From e85dd457fc30c6adf68ce2ad63cf58e109225a3c Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Fri, 17 Sep 2004 12:41:52 +0000 Subject: [PATCH] Remove particles when they get off the screen. Let time_left be defined for 0 to let particles alive until they get off the screen. SVN-Revision: 1938 --- src/gameobjs.cpp | 33 ++++++++++++++++++++++++++------- src/gameobjs.h | 1 + 2 files changed, 27 insertions(+), 7 deletions(-) diff --git a/src/gameobjs.cpp b/src/gameobjs.cpp index 4ede2c7d1..efaf54314 100644 --- a/src/gameobjs.cpp +++ b/src/gameobjs.cpp @@ -33,6 +33,7 @@ #include "sector.h" #include "tilemap.h" #include "video/drawing_context.h" +#include "camera.h" BouncyDistro::BouncyDistro(const Vector& pos) : position(pos) @@ -441,7 +442,15 @@ SmokeCloud::draw(DrawingContext& context) Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time) : color(color_), size(size_), vel(velocity), accel(acceleration) { - timer.start(life_time); + if(life_time == 0) + { + live_forever = true; + } + else + { + live_forever = false; + timer.start(life_time); + } // create particles for(int p = 0; p < number; p++) @@ -467,14 +476,24 @@ Particles::action(float elapsed_time) vel.x += accel.x * elapsed_time; vel.y += accel.y * elapsed_time; + int camera_x = (int)Sector::current()->camera->get_translation().x; + int camera_y = (int)Sector::current()->camera->get_translation().y; + // update particles - for(int p = 0; p < particles.size(); p++) + for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) { - particles[p]->pos.x += sin(particles[p]->angle) * vel.x * elapsed_time; - particles[p]->pos.y += cos(particles[p]->angle) * vel.y * elapsed_time; + (*i)->pos.x += sin((*i)->angle) * vel.x * elapsed_time; + (*i)->pos.y += cos((*i)->angle) * vel.y * elapsed_time; + + if((*i)->pos.x < camera_x || (*i)->pos.x > screen->w + camera_x || + (*i)->pos.y < camera_y || (*i)->pos.y > screen->h + camera_y) + { + delete (*i); + particles.erase(i); + } } - if(!timer.check()) + if((!timer.check() && !live_forever) || particles.size() == 0) remove_me(); } @@ -482,9 +501,9 @@ void Particles::draw(DrawingContext& context) { // draw particles - for(int p = 0; p < particles.size(); p++) + for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) { - context.draw_filled_rect(particles[p]->pos, Vector(size,size), color, LAYER_OBJECTS+10); + context.draw_filled_rect((*i)->pos, Vector(size,size), color, LAYER_OBJECTS+10); } } diff --git a/src/gameobjs.h b/src/gameobjs.h index 051c0ea07..41de71a85 100644 --- a/src/gameobjs.h +++ b/src/gameobjs.h @@ -190,6 +190,7 @@ private: float size; Vector vel, accel; Timer timer; + bool live_forever; struct Particle { Vector pos; -- 2.11.0