From b613901b4b6089d6fc5ee33f9ec76909a42e9f28 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Mon, 22 Mar 2004 13:55:11 +0000 Subject: [PATCH] fixed indention to look a bit nicer SVN-Revision: 317 --- src/level.h | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/src/level.h b/src/level.h index 1a9b1647b..aefc1ee28 100644 --- a/src/level.h +++ b/src/level.h @@ -40,35 +40,35 @@ class st_subset #define LEVEL_NAME_MAX 20 -typedef struct st_level /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */ - { - std::string name; - std::string theme; - std::string song_title; - std::string bkgd_image; - unsigned int* tiles[15]; - int time_left; - int bkgd_red; - int bkgd_green; - int bkgd_blue; - int width; - float gravity; - } +typedef struct st_level +{ + std::string name; + std::string theme; + std::string song_title; + std::string bkgd_image; + unsigned int* tiles[15]; + int time_left; + int bkgd_red; + int bkgd_green; + int bkgd_blue; + int width; + float gravity; +} st_level; extern texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2]; -void level_default(st_level* plevel); -int level_load(st_level* plevel, const char * subset, int level); -void level_parse(st_level* plevel, lisp_object_t* cursor); -int level_load(st_level* plevel, const char* filename); -void level_save(st_level* plevel, const char * subset, int level); -void level_free(st_level* plevel); -void level_load_gfx(st_level* plevel); +void level_default (st_level* plevel); +int level_load (st_level* plevel, const char * subset, int level); +void level_parse (st_level* plevel, lisp_object_t* cursor); +int level_load (st_level* plevel, const char* filename); +void level_save (st_level* plevel, const char * subset, int level); +void level_free (st_level* plevel); +void level_load_gfx (st_level* plevel); +void level_change (st_level* plevel, float x, float y, unsigned char c); +void level_load_song(st_level* plevel); void level_free_gfx(); void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha); -void level_change(st_level* plevel, float x, float y, unsigned char c); -void level_load_song(st_level* plevel); void level_free_song(void); #endif /*SUPERTUX_LEVEL_H*/ -- 2.11.0