From f74d1dea6bc7b4aaa8cf52211185753694f90ec6 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Thu, 16 Sep 2004 18:56:36 +0000 Subject: [PATCH] Info about (end-sequence-animation "") SVN-Revision: 1930 --- LEVELDESIGN | 3 +++ 1 file changed, 3 insertions(+) diff --git a/LEVELDESIGN b/LEVELDESIGN index 4355a767f..030d1909d 100644 --- a/LEVELDESIGN +++ b/LEVELDESIGN @@ -41,6 +41,9 @@ prefix-ed by a ';', describe what everything is about. ; Naming sectors is usefull to for swapping ; "main" sectors are the ones that the player will start in (name "main") +; Setup an end sequence animation (blank for nothing). +; Currently supported is fireworks that displays fireworks on exit. + (end-sequence-animation "fireworks") ; Level's gravity (better let it 10) (gravity 10) ; We can have one or more playerspawn that can be used by doors. -- 2.11.0