From ccf30d17ad3a8b90334aaac9aad6919912bc0921 Mon Sep 17 00:00:00 2001 From: Marek Moeckel Date: Tue, 8 Jun 2004 20:30:54 +0000 Subject: [PATCH 1/1] Improved ice bullet using Benjamin's images (It's not much, but it's something) SVN-Revision: 1443 --- data/images/shared/icebullet-1.png | Bin 692 -> 862 bytes data/supertux.strf | 1 - src/special.cpp | 4 ++-- 3 files changed, 2 insertions(+), 3 deletions(-) diff --git a/data/images/shared/icebullet-1.png b/data/images/shared/icebullet-1.png index 998d7132278b7e7181dad644949803c83e6ea03f..6ae3a5ed5ee43c56b45655c2cfa46b03416c5000 100644 GIT binary patch delta 827 zcmV-B1H}Ba1>Odb7YYst1^@s6CNG?dks%#_6951U69E94oEQKA00(qQO+^RP1_%@w zCPcPB-T(jq9dt!lbVF}#ZDnqB07G(RVRU6=Aa`kWXdqN*WgtgMO;GP-C2jx!0>Vi| zK~#9!b(2eITxA@^&;S2@_ujeVJTjex#H5?1w1q-!LKYEx#6-JrQ7nxjxKV`S&W&_` z;YMk;-4qvYgy0(l6CVUbP(v-LZ6(bMj4@5xKoh6Qq54jZ=lD+ABgv<0Eem-39=9_m}AxWk0xZZm>I@0lKuvaR=~? zwIm`S5SR#x8KhN1X}vzPQkuB&`@&~ale53-U~O~w>~lRGt&Z!ukSr6qVUi$!6ahq_ z2~djR5W{1YQb6aE$6AA(@~*Ay)gJ2p-jlh$_F_eVq5<64S`af>DFnts2=Iu&Oi+rU z0BEAZz!ROP%e7#DpE+?fVj!`=9s^(iOaxCUC}JeW!q*y}QVEGf1Z)D>%KKiP6!o%V z1_9y%IR>BsC;?am4ik*EumB8yU=7iJ1ndbw##%Ul;z|%!02Bpi5dcC2BNoOOh_z6J zM-T_VV+`ahpsz1Ia91}fH+f=i<&V(X9U}r`ERrOF7y}l8M}#yh#Ku4X3XMU|IEqsu0uc*iEMjAj)+%moZGr zzoTWWx4*ljCdWQqO`mwGv=b#^OIsmWuU2!*+uP|zoJge}$e#~4q#P%AO7&p%{%-Z= z`1o&Y<%G=-yzPva;#2h~D(+URPD<&bjqH!Xew;L_ z(R5S|Kl*O?&GLV~@PB$H7k zHo_X=EdT%lK}keGRCt_?(@$tzRUF0f&wcMrV*WLgR8wsf3JnB=qS2^~5(L4z(6tM3 z=gO{>Lg_|C(S_0?*i8|XuHCtCVWHi$G*s$J5DKkSjLl#)6B}ooH}l@RE@q;k#Nye1 z{5JP@xctufh8UyW3L)4_D~k)7Yqw2Kjj2!X^TgwaJ>6ZC?X`Sub#+e@`1IYA@;sLp zsqLlbgqGF?Znp+49-L^<;T|Jfvx&TU6k_EJ@3< za_yH+a^>dMOmk!NWjuwe84h7OOVeVuK9xOOA8}-Ul1Nbv4xA-{K(k$h+4@v}`rGCo zMNyX1IF#W+;OiKxqn-Bl_^sbVa{l_JSkbGJ2qQ@qLc&j*J)QP;6=T&6oR3_{a4Yf_ zj;}Ra$J*^qSVi8iboylp!UZy#eCuCqKqG6{nxGT$}ow3 zload("star"); img_1up = sprite_manager->load("1up"); - img_firebullet = sprite_manager->load("firebullet"); - img_icebullet = sprite_manager->load("icebullet"); + img_firebullet = sprite_manager->load("firebullet"); + img_icebullet = sprite_manager->load("icebullet"); } void free_special_gfx() -- 2.11.0