From f2996cd5785a8df903fced5b9add1835e1decebd Mon Sep 17 00:00:00 2001 From: Matthias Braun Date: Sat, 20 May 2006 12:14:46 +0000 Subject: [PATCH] more small improvements SVN-Revision: 3553 --- src/sector.hpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/sector.hpp b/src/sector.hpp index 6f3b659f9..02af0266e 100644 --- a/src/sector.hpp +++ b/src/sector.hpp @@ -169,11 +169,12 @@ private: /** * Does collision detection of an object against all other static - * objects (and the tilemap) in the level. Collisions are sorted - * and collision response against the first hit in time is done. + * objects (and the tilemap) in the level. Collision response is done + * for the first hit in time. (other hits get ignored, the function + * should be called repeatedly to resolve those) * * returns true if the collision detection should be aborted for this object - * (because of ABORT_MOVE in the collision response) + * (because of ABORT_MOVE in the collision response or no collisions) */ bool collision_static(MovingObject* object, const Vector& movement); -- 2.11.0