From ac94b4f37a9dce487ebea30564d40448e9cd4101 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Thu, 3 Jun 2004 17:49:54 +0000 Subject: [PATCH] Fixed a couple of evil spaces. SVN-Revision: 1406 --- src/gameloop.cpp | 10 +++++----- src/worldmap.cpp | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 5a5aab025..651d39aa8 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -712,22 +712,22 @@ GameSession::drawstatus(DrawingContext& context) context.draw_text_center(white_text, _("TIME's UP"), Vector(0, 0), LAYER_FOREGROUND1); } else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) { - sprintf(str, "%d", time_left.get_left() / 1000 ); + sprintf(str, " %d", time_left.get_left() / 1000 ); context.draw_text_center(white_text, _("TIME"), Vector(0, 0), LAYER_FOREGROUND1); context.draw_text_center(gold_text, str, Vector(4*16, 0), LAYER_FOREGROUND1); } - sprintf(str, "%d", player_status.distros); + sprintf(str, " %d", player_status.distros); context.draw_text(white_text, _("COINS"), - Vector(screen->w - white_text->get_text_width(_("COINS"))+white_text->get_text_width(str), 0), + Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(str), 0), LAYER_FOREGROUND1); context.draw_text(gold_text, str, - Vector(screen->w - gold_text->get_text_width("99"), 0),LAYER_FOREGROUND1); + Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1); context.draw_text(white_text, _("LIVES"), - Vector(screen->w - white_text->get_text_width(_("LIVES"))+white_text->get_text_width(str), 20), + Vector(screen->w - white_text->get_text_width(_("LIVES"))-white_text->get_text_width(str), 20), LAYER_FOREGROUND1); if (player_status.lives >= 5) { diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 32f674703..e96952550 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -845,7 +845,7 @@ void WorldMap::draw_status(DrawingContext& context) { char str[80]; - sprintf(str, "%d", player_status.score); + sprintf(str, " %d", player_status.score); context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1); context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1); -- 2.11.0