From adb2832bfd1a4d71e523be5a38e6897866e92ff8 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Mon, 7 Dec 2009 01:39:22 +0000 Subject: [PATCH] TODO updates SVN-Revision: 6190 --- TODO | 27 +++++++++++++++------------ 1 file changed, 15 insertions(+), 12 deletions(-) diff --git a/TODO b/TODO index f2a71f27e..4b580dd76 100644 --- a/TODO +++ b/TODO @@ -90,8 +90,6 @@ TODO * split particlesystem_interactive -* Renderer::apply_config() needs to handle fullscreen switching - * collect all manager classe into globals.hpp * more moving directories around? @@ -118,9 +116,6 @@ supertux/ * implement PNG screenshot -* GL_ARB_texture_non_power_of_two returns 1 on MatroxG450, while it - returns "Missing" in glewinfo, something wrong - * having hitbox in Sprite is fugly * write decal object @@ -135,7 +130,7 @@ supertux/ * file naming is inconsistent: some times we use '_' to separate words, sometimes we don't -* implement: http://standards.freedesktop.org/menu-spec/menu-spec-latest.html +* implement: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.6.html * workaround for Ubuntu pulseaudio/OpenAL brokeness: @@ -160,23 +155,31 @@ drivers = oss * add support for automatic scrolling backgrounds -* add direct reading of Vector2f +* add direct reading of Vector2f to Reader/lisp -* replace bell with 'reset block', that starts to glow once bumped into - -* enable mipmapping +* replace bell with 'reset block', that starts to glow once bumped + into (or something different) * refactor Camera code, break ugly long functions into pieces and such * allow fully custom magnification levels from command line (maybe GUI - do if there is a proper/easy way to let the user enter numbers) - (--magnification or -g WIDTHxHEIGHT:ASPECTX:ASPECTY@MAGNIFICATION) + to if there is a proper/easy way to let the user enter numbers) + (--magnification or -g WIDTHxHEIGHT:ASPECTX:ASPECTY@MAGNIFICATION) * use AnchorPoint in Background instead of Alignment * allow gradients to parallax scroll like Background (make it optional) * add multicolored gradients (see Windstille source code, which can deal with Gimp gradients) + +* fix alpha blending in the SDL renderer, currently all sprites (Tux, + etc.) appear transparent + +* position of statistics text on the worldmap doesn't scale properly with resolution it seems + +* gluBuild2DMipmaps leads to blurriness, maybe lack of magic offset + (0.375f, 0.375f, 0.0f) or something else + Scenegraph and Physics Engine Restructuring =========================================== -- 2.11.0