From fb272ee8ebb7506c8a93c55f7c0c3c08006f2ee4 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Wed, 12 May 2004 12:12:14 +0000 Subject: [PATCH] Added two points. Also removed fixed stuff. SVN-Revision: 1127 --- TODO | 36 +++--------------------------------- 1 file changed, 3 insertions(+), 33 deletions(-) diff --git a/TODO b/TODO index 1f54d7e57..73f5c1c0a 100644 --- a/TODO +++ b/TODO @@ -11,11 +11,12 @@ Todo H: high priority L: low priority -[H] Frame ratio code has been changed and so the animation may need tuning. - Somebody do some testing and change the definitions regarding this. +[M] Enemies can get stuck when colliding. [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. +[M] When jumping into a brick and there is a powerup, it should change direction or not, + depending where the collision was. It currently sucks. [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only @@ -23,8 +24,6 @@ L: low priority [L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on syntax error -[L] tux sometimes makes short jumps in the endsequence, mostly when - going through the goal with a small jump, might be old_up related [L] fadein/out for intro/extro would be nice [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time @@ -50,32 +49,3 @@ to touch before milestone1 at the moment. think the options are disabled because they're crossed. Better use a green check mark. -Fixed ------ - -- leveleditor lacks enemies support - fixed -- points aren't reset when gameover -- when jumping into the exit with a star, the endgame music will change back to - levelmusic after a short time -- when jupming against the 2nd multiple coin block in a level only 1 coin will - come out. -- when you interrupted the intro (by going to credits for example) and go back - to it, tux doesn't jump anymore -- supertux crashs from time to time - fixed -- mriceblock doesn't fall down when being squished in the air - fixed -- It's not possible to duck while jumping - fixed -- Intro/Extro textspeed is CPU dependent - fixed -- sometimes the level restarts/you die after collecing a growup - fixed -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so - fixed -- Life counter should be decreased once the die-animation starts, - not when it ends - fixed -- background in underground levels scrolls far too slow, makes them - hardly playable, since once too easily get focused on the - background instead of the playfield - fixed -- tux can be killed by back bouncing iceblocks in the exit sequence - (all enemies should be removed/turned to coins once the exit - sequence started) - fixed -- leveleditor crashs when pressing the button with the levelsettings - fixed -- titlescreen level doesn't seamlessly wrap around, might be due to the new - scrolling code or due to the worldmap doing the drawing - fixed \ No newline at end of file -- 2.11.0