-16
Ingo Ruhnke
- some more savegame stuff
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2004-04-16
Ingo Ruhnke
- changed scroll speed for background image (should...
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2004-04-16
Ingo Ruhnke
- added cave background
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2004-04-16
Ingo Ruhnke
- added 1up to tileset
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2004-04-16
Ingo Ruhnke
- replaced a few pure pointers with std::vector<>
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2004-04-15
Ingo Ruhnke
- added primitiv scrolling to the worldmap
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2004-04-13
Ingo Ruhnke
fish fix
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2004-04-13
Ingo Ruhnke
- fixed egg behaviour a bit
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2004-04-13
Ingo Ruhnke
- commited MatzeBs duck fix
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2004-04-13
Ingo Ruhnke
- reenabled OpenGL menu entry
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2004-04-13
Ingo Ruhnke
- implemeted video-mode switching (this currently breaks...
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2004-04-13
Ingo Ruhnke
- converted text_type into a class
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-12
Ingo Ruhnke
- commited MatzeB's update patch
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2004-04-12
Ingo Ruhnke
- new extras
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2004-04-12
Ingo Ruhnke
commited MatzeB's slider patch
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2004-04-12
Ingo Ruhnke
- added simple sprite class
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2004-04-12
Ingo Ruhnke
- added menu to worldmap
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2004-04-12
Ingo Ruhnke
- some new gfx
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2004-04-12
Ingo Ruhnke
- some new news
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2004-04-12
Ingo Ruhnke
bug fix in the converter, in case anybody still cares
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2004-04-12
Ingo Ruhnke
- missing gfx
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2004-04-11
Ingo Ruhnke
- tweaked scroll behaviour a little bit
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2004-04-11
Ingo Ruhnke
- added contrib menu generator
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2004-04-11
Ingo Ruhnke
- turned some pointer-foo into a std::vector
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2004-04-11
Ingo Ruhnke
- turned menu_item_type into a class
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2004-04-11
Ingo Ruhnke
- moved the global_world into the leveleditors namespace
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2004-04-11
Ingo Ruhnke
- fixed missing menu on level editor exit
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2004-04-11
Ingo Ruhnke
- moved loadshared() to the right point
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2004-04-11
Ingo Ruhnke
- moved loadshared() to the right point
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2004-04-11
Ingo Ruhnke
- removed local (un)loadshared() stuff and replaced...
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2004-04-11
Ingo Ruhnke
renamed timer_type to Timer
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