From d8f1579b8deb82cb0dc608081dabbfc84e265fa5 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Tobias=20Gl=C3=A4=C3=9Fer?= Date: Wed, 24 Dec 2003 12:50:31 +0000 Subject: [PATCH] initial SVN-Revision: 39 --- data/levels/levels | 9 ++ src/menu.c | 255 +++++++++++++++++++++++++++++++++++++++++++++++++++++ src/menu.h | 48 ++++++++++ 3 files changed, 312 insertions(+) create mode 100644 data/levels/levels create mode 100644 src/menu.c create mode 100644 src/menu.h diff --git a/data/levels/levels b/data/levels/levels new file mode 100644 index 000000000..b6d36e054 --- /dev/null +++ b/data/levels/levels @@ -0,0 +1,9 @@ +Antarctica +Australia +India +Egypt +Greece +Spain +Brazil +America +Redmond diff --git a/src/menu.c b/src/menu.c new file mode 100644 index 000000000..0ca85d040 --- /dev/null +++ b/src/menu.c @@ -0,0 +1,255 @@ +/* + menu.c + + Super Tux - Menu + + by Tobias Glaesser + tobi.web@gmx.de + http://www.newbreedsoftware.com/supertux/ + + December 20, 2003 +*/ + +#ifdef LINUX +#include +#include +#include +#endif + +#include "defines.h" +#include "globals.h" +#include "menu.h" +#include "screen.h" +#include "setup.h" +#include "sound.h" + + +/* Set defaults */ +void initmenu(void) +{ + menu_change = NO; + show_menu = NO; + menuitem = -1; + menumenu = 0; + menuaction = -1; +} + +/* --- MENU --- */ +/* Draw the menu and execute the (menu)events */ +int drawmenu(void) +{ + int quit = 0; + + menu_change = NO; + + + if(menuaction == MN_UP) + { + /* Go one menu-item up, if possible */ + if(menuitem > 0) + --menuitem; + } + else if(menuaction == MN_DOWN) + ++menuitem; /* Go one menu-item down */ + + + if(menumenu == MENU_MAIN) + { + /* Does the menu item exist? If not, we reset to the most down item */ + if(menuitem > 2) + menuitem = 2; + + /*The menu looks different, when the game is started */ + if(game_started) + { + if(menuitem == 0) + { + drawcenteredtext("Return To Game", 192, letters_red, NO_UPDATE); + if(menuaction == MN_HIT) /* Don't show the menu anymore, if this item got hit */ + show_menu = 0; + } + else + drawcenteredtext("Return To Game", 192, letters_blue, NO_UPDATE); + } + else + { + if(menuitem == 0) + { + drawcenteredtext("Start Game", 192, letters_red, NO_UPDATE); + if(menuaction == MN_HIT) /* we are ready to start the game, if this item got hit */ + { + game_started = 1; + show_menu = 0; + } + } + else + drawcenteredtext("Start Game", 192, letters_blue, NO_UPDATE); + } + + if(menuitem == 1) + { + drawcenteredtext("Options", 224, letters_red, NO_UPDATE); + if(menuaction == MN_HIT) /* Switch to the 'Options' menu */ + { + menumenu = MENU_OPTIONS; + menu_change = YES; + } + } + else + drawcenteredtext("Options", 224, letters_blue, NO_UPDATE); + + if(menuitem == 2) + { + if(game_started) + drawcenteredtext("Quit Game", 256, letters_red, NO_UPDATE); + else + drawcenteredtext("Quit", 256, letters_red, NO_UPDATE); + if(menuaction == MN_HIT) /* Quit a running game or the application */ + { + quit = 1; + } + } + else + { + if(game_started) + drawcenteredtext("Quit Game", 256, letters_blue, NO_UPDATE); + else + drawcenteredtext("Quit", 256, letters_blue, NO_UPDATE); + } + + } + else