From a390a884caf04434bf58e2580bb573f7df247c8c Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Wed, 18 Aug 2004 18:27:32 +0000 Subject: [PATCH] Made draw() func on Player more sane. Bugfix: blink Tux on safe time. SVN-Revision: 1811 --- src/player.cpp | 167 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 82 insertions(+), 85 deletions(-) diff --git a/src/player.cpp b/src/player.cpp index 59dd6aef1..b8be86e39 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -734,91 +734,58 @@ Player::draw(DrawingContext& context) int layer = LAYER_OBJECTS - 1; Vector pos = Vector(base.x, base.y); - if ((!safe_timer.started() || growing_timer.started()) && (global_frame_counter % 2)) + /* Set Tux sprite action */ + if (duck && size != SMALL) { - if (dying == DYING_SQUISHED) - { - smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1); - } + if (dir == RIGHT) + tux_body->set_action("duck-right"); + else + tux_body->set_action("duck-left"); + } + else if (skidding_timer.started()) + { + if (dir == RIGHT) + tux_body->set_action("skid-right"); + else + tux_body->set_action("skid-left"); + } + else if (kick_timer.started()) + { + if (dir == RIGHT) + tux_body->set_action("kick-right"); + else + tux_body->set_action("kick-left"); + } + else if (butt_jump) + { + if (dir == RIGHT) + tux_body->set_action("buttjump-right"); + else + tux_body->set_action("buttjump-left"); + } + else if (physic.get_velocity_y() != 0) + { + if (dir == RIGHT) + tux_body->set_action("jump-right"); + else + tux_body->set_action("jump-left"); + } + else + { + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing + { + if (dir == RIGHT) + tux_body->set_action("stand-right"); else - { - if(growing_timer.check()) - { - if(size == SMALL) - { - if (dir == RIGHT) - context.draw_surface(growingtux_right[GROWING_FRAMES-1 - - ((growing_timer.get_gone() * - GROWING_FRAMES) / GROWING_TIME)], pos, layer); - else - context.draw_surface(growingtux_left[GROWING_FRAMES-1 - - ((growing_timer.get_gone() * - GROWING_FRAMES) / GROWING_TIME)], pos, layer); - } - else - { - if (dir == RIGHT) - context.draw_surface(growingtux_right[(growing_timer.get_gone() * - GROWING_FRAMES) / GROWING_TIME], pos, layer); - else - context.draw_surface(growingtux_left[(growing_timer.get_gone() * - GROWING_FRAMES) / GROWING_TIME], pos, layer); - } - } - else if (duck && size != SMALL) - { - if (dir == RIGHT) - tux_body->set_action("duck-right"); - else - tux_body->set_action("duck-left"); - } - - else if (skidding_timer.started()) - { - if (dir == RIGHT) - tux_body->set_action("skid-right"); - else - tux_body->set_action("skid-left"); - } - else if (kick_timer.started()) - { - if (dir == RIGHT) - tux_body->set_action("kick-right"); - else - tux_body->set_action("kick-left"); - } - else if (butt_jump) - { - if (dir == RIGHT) - tux_body->set_action("buttjump-right"); - else - tux_body->set_action("buttjump-left"); - } - else if (physic.get_velocity_y() != 0) - { - if (dir == RIGHT) - tux_body->set_action("jump-right"); - else - tux_body->set_action("jump-left"); - } - else - { - if (fabsf(physic.get_velocity_x()) < 1.0f) // standing - { - if (dir == RIGHT) - tux_body->set_action("stand-right"); - else - tux_body->set_action("stand-left"); - } - else // moving - { - if (dir == RIGHT) - tux_body->set_action("walk-right"); - else - tux_body->set_action("walk-left"); - } - } - } + tux_body->set_action("stand-left"); + } + else // moving + { + if (dir == RIGHT) + tux_body->set_action("walk-right"); + else + tux_body->set_action("walk-left"); + } } if(idle_timer.get_left() < 0) @@ -846,12 +813,42 @@ Player::draw(DrawingContext& context) tux_body->arms->set_action("grab-left"); } - if(dying != DYING_SQUISHED && !growing_timer.check()) + /* Draw Tux */ + if (dying == DYING_SQUISHED) + { + smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1); + } + else if(growing_timer.check()) + { + if(size == SMALL) + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); + else + context.draw_surface(growingtux_left[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); + } + else + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + else + context.draw_surface(growingtux_left[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + } + } + else if (safe_timer.started() && global_frame_counter%2) + ; // don't draw Tux + else tux_body->draw(context, pos, layer); // Draw blinking star overlay if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) { if (size == SMALL || duck) smalltux_star->draw(context, pos, LAYER_OBJECTS + 2); -- 2.11.0