From b499cbd8ce89195fd2954347e667a699c285072f Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Wed, 28 Apr 2004 14:09:26 +0000 Subject: [PATCH] Changed kill_me() in order to get the score has an argument. This way, it makes much more flexible the way we give scores. SVN-Revision: 807 --- src/badguy.cpp | 32 ++++++++++++++------------------ src/badguy.h | 2 +- 2 files changed, 15 insertions(+), 19 deletions(-) diff --git a/src/badguy.cpp b/src/badguy.cpp index a0ee1070e..464938697 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -831,7 +831,7 @@ BadGuy::bump() if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH) return; - kill_me(); + kill_me(25); } void @@ -906,16 +906,12 @@ BadGuy::squish(Player* player) make_player_jump(player); - if((kind != BAD_MRICEBLOCK && mode != dying)) - { - World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); - player_status.score_multiplier++; - } + player_status.score_multiplier++; // check for maximum number of squiches squishcount++; if(squishcount >= MAX_ICEBLOCK_SQUICHES) { - kill_me(); + kill_me(50); return; } @@ -949,7 +945,7 @@ BadGuy::squish(Player* player) } void -BadGuy::kill_me() +BadGuy::kill_me(int score) { if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME) return; @@ -970,12 +966,12 @@ BadGuy::kill_me() physic.set_velocity_y(0); /* Gain some points: */ - if (kind == BAD_BSOD) +// if (kind == BAD_BSOD) World::current()->add_score(base.x - scroll_x, base.y, - 50 * player_status.score_multiplier); - else + score * player_status.score_multiplier); +/* else World::current()->add_score(base.x - scroll_x, base.y, - 25 * player_status.score_multiplier); + 25 * player_status.score_multiplier);*/ /* Play death sound: */ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); @@ -1001,7 +997,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) switch (c_object) { case CO_BULLET: - kill_me(); + kill_me(10); break; case CO_BADGUY: @@ -1010,14 +1006,14 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) /* If we're a kicked mriceblock, kill any badguys we hit */ if(kind == BAD_MRICEBLOCK && mode == KICK) { - pbad_c->kill_me(); + pbad_c->kill_me(25); } // a held mriceblock gets kills the enemy too but falls to ground then else if(kind == BAD_MRICEBLOCK && mode == HELD) { - pbad_c->kill_me(); - kill_me(); + pbad_c->kill_me(25); + kill_me(0); } /* Kill badguys that run into exploding bomb */ @@ -1033,14 +1029,14 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) } else if (pbad_c->kind != BAD_MRBOMB) { - pbad_c->kill_me(); + pbad_c->kill_me(50); } } /* Kill any badguys that get hit by stalactite */ else if (kind == BAD_STALACTITE && dying == DYING_NOT) { - pbad_c->kill_me(); + pbad_c->kill_me(50); } /* When enemies run into eachother, make them change directions */ diff --git a/src/badguy.h b/src/badguy.h index 13b628b16..09a808097 100644 --- a/src/badguy.h +++ b/src/badguy.h @@ -132,7 +132,7 @@ public: /** this functions tries to kill the badguy and lets him fall off the * screen. Some badguys like the flame might ignore this. */ - void kill_me(); + void kill_me(int score); /** remove ourself from the list of badguys. WARNING! This function will * invalidate all members. So don't do anything else with member after calling -- 2.11.0