From a0018a2ade5717b7a19a966e54b38578df90e5a1 Mon Sep 17 00:00:00 2001 From: Christoph Sommer Date: Sun, 25 Jun 2006 14:13:06 +0000 Subject: [PATCH] Inverted Wind particle's y-coordinate SVN-Revision: 3744 --- src/object/wind.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/object/wind.cpp b/src/object/wind.cpp index a1265c534..60669aa6d 100644 --- a/src/object/wind.cpp +++ b/src/object/wind.cpp @@ -54,7 +54,7 @@ Wind::update(float elapsed_time) if (systemRandom.rand(0, 100) < 20) { // emit a particle Vector ppos = Vector(systemRandom.randf(bbox.p1.x+8, bbox.p2.x-8), systemRandom.randf(bbox.p1.y+8, bbox.p2.y-8)); - Vector pspeed = Vector(speed.x, -speed.y); + Vector pspeed = Vector(speed.x, speed.y); Sector::current()->add_object(new Particles(ppos, 44, 46, pspeed, Vector(0,0), 1, Color(.4, .4, .4), 3, .1, LAYER_BACKGROUNDTILES+1)); } } -- 2.11.0