From a8d7ef2f58aeb592a3b7e7f6048ac2b8e175fe21 Mon Sep 17 00:00:00 2001 From: Matthias Braun Date: Thu, 20 May 2004 23:46:50 +0000 Subject: [PATCH] improve tux holding objects SVN-Revision: 1290 --- src/player.cpp | 69 +++++++++++++++++++++++++++++++--------------------------- 1 file changed, 37 insertions(+), 32 deletions(-) diff --git a/src/player.cpp b/src/player.cpp index 790d42bdb..d90666084 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -66,7 +66,8 @@ void player_input_init(player_input_type* pplayer_input) Player::Player(DisplayManager& display_manager) { - display_manager.add_drawable(this, LAYER_OBJECTS); + display_manager.add_drawable(this, LAYER_OBJECTS-1); // for tux himself + display_manager.add_drawable(this, LAYER_OBJECTS+1); // for the arm init(); } @@ -573,10 +574,44 @@ Player::grabdistros() } void -Player::draw(ViewPort& viewport, int ) +Player::draw(ViewPort& viewport, int layer) { + PlayerSprite* sprite; + + if (size == SMALL) + sprite = &smalltux; + else if (got_power == FIRE_POWER) + sprite = &firetux; + else if (got_power == ICE_POWER) + sprite = &icetux; + else + sprite = &largetux; + Vector pos = viewport.world2screen(Vector(base.x, base.y)); + if(layer == LAYER_OBJECTS + 1) { + // Draw arm overlay graphics when Tux is holding something + if (holding_something && physic.get_velocity_y() == 0) + { + if (dir == RIGHT) + sprite->grab_right->draw(pos); + else + sprite->grab_left->draw(pos); + } + + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + { + if (size == SMALL || duck) + smalltux_star->draw(pos); + else + largetux_star->draw(pos); + } + + return; + } + if (!safe_timer.started() || (global_frame_counter % 2) == 0) { if (dying == DYING_SQUISHED) @@ -585,17 +620,6 @@ Player::draw(ViewPort& viewport, int ) } else { - PlayerSprite* sprite; - - if (size == SMALL) - sprite = &smalltux; - else if (got_power == FIRE_POWER) - sprite = &firetux; - else if (got_power == ICE_POWER) - sprite = &icetux; - else - sprite = &largetux; - if (duck && size != SMALL) { if (dir == RIGHT) @@ -641,25 +665,6 @@ Player::draw(ViewPort& viewport, int ) sprite->walk_left->draw(pos); } } - - // Draw arm overlay graphics when Tux is holding something - if (holding_something && physic.get_velocity_y() == 0) - { - if (dir == RIGHT) - sprite->grab_right->draw(pos); - else - sprite->grab_left->draw(pos); - } - - // Draw blinking star overlay - if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) - { - if (size == SMALL || duck) - smalltux_star->draw(pos); - else - largetux_star->draw(pos); - } } } -- 2.11.0