From fa6aaa53e5f7097753e821665b1bcbba71b6a313 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Thu, 25 Mar 2004 19:01:35 +0000 Subject: [PATCH] - moved a few int's inside the for-loops - replaced a old '.' with 0 SVN-Revision: 367 --- src/gameloop.cpp | 17 +++++------------ 1 file changed, 5 insertions(+), 12 deletions(-) diff --git a/src/gameloop.cpp b/src/gameloop.cpp index bb8d76b0d..f5ab55bb5 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -1405,7 +1405,7 @@ unsigned int shape(float x, float y) c = current_level.ia_tiles[yy][xx]; } else - c = '.'; + c = 0; return(c); } @@ -1559,7 +1559,6 @@ void bumpbrick(float x, float y) /* Empty a box: */ - void tryemptybox(float x, float y, int col_side) { Tile* tile = gettile(x,y); @@ -1567,13 +1566,11 @@ void tryemptybox(float x, float y, int col_side) return; // according to the collision side, set the upgrade direction - if(col_side == LEFT) col_side = RIGHT; else col_side = LEFT; - // FIXME: Content of boxes must be handled otherwise switch(tile->data) { case 1: //'A': /* Box with a distro! */ @@ -1582,6 +1579,7 @@ void tryemptybox(float x, float y, int col_side) score = score + SCORE_DISTRO; distros++; break; + case 2: // 'B': /* Add an upgrade! */ if (tux.size == SMALL) /* Tux is small, add mints! */ add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS); @@ -1589,6 +1587,7 @@ void tryemptybox(float x, float y, int col_side) add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE); play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER); break; + case 3:// '!': /* Add a golden herring */ add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING); break; @@ -1600,9 +1599,7 @@ void tryemptybox(float x, float y, int col_side) level_change(¤t_level,x, y, TM_IA, tile->next_tile); } - /* Try to grab a distro: */ - void trygrabdistro(float x, float y, int bounciness) { Tile* tile = gettile(x, y); @@ -1623,13 +1620,10 @@ void trygrabdistro(float x, float y, int bounciness) } /* Try to bump a bad guy from below: */ - void trybumpbadguy(float x, float y) { - unsigned int i; - /* Bad guys: */ - for (i = 0; i < bad_guys.size(); i++) + for (unsigned int i; i = 0; i < bad_guys.size(); i++) { if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 && bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16) @@ -1646,7 +1640,7 @@ void trybumpbadguy(float x, float y) /* Upgrades: */ - for (i = 0; i < upgrades.size(); i++) + for (unsigned int i = 0; i < upgrades.size(); i++) { if (upgrades[i].base.height == 32 && upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 && @@ -1755,7 +1749,6 @@ void savegame(int slot) if (fi == NULL) { fprintf(stderr, "Warning: I could not open the slot file "); - } else { -- 2.11.0