From b390e60ef94da707aec8ba313404ff09b87b3bbf Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Wed, 21 Apr 2004 13:41:01 +0000 Subject: [PATCH] - made end seq a bit more robust SVN-Revision: 610 --- src/gameloop.cpp | 288 +++++++++++++++++++++++++++++-------------------------- src/gameloop.h | 1 + 2 files changed, 151 insertions(+), 138 deletions(-) diff --git a/src/gameloop.cpp b/src/gameloop.cpp index ec7a7c564..229e8fdea 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -60,6 +60,7 @@ GameSession::GameSession(const std::string& subset_, int levelnb_, int mode) : world(0), st_gl_mode(mode), levelnb(levelnb_), subset(subset_) { current_ = this; + end_sequenze = false; restart_level(); } @@ -177,169 +178,179 @@ GameSession::on_escape_press() void GameSession::process_events() { - SDL_Event event; - while (SDL_PollEvent(&event)) + if (end_sequenze) { - /* Check for menu-events, if the menu is shown */ - if (Menu::current()) - { - Menu::current()->event(event); - st_pause_ticks_start(); - } - else if (end_sequenze) - { - Player& tux = *world->get_tux(); - tux.input.left = UP; - tux.input.right = DOWN; - tux.input.up = UP; - tux.input.down = UP; - } + Player& tux = *world->get_tux(); + + tux.input.left = UP; + tux.input.right = DOWN; + tux.input.down = UP; + + if (int(last_x_pos) == int(tux.base.x)) + tux.input.up = DOWN; else - { - Player& tux = *world->get_tux(); - - st_pause_ticks_stop(); + tux.input.up = UP; - switch(event.type) + last_x_pos = tux.base.x; + } + else + { + SDL_Event event; + while (SDL_PollEvent(&event)) + { + /* Check for menu-events, if the menu is shown */ + if (Menu::current()) { - case SDL_QUIT: /* Quit event - quit: */ - st_abort("Received window close", ""); - break; + Menu::current()->event(event); + st_pause_ticks_start(); + } + else + { + Player& tux = *world->get_tux(); + + st_pause_ticks_stop(); - case SDL_KEYDOWN: /* A keypress! */ - { - SDLKey key = event.key.keysym.sym; - - if(tux.key_event(key,DOWN)) + switch(event.type) + { + case SDL_QUIT: /* Quit event - quit: */ + st_abort("Received window close", ""); break; - switch(key) + case SDL_KEYDOWN: /* A keypress! */ { - case SDLK_ESCAPE: /* Escape: Open/Close the menu: */ - on_escape_press(); - break; - default: - break; - } - } - break; - case SDL_KEYUP: /* A keyrelease! */ - { - SDLKey key = event.key.keysym.sym; + SDLKey key = event.key.keysym.sym; + + if(tux.key_event(key,DOWN)) + break; - if(tux.key_event(key, UP)) + switch(key) + { + case SDLK_ESCAPE: /* Escape: Open/Close the menu: */ + on_escape_press(); + break; + default: + break; + } + } break; - - switch(key) + case SDL_KEYUP: /* A keyrelease! */ { - case SDLK_p: - if(!Menu::current()) + SDLKey key = event.key.keysym.sym; + + if(tux.key_event(key, UP)) + break; + + switch(key) { - if(game_pause) + case SDLK_p: + if(!Menu::current()) { - game_pause = false; - st_pause_ticks_stop(); + if(game_pause) + { + game_pause = false; + st_pause_ticks_stop(); + } + else + { + game_pause = true; + st_pause_ticks_start(); + } } - else + break; + case SDLK_TAB: + if(debug_mode) { - game_pause = true; - st_pause_ticks_start(); - } - } - break; - case SDLK_TAB: - if(debug_mode) - { - tux.size = !tux.size; - if(tux.size == BIG) - { - tux.base.height = 64; + tux.size = !tux.size; + if(tux.size == BIG) + { + tux.base.height = 64; + } + else + tux.base.height = 32; } + break; + case SDLK_END: + if(debug_mode) + player_status.distros += 50; + break; + case SDLK_DELETE: + if(debug_mode) + tux.got_coffee = 1; + break; + case SDLK_INSERT: + if(debug_mode) + tux.invincible_timer.start(TUX_INVINCIBLE_TIME); + break; + case SDLK_l: + if(debug_mode) + --player_status.lives; + break; + case