From a37fd4faa85eff9e6f1e5bfe3558ce3dc30bb395 Mon Sep 17 00:00:00 2001 From: Matthias Braun Date: Thu, 8 May 2008 19:00:11 +0000 Subject: [PATCH] not needed anymore SVN-Revision: 5439 --- data/camera.cfg | 46 ---------------------------------------------- 1 file changed, 46 deletions(-) delete mode 100644 data/camera.cfg diff --git a/data/camera.cfg b/data/camera.cfg deleted file mode 100644 index abba0595b..000000000 --- a/data/camera.cfg +++ /dev/null @@ -1,46 +0,0 @@ -(camera-config - ; Note that most coordinates are given as fractions of SCREEN_WIDTH - ; and SCREEN_HEIGHT, so .5 in -x and -y means in the middle of the screen - ; 0.3 in x and .66 in y means in left 1/3rd of the screen at the upper 2/3rd - ; (which is the lower 1/3rd) of the screen... - - ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like - (xmode 4) - ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like - (ymode 3) - - ; Specify the size of the midle rect of kirby camera mode - (kirby-rectsize-x 0.2) - (kirby-rectsize-y 0.34) - - ; Specify where to keep tux in fixed camera mode - (target-x 0.5) - (target-y 0.5) - - ; Speed is limited to these for the Yoshi cam - (max-speed-x 100) - (max-speed-y 100) - - ; Used in YI camera to adjust to max_speed relatively to player speed - (dynamic-max-speed-x 1.0) - - ; Make sure tux never leaves the clamp area on screen (works for all - ; cameras, can be disabled by setting it to 0) - (clamp-x 0.1666) - (clamp-y 0.3) - - ; Keep tux here when he runs in YI mode - (edge-x 0.4) - ; If YI camera is in no-scrollmode it will go to scrollmode again if tux - ; reaches this part of the screen, make sure this value is bigger than edge-x - ; to avoid sudden camera stops - ; Set to <= 0 to deactivate nonscroll mode - - ;(sensitive-x 0.35) - (sensitive-x -1) - - (dynamic-speed-sm 0.8) - - (dirchange-time 0.2) -) - -- 2.11.0