From 89685cda3558736eb594409b1556f2efc2b02e32 Mon Sep 17 00:00:00 2001 From: Max Teufel Date: Sat, 25 Jan 2014 20:13:12 +0100 Subject: [PATCH] README and INSTALL in Markdown Closes #1 --- INSTALL | 137 ---------------------------------------------------- INSTALL.md | 52 ++++++++++++++++++++ README => README.md | 80 ++++++++++++------------------ 3 files changed, 84 insertions(+), 185 deletions(-) delete mode 100644 INSTALL create mode 100644 INSTALL.md rename README => README.md (60%) diff --git a/INSTALL b/INSTALL deleted file mode 100644 index 9dac70635..000000000 --- a/INSTALL +++ /dev/null @@ -1,137 +0,0 @@ -- Install instructions for SuperTux - -http://supertux.lethargik.org/ - -Last update: December 20, 2007 by Christoph Sommer - -BINARIES --------- - - We try to provide precompiled binaries of SuperTux for a number of platforms. - You should check - - http://supertux.lethargik.org/wiki/Download - - for the packages and instructions on how to install them. If there are no - prebuilt binaries for your platform, then you might still be able to compile - the source code yourself. In this case read the next sections. - -REQUIREMENTS ------------- - - To build SuperTux from source, you need to have a number of tools and - libraries installed. Note that most of these things should already be - available prepackaged and optimized for your distribution, it is recommended - that you check your distribution first before downloading from the websites. - You can also check - - http://supertux.lethargik.org/wiki/Building_SuperTux - - for up-to-date build instructions for a variety of different platforms and - distributions. - -* Linux development tools (your distribution should come with these): - - gcc compiler suite version 3.2 or newer (you need the c++ compiler g++) - http://gcc.gnu.org - - gnu binutils - http://www.gnu.org/software/binutils - - a shell and POSIX commandline tools - -* CMake 2.6 or later - Download: http://www.cmake.org/HTML/Download.html - Homepage: http://www.cmake.org/ - -* OpenGL headers and libraries - OpenGL libraries and headers are specific to your graphics card. Make sure - that you have hardware accelerated OpenGL drivers installed. Software - renderers like Mesa will make SuperTux unplayable slow. - -* SDL 1.2.5 or later (1.2.8 is recommended on Mac OS X) - http://www.libsdl.org - -* SDL_image (any version that includes PNG and JPEG support) - http://www.libsdl.org/projects/SDL_image - -* PhysicsFS (1.0.x or 2.0.x) - http://www.icculus.org/physfs - -* OpenAL - There are no official Linux releases of OpenAL yet, you should grab the - latest CVS snapshot (any snapshot from 2005 should work, earlier snapshots - tend to have bugs). OpenAL 1.0 or later implementations on other systems - like Mac OS X or windows should work. - - http://www.openal.org -* GLEW - http://glew.sourceforge.net/ - -* Boost's smart_ptr and format headers - http://www.boost.org/ - - Note: We tried to write our code clean, portable and platform neutral, so it - should be possible to compile it on a wide range of platforms and also with - other compilers than gcc. However we have no resources to test other setups - and it is likely that you hit small problems. Reports and binary compiled - packages are of course always welcome. Send them to - supertux-devel@lists.lethargik.org - -INSTALLING UNDER LINUX/UNIX USING CMAKE ---------------------------------------- - - SuperTux uses CMake to generate a set of Makefiles for the build process. To - generate these Makefiles and build SuperTux, perform the following steps: - - 1. `cd' to the directory where you unpacked the SuperTux source - archive, i.e. to the directory containing `src' and `data'. - - 2. Create and change to a new, empty build directory by running - `mkdir build', `cd build'. - - 3. Run `cmake ..' to create the Makefiles needed to build SuperTux with - standard options. If you are missing any libraries needed to build - SuperTux, install those first, then try running CMake again. See below - for instructions on how to change to standard options. - - 4. Type `make' to start the build process. - - 5. Type `make install' to install the programs and any data files and - documentation. (You should be a root user on Linux systems. - You can become a root user with the `su' command or by using - `sudo make install') - - Note that there is no uninstall target, so you might wish to create a - package or other system-specific installation instead. - - 6. The game should work now and you can remove the source directory. - - You can customize the build process by setting additional options for CMake. - The easiest way to do this is to use run `ccmake ..' instead of `cmake ..' - to bring up the curses-based user interface of CMake. Select an option using the - arrow keys, change the selected option by pressing the Enter key, then - hit the `c' (repeatedly, if necessary) to apply your changes and bring - up new options resulting from your newly set ones. When you are done, press - the `g' key to generate a new set of Makefiles and exit. - - Alternatively, you can pass options to `cmake ..' via the command line. - Some common command line switches are: - - -DCMAKE_VERBOSE_MAKEFILE=ON - Generates Makefiles that print all commands prior to executing them. - -Dxxx_LIBRARY=/path/to/library.so -Dxxx_INCLUDE_DIR=/path/to/headerfiles - Manually specify the installation directory of a library. - -DCMAKE_BUILD_TYPE=DEBUG - Enables debug mode and compiles extra debug symbols into the SuperTux - executable. This is useful when sending in bug reports to the - developers. - -DCMAKE_BUILD_TYPE=RELEASE - Enables release mode and compiles some sanity checks out of the build. - -Note for SVN users: - SuperTux does not need to be installed on the system, you can run it from - its own directory. - -SUPPORT -------- - - You can contact us at supertux-devel@lists.lethargik.org and in the #supertux - channel on the irc.freenode.net IRC server. - diff --git a/INSTALL.md b/INSTALL.md new file mode 100644 index 000000000..816925469 --- /dev/null +++ b/INSTALL.md @@ -0,0 +1,52 @@ +#Install instructions for SuperTux - +Last update: December 20, 2007 by Christoph Sommer + +##Binaries +We try to provide precompiled binaries of SuperTux for a number of platforms. You should check for the packages and instructions on how to install them. If there are no prebuilt binaries for your platform, then you might still be able to compile the source code yourself. In this case read the next sections. + +##Requirements +To build SuperTux from source, you need to have a number of tools and libraries installed. Note that most of these things should already be available prepackaged and optimized for your distribution, it is recommended that you check your distribution first before downloading from the websites. You can also check for up-to-date build instructions for a variety of different platforms and distributions. + +* Linux development tools (your distribution should come with these): + - gcc compiler suite version 3.2 or newer (you need the c++ compiler g++) + - gnu binutils + - a shell and POSIX commandline tools +* CMake 2.6 or later: [Download](http://www.cmake.org/HTML/Download.html); [Homepage](http://www.cmake.org/) + * OpenGL headers and libraries: OpenGL libraries and headers are specific to your graphics card. Make sure that you have hardware accelerated OpenGL drivers installed. Software renderers like Mesa will make SuperTux unplayable slow. +* SDL 