if(menumenu == MENU_OPTIONS) + { + if(menuitem > 2) + menuitem = 2; + + if(menuitem == 0) + { + if(use_fullscreen) + drawcenteredtext("Fullscreen ON", 192, letters_red, NO_UPDATE); + else + drawcenteredtext("Fullscreen OFF", 192, letters_red, NO_UPDATE); + if(menuaction == MN_HIT) /* Disable/Enable fullscreen */ + { + if(use_fullscreen) + use_fullscreen = 0; + else + use_fullscreen = 1; + st_setup(); + menu_change = YES; + } + } + else + { + if(use_fullscreen) + drawcenteredtext("Fullscreen ON", 192, letters_blue, NO_UPDATE); + else + drawcenteredtext("Fullscreen OFF", 192, letters_blue, NO_UPDATE); + } + + + if(menuitem == 1) + { + if(use_sound) + drawcenteredtext("Sound ON", 224, letters_red, NO_UPDATE); + else + drawcenteredtext("Sound OFF", 224, letters_red, NO_UPDATE); + if(menuaction == MN_HIT) /* Disable/Enable sound */ + { + if(use_sound) + { + if(playing_music()) + halt_music(); + use_sound = 0; + } + else + { + use_sound = 1; + if (playing_music()) + { + switch (current_music) + { + case LEVEL_MUSIC: + play_music(level_song, 1); + break; + case HERRING_MUSIC: + play_music(herring_song, 1); + break; + case HURRYUP_MUSIC: // keep the compiler happy + case NO_MUSIC: // keep the compiler happy for the moment :-) + {} + /*default:*/ + } + } + } + menu_change = YES; + } + } + else + { + if(use_sound) + drawcenteredtext("Sound ON", 224, letters_blue, NO_UPDATE); + else + drawcenteredtext("Sound OFF", 224, letters_blue, NO_UPDATE); + } + + if(menuitem == 2) + { + drawcenteredtext("Back", 256, letters_red, NO_UPDATE); + if(menuaction == MN_HIT) /* Go back to main menu. */ + { + menumenu = MENU_MAIN; + menu_change = YES; + } + } + else + drawcenteredtext("Back", 256, letters_blue, NO_UPDATE); + + } + + menuaction = -1; + + SDL_Flip(screen); + + return quit; +} + +/* Check for menu event */ +void menu_event(SDLKey key) +{ + + + if (key == SDLK_UP) + { + /* Menu Up */ + + menuaction = MN_UP; + menu_change = YES; + } + else if (key == SDLK_DOWN) + { + /* Menu Down */ + + menuaction = MN_DOWN; + menu_change = YES; + } + else if (key == SDLK_SPACE || key == SDLK_RETURN) + { + /* Menu Hit */ + + menuaction = MN_HIT; + menu_change = YES; + } + + /* FIXME: NO JOYSTICK SUPPORT */ + /*#ifdef JOY_YES + else if (event.type == SDL_JOYBUTTONDOWN) + { + Joystick button: Continue: + + done = 1; + } + #endif*/ + +} + diff --git a/src/menu.h b/src/menu.h new file mode 100644 index 000000000..bc6da3a31 --- /dev/null +++ b/src/menu.h @@ -0,0 +1,48 @@ +/* + menu.h + + Super Tux - Menu + + by Tobias Glaesser + tobi.web@gmx.de + http://www.newbreedsoftware.com/supertux/ + + December 20, 2003 +*/ + +#ifndef SUPERTUX_MENU_H +#define SUPERTUX_MENU_H + +#include + +/* (global) menu variables */ +int menuaction; +int menuitem; +int menumenu; +int show_menu; +int menu_change; + +/* Action done on the menu */ +enum { + MN_UP, + MN_DOWN, + MN_HIT +}; + +/* Menus */ +enum { + MENU_MAIN, + MENU_OPTIONS +}; + +/* Initialize the menu variables */ +void initmenu(void); + +/* "Calculate" and draw the menu */ +int drawmenu(void); + +/* Check for a menu event */ +void menu_event(SDLKey key); + +#endif /*SUPERTUX_MENU_H*/ + -- 2.11.0