From b4a274e1175ed653932decae3a453dd38333fe00 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Mon, 10 May 2004 12:45:59 +0000 Subject: [PATCH] added issue SVN-Revision: 1064 --- TODO | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/TODO b/TODO index d3b281a58..1361bc912 100644 --- a/TODO +++ b/TODO @@ -19,7 +19,11 @@ L: low priority [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. -[L] intro doesn't seamlessly wrap around, might be due to the new +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] titlescreen level doesn't seamlessly wrap around, might be due to the new scrolling code or due to the worldmap doing the drawing [L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on -- 2.11.0