From c164709f309939b3781a3d2df1bfc19fe3895420 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Fri, 7 May 2004 21:14:42 +0000 Subject: [PATCH] added new issue SVN-Revision: 1027 --- TODO | 2 ++ 1 file changed, 2 insertions(+) diff --git a/TODO b/TODO index 67212cfbe..c367baca2 100644 --- a/TODO +++ b/TODO @@ -17,6 +17,8 @@ L: low priority [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. +[L] intro doesn't seamlessly wrap around, might be due to the new + scrolling code or due to the worldmap doing the drawing [L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on syntax error -- 2.11.0