SDLK_s: + if(debug_mode) + player_status.score += 1000; + case SDLK_f: + if(debug_fps) + debug_fps = false; else - tux.base.height = 32; + debug_fps = true; + break; + default: + break; } - break; - case SDLK_END: - if(debug_mode) - player_status.distros += 50; - break; - case SDLK_DELETE: - if(debug_mode) - tux.got_coffee = 1; - break; - case SDLK_INSERT: - if(debug_mode) - tux.invincible_timer.start(TUX_INVINCIBLE_TIME); - break; - case SDLK_l: - if(debug_mode) - --player_status.lives; - break; - case SDLK_s: - if(debug_mode) - player_status.score += 1000; - case SDLK_f: - if(debug_fps) - debug_fps = false; - else - debug_fps = true; - break; - default: - break; } - } - break; + break; - case SDL_JOYAXISMOTION: - if (event.jaxis.axis == joystick_keymap.x_axis) - { - if (event.jaxis.value < -joystick_keymap.dead_zone) - { - tux.input.left = DOWN; - tux.input.right = UP; - } - else if (event.jaxis.value > joystick_keymap.dead_zone) + case SDL_JOYAXISMOTION: + if (event.jaxis.axis == joystick_keymap.x_axis) { - tux.input.left = UP; - tux.input.right = DOWN; + if (event.jaxis.value < -joystick_keymap.dead_zone) + { + tux.input.left = DOWN; + tux.input.right = UP; + } + else if (event.jaxis.value > joystick_keymap.dead_zone) + { + tux.input.left = UP; + tux.input.right = DOWN; + } + else + { + tux.input.left = DOWN; + tux.input.right = DOWN; + } } - else + else if (event.jaxis.axis == joystick_keymap.y_axis) { - tux.input.left = DOWN; - tux.input.right = DOWN; + if (event.jaxis.value > joystick_keymap.dead_zone) + tux.input.down = DOWN; + else if (event.jaxis.value < -joystick_keymap.dead_zone) + tux.input.down = UP; + else + tux.input.down = UP; } - } - else if (event.jaxis.axis == joystick_keymap.y_axis) - { - if (event.jaxis.value > joystick_keymap.dead_zone) - tux.input.down = DOWN; - else if (event.jaxis.value < -joystick_keymap.dead_zone) - tux.input.down = UP; - else - tux.input.down = UP; - } - break; + break; - case SDL_JOYBUTTONDOWN: - if (event.jbutton.button == joystick_keymap.a_button) - tux.input.up = DOWN; - else if (event.jbutton.button == joystick_keymap.b_button) - tux.input.fire = DOWN; - else if (event.jbutton.button == joystick_keymap.start_button) - on_escape_press(); - break; - case SDL_JOYBUTTONUP: - if (event.jbutton.button == joystick_keymap.a_button) - tux.input.up = UP; - else if (event.jbutton.button == joystick_keymap.b_button) - tux.input.fire = UP; - break; + case SDL_JOYBUTTONDOWN: + if (event.jbutton.button == joystick_keymap.a_button) + tux.input.up = DOWN; + else if (event.jbutton.button == joystick_keymap.b_button) + tux.input.fire = DOWN; + else if (event.jbutton.button == joystick_keymap.start_button) + on_escape_press(); + break; + case SDL_JOYBUTTONUP: + if (event.jbutton.button == joystick_keymap.a_button) + tux.input.up = UP; + else if (event.jbutton.button == joystick_keymap.b_button) + tux.input.fire = UP; + break; - default: - break; - } /* switch */ - } - } /* while */ + default: + break; + } /* switch */ + } + } /* while */ + } } @@ -353,9 +364,10 @@ GameSession::check_end_conditions() { exit_status = LEVEL_FINISHED; } - else if (tux->base.x >= World::current()->get_level()->endpos) + else if (tux->base.x >= World::current()->get_level()->endpos && !end_sequenze) { end_sequenze = true; + last_x_pos = -1; halt_music(); } else diff --git a/src/gameloop.h b/src/gameloop.h index 7a4621c25..43f8ef114 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -59,6 +59,7 @@ class GameSession /** If true the end_sequence will be played, user input will be ignored while doing that */ bool end_sequenze; + float last_x_pos; bool game_pause; -- 2.11.0