From eab7c353d3ce960df263e1acadcfa79eb9070ff1 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Tobias=20Gl=C3=A4=C3=9Fer?= Date: Mon, 10 May 2004 20:17:50 +0000 Subject: [PATCH] update SVN-Revision: 1083 --- TODO | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TODO b/TODO index 17a8a5416..1f54d7e57 100644 --- a/TODO +++ b/TODO @@ -20,8 +20,6 @@ L: low priority menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) -[L] titlescreen level doesn't seamlessly wrap around, might be due to the new - scrolling code or due to the worldmap doing the drawing [L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on syntax error @@ -78,4 +76,6 @@ Fixed - tux can be killed by back bouncing iceblocks in the exit sequence (all enemies should be removed/turned to coins once the exit sequence started) - fixed -- leveleditor crashs when pressing the button with the levelsettings - fixed \ No newline at end of file +- leveleditor crashs when pressing the button with the levelsettings - fixed +- titlescreen level doesn't seamlessly wrap around, might be due to the new + scrolling code or due to the worldmap doing the drawing - fixed \ No newline at end of file -- 2.11.0