From ffbbf81cd3322cccc9873b433f46edb1cfbf9f4d Mon Sep 17 00:00:00 2001 From: Matthias Braun Date: Thu, 12 Jan 2006 01:19:58 +0000 Subject: [PATCH] fish should behave like the old fish again SVN-Revision: 2987 --- src/badguy/fish.cpp | 65 +++++++++++++++++++++++++++++------------------------ src/badguy/fish.hpp | 10 ++++++--- 2 files changed, 43 insertions(+), 32 deletions(-) diff --git a/src/badguy/fish.cpp b/src/badguy/fish.cpp index 5fca83773..5ac6d39bf 100644 --- a/src/badguy/fish.cpp +++ b/src/badguy/fish.cpp @@ -20,14 +20,13 @@ #include #include "fish.hpp" +#include "tile.hpp" #include "object/tilemap.hpp" -static const float FISH_JUMP_POWER = 700; -static const float FISH_FALL_BY_Y = 10; -static const float FISH_WAIT_TIME = 3; +static const float FISH_JUMP_POWER = 600; +static const float FISH_WAIT_TIME = 1; Fish::Fish(const lisp::Lisp& reader) - : waiting(false) { reader.get("x", start_position.x); reader.get("y", start_position.y); @@ -37,7 +36,6 @@ Fish::Fish(const lisp::Lisp& reader) } Fish::Fish(float pos_x, float pos_y) - : waiting(false) { start_position.x = pos_x; start_position.y = pos_y; @@ -69,6 +67,15 @@ Fish::collision_badguy(BadGuy& , const CollisionHit& chit) return hit(chit); } +void +Fish::draw(DrawingContext& context) +{ + if(waiting.started()) + return; + + BadGuy::draw(context); +} + HitResponse Fish::hit(const CollisionHit& chit) { @@ -80,25 +87,22 @@ Fish::hit(const CollisionHit& chit) } void +Fish::collision_tile(uint32_t tile_attributes) +{ + if(tile_attributes & Tile::WATER) { + start_waiting(); + movement = Vector(0, 0); + } +} + +void Fish::active_update(float elapsed_time) { BadGuy::active_update(elapsed_time); - // check state and modify accordingly - if (!waiting && physic.get_velocity_y() < 0 - && (get_pos().y - start_position.y) >= FISH_FALL_BY_Y) // we fell far enough - { - start_waiting(); - } - else if (waiting) - { - waiting_for += elapsed_time; - if (waiting_for >= FISH_WAIT_TIME) // we've been waiting long enough - { - waiting = false; - physic.set_velocity_y(FISH_JUMP_POWER); - physic.enable_gravity(true); - } + // waited long enough? + if(waiting.check()) { + jump(); } // set sprite @@ -107,23 +111,26 @@ Fish::active_update(float elapsed_time) // we can't afford flying out of the tilemap, 'cause the engine would remove us. if ((get_pos().y - 31.8) < 0) // too high, let us fall { - physic.set_velocity_y(0); - physic.enable_gravity(true); - } - else if (Sector::current() && // spares us from possible segfaults - (get_pos().y - 31.8) > (Sector::current()->solids->get_height() * 32)) // too low, wait. - { - start_waiting(); + physic.set_velocity_y(0); + physic.enable_gravity(true); } } void Fish::start_waiting() { - waiting_for = 0; - waiting = true; + waiting.start(FISH_WAIT_TIME); + set_group(COLGROUP_DISABLED); physic.enable_gravity(false); physic.set_velocity_y(0); } +void +Fish::jump() +{ + physic.set_velocity_y(FISH_JUMP_POWER); + physic.enable_gravity(true); + set_group(COLGROUP_MOVING); +} + IMPLEMENT_FACTORY(Fish, "fish") diff --git a/src/badguy/fish.hpp b/src/badguy/fish.hpp index af8b1a88b..f7225f87d 100644 --- a/src/badguy/fish.hpp +++ b/src/badguy/fish.hpp @@ -26,19 +26,23 @@ class Fish : public BadGuy { public: Fish(const lisp::Lisp& ); - Fish(float , float ); + Fish(float x, float y); + + void draw(DrawingContext& context); HitResponse collision_solid(GameObject& , const CollisionHit& ); HitResponse collision_badguy(BadGuy& , const CollisionHit& ); + void collision_tile(uint32_t tile_attributes); void write(lisp::Writer& ); void active_update(float); private: HitResponse hit(const CollisionHit& ); - bool waiting; - float waiting_for; void start_waiting(); + void jump(); + + Timer waiting; }; #endif -- 2.11.0