From 995d8328815cad1e6572b832832bb61a8aeaeb8e Mon Sep 17 00:00:00 2001 From: Matthias Braun Date: Mon, 22 Nov 2004 23:47:51 +0000 Subject: [PATCH] properly implement invisible blocks SVN-Revision: 2139 --- TODO | 4 +- data/images/supertux.strf | 28 ++--- data/images/tilesets/supertux.stgt | 5 +- data/levels/test/invisible_blocks.stl | 196 ++++++++++++++++++++++++++++++++++ lib/special/sprite.cpp | 3 + lib/video/surface.cpp | 4 +- src/badguy/badguy.cpp | 2 + src/object/block.cpp | 21 ++-- src/object/block.h | 6 +- src/object/invisible_block.cpp | 34 ++++++ src/object/invisible_block.h | 21 ++++ src/sector.cpp | 57 +++++----- src/sector.h | 2 + stamp-h1 | 1 - 14 files changed, 315 insertions(+), 69 deletions(-) create mode 100644 data/levels/test/invisible_blocks.stl create mode 100644 src/object/invisible_block.cpp create mode 100644 src/object/invisible_block.h delete mode 100644 stamp-h1 diff --git a/TODO b/TODO index 522831766..96de6bdca 100644 --- a/TODO +++ b/TODO @@ -85,7 +85,7 @@ L: low priority * fix flapping ** having a star doesn't kill enemies - ok * tux always jumps to full height at the moment - ok - * invisble blocks are visible and make the game crash when bumped + * invisble blocks are visible and make the game crash when bumped - ok * reimplement spikes as objects * what to do when stuck under tiles (after using duck-sliding) * do we want multi hit scores again? @@ -158,8 +158,6 @@ L: low priority [M] Add bonus score for extra time left when finishing a level [M] when bumping a special with 2 blocks at once, it won't change direction [M] tux get killed if he kicks a iceblock while at the same time bouncing on -[M] You shouldn't be able to stand on invisible blocks, before you bumped them - the roof [L] Allow any object to be inside of a [?] box, ie. trampoline or badguy - Not sure if this would be gameplay wise. diff --git a/data/images/supertux.strf b/data/images/supertux.strf index a14eec12a..ec2b028dd 100644 --- a/data/images/supertux.strf +++ b/data/images/supertux.strf @@ -1234,29 +1234,13 @@ (name "default") (images "tilesets/brick1.png")) ) + + (sprite (name "invisibleblock") + (action + (name "empty") + (images "tilesets/bonus2-d.png")) + ) -; (sprite (name "openingdoor") -; (action -; (x-offset 0) -; (y-offset 64) -; (images "shared/door-1.png" -; "shared/door-2.png" -; "shared/door-3.png" -; "shared/door-4.png" -; "shared/door-5.png" -; "shared/door-6.png" -; "shared/door-7.png" -; "shared/door-8.png" -; "shared/door-8.png" -; "shared/door-7.png" -; "shared/door-6.png" -; "shared/door-5.png" -; "shared/door-4.png" -; "shared/door-3.png" -; "shared/door-2.png" -; "shared/door-1.png") -; )) - ; Stomp (sprite (name "stomp") (action diff --git a/data/images/tilesets/supertux.stgt b/data/images/tilesets/supertux.stgt index 6cebfa3d1..2ef45f889 100644 --- a/data/images/tilesets/supertux.stgt +++ b/data/images/tilesets/supertux.stgt @@ -2379,7 +2379,7 @@ (region "foresttiles-5.png" 0 32 32 32) ) (solid #t) - (slope-type 0) + (slope-type 2) ) (tile (id 1048) @@ -2387,8 +2387,7 @@ (region "foresttiles-5.png" 32 32 32 32) ) (solid #t) - (slope-type 2) - (data 2) + (slope-type 0) ) (tile (id 1049) diff --git a/data/levels/test/invisible_blocks.stl b/data/levels/test/invisible_blocks.stl new file mode 100644 index 000000000..7c4ee2bb3 --- /dev/null +++ b/data/levels/test/invisible_blocks.stl @@ -0,0 +1,196 @@ +;; Generated by Flexlay Editor +(supertux-level + (version 2) + (name "No Name") + (author "No Author") + (time 999) + (sector + (name "main") + (width 100) + (height 50) + (gravity 10.000000) + (background (image "arctis.jpg") + (speed 0.5)) + (tilemap + (layer "background") + (solid #f) + (speed 1.000000) + (width 100) + (height 50) + (tiles + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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@@ -175,6 +177,7 @@ void Sprite::draw_part(DrawingContext& context, const Vector& source, const Vector& size, const Vector& pos, int layer, Uint32 drawing_effect) { + assert(action != 0); update(); if((int)frame >= get_frames() || (int)frame < 0) diff --git a/lib/video/surface.cpp b/lib/video/surface.cpp index 93e35091b..d9ab08253 100644 --- a/lib/video/surface.cpp +++ b/lib/video/surface.cpp @@ -66,8 +66,8 @@ SurfaceData::SurfaceData(const std::string& file_, int x_, int y_, int w_, int h SurfaceData::SurfaceData(Color top_gradient_, Color bottom_gradient_, int w_, int h_) : type(GRADIENT), surface(0), use_alpha(false), w(w_), h(h_) { -top_gradient = top_gradient_; -bottom_gradient = bottom_gradient_; + top_gradient = top_gradient_; + bottom_gradient = bottom_gradient_; } diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index 6068bde81..cef33046d 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -164,6 +164,8 @@ BadGuy::kill_squished(Player& player) void BadGuy::kill_fall() { + SoundManager::get()->play_sound(IDToSound(SND_FALL), this, + Sector::current()->player->get_pos()); physic.set_velocity_y(0); physic.enable_gravity(true); set_state(STATE_FALLING); diff --git a/src/object/block.cpp b/src/object/block.cpp index 0a8b03776..ba794744b 100644 --- a/src/object/block.cpp +++ b/src/object/block.cpp @@ -47,7 +47,8 @@ Block::collision(GameObject& other, const CollisionHit& hitdata) // collided from below? if(hitdata.normal.x == 0 && hitdata.normal.y < 0 && player->get_movement().y < 0) { - hit(player); + printf("hit.\n"); + hit(*player); } return ABORT_MOVE; @@ -95,7 +96,7 @@ BonusBlock::BonusBlock(const Vector& pos, int newdata) } void -BonusBlock::hit(Player* player) +BonusBlock::hit(Player& player) { if(sprite->get_action_name() == "empty") { SoundManager::get()->play_sound(IDToSound(SND_BRICK)); @@ -106,11 +107,11 @@ BonusBlock::hit(Player* player) switch(data) { case 1: // coin Sector::current()->add_object(new BouncyCoin(get_pos())); - player->get_status().incCoins(); + player.get_status().incCoins(); break; case 2: // grow/fireflower - if(player->size == SMALL) { + if(player.size == SMALL) { SpecialRiser* riser = new SpecialRiser( new GrowUp(get_pos() + Vector(0, -32))); sector->add_object(riser); @@ -123,7 +124,7 @@ BonusBlock::hit(Player* player) break; case 5: // grow/iceflower - if(player->size == SMALL) { + if(player.size == SMALL) { SpecialRiser* riser = new SpecialRiser( new GrowUp(get_pos() + Vector(0, -32))); sector->add_object(riser); @@ -154,8 +155,8 @@ BonusBlock::hit(Player* player) //--------------------------------------------------------------------------- Brick::Brick(const Vector& pos, int data) - : Block(pos, sprite_manager->create("brick")), - breakable(false), coin_counter(0) + : Block(pos, sprite_manager->create("brick")), breakable(false), + coin_counter(0) { if(data == 1) coin_counter = 5; @@ -164,7 +165,7 @@ Brick::Brick(const Vector& pos, int data) } void -Brick::hit(Player* player) +Brick::hit(Player& player) { if(sprite->get_action_name() == "empty") return; @@ -174,12 +175,12 @@ Brick::hit(Player* player) if(coin_counter > 0) { sector->add_object(new BouncyCoin(get_pos())); coin_counter--; - player->get_status().incCoins(); + player.get_status().incCoins(); if(coin_counter == 0) sprite->set_action("empty"); start_bounce(); } else if(breakable) { - if(player->size == SMALL) { + if(player.size == SMALL) { start_bounce(); return; } diff --git a/src/object/block.h b/src/object/block.h index bd750a026..3f97f7f9e 100644 --- a/src/object/block.h +++ b/src/object/block.h @@ -21,7 +21,7 @@ public: virtual void draw(DrawingContext& context); protected: - virtual void hit(Player* player) = 0; + virtual void hit(Player& player) = 0; void start_bounce(); Sprite* sprite; @@ -37,7 +37,7 @@ public: BonusBlock(const Vector& pos, int data); protected: - virtual void hit(Player* player); + virtual void hit(Player& player); private: int data; @@ -49,7 +49,7 @@ public: Brick(const Vector& pos, int data); protected: - virtual void hit(Player* player); + virtual void hit(Player& player); private: bool breakable; diff --git a/src/object/invisible_block.cpp b/src/object/invisible_block.cpp new file mode 100644 index 000000000..49560ed85 --- /dev/null +++ b/src/object/invisible_block.cpp @@ -0,0 +1,34 @@ +#include + +#include "invisible_block.h" +#include "resources.h" +#include "special/sprite.h" +#include "special/sprite_manager.h" +#include "video/drawing_context.h" + +InvisibleBlock::InvisibleBlock(const Vector& pos) + : Block(pos, sprite_manager->create("invisibleblock")), visible(false) +{ + flags &= ~FLAG_SOLID; +} + +void +InvisibleBlock::draw(DrawingContext& context) +{ + if(visible) + sprite->draw(context, get_pos(), LAYER_OBJECTS); +} + +void +InvisibleBlock::hit(Player& player) +{ + if(visible) + return; + + sprite->set_action("empty"); + SoundManager::get()->play_sound(IDToSound(SND_BRICK)); + start_bounce(); + flags |= FLAG_SOLID; + visible = true; +} + diff --git a/src/object/invisible_block.h b/src/object/invisible_block.h new file mode 100644 index 000000000..ff6a68cbb --- /dev/null +++ b/src/object/invisible_block.h @@ -0,0 +1,21 @@ +#ifndef __INVISIBLE_BLOCK_H__ +#define __INVISIBLE_BLOCK_H__ + +#include "block.h" + +class InvisibleBlock : public Block +{ +public: + InvisibleBlock(const Vector& pos); + + virtual void draw(DrawingContext& context); + +protected: + virtual void hit(Player& player); + +private: + bool visible; +}; + +#endif + diff --git a/src/sector.cpp b/src/sector.cpp index 0e03e7606..e4ec1dd79 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -44,6 +44,7 @@ #include "math/aatriangle.h" #include "object/coin.h" #include "object/block.h" +#include "object/invisible_block.h" #include "object/platform.h" #include "trigger/door.h" #include "object/bullet.h" @@ -121,6 +122,7 @@ Sector::parseObject(const std::string& name, LispReader& reader) return 0; } solids = tilemap; + fix_old_tiles(); } return tilemap; } else if(name == "particles-snow") { @@ -275,31 +277,7 @@ Sector::parse_old_format(LispReader& reader) solids = tilemap; add_object(tilemap); - // hack for now... - for(size_t x=0; x < solids->get_width(); ++x) { - for(size_t y=0; y < solids->get_height(); ++y) { - const Tile* tile = solids->get_tile(x, y); - - if(tile->attributes & Tile::COIN) { - Coin* coin = new Coin(Vector(x*32, y*32)); - add_object(coin); - solids->change(x, y, 0); - } else if(tile->attributes & Tile::FULLBOX) { - BonusBlock* block = new BonusBlock(Vector(x*32, y*32), tile->data); - add_object(block); - solids->change(x, y, 0); - } else if(tile->attributes & Tile::BRICK) { - Brick* brick = new Brick(Vector(x*32, y*32), tile->data); - add_object(brick); - solids->change(x, y, 0); - } else if(tile->attributes & Tile::GOAL) { - SequenceTrigger* trigger = new SequenceTrigger(Vector(x*32, y*32), - "endsequence"); - add_object(trigger); - solids->change(x, y, 0); - } - } - } + fix_old_tiles(); } if(reader.read_int_vector("background-tm", tiles)) { @@ -364,6 +342,35 @@ Sector::parse_old_format(LispReader& reader) } void +Sector::fix_old_tiles() +{ + // hack for now... + for(size_t x=0; x < solids->get_width(); ++x) { + for(size_t y=0; y < solids->get_height(); ++y) { + const Tile* tile = solids->get_tile(x, y); + Vector pos(x*32, y*32); + + if(tile->id == 112) { + add_object(new InvisibleBlock(pos)); + solids->change(x, y, 0); + } else if(tile->attributes & Tile::COIN) { + add_object(new Coin(pos)); + solids->change(x, y, 0); + } else if(tile->attributes & Tile::FULLBOX) { + add_object(new BonusBlock(pos, tile->data)); + solids->change(x, y, 0); + } else if(tile->attributes & Tile::BRICK) { + add_object(new Brick(pos, tile->data)); + solids->change(x, y, 0); + } else if(tile->attributes & Tile::GOAL) { + add_object(new SequenceTrigger(pos, "endsequence")); + solids->change(x, y, 0); + } + } + } +} + +void Sector::write(LispWriter& writer) { writer.write_string("name", name); diff --git a/src/sector.h b/src/sector.h index 05bdf41e8..e08abbba8 100644 --- a/src/sector.h +++ b/src/sector.h @@ -153,6 +153,8 @@ public: // TODO make this private again GameObjects gameobjects; private: + void fix_old_tiles(); + /// container for newly created objects, they'll be added in Sector::action GameObjects gameobjects_new; diff --git a/stamp-h1 b/stamp-h1 deleted file mode 100644 index 4547fe1b5..000000000 --- a/stamp-h1 +++ /dev/null @@ -1 +0,0 @@ -timestamp for config.h -- 2.11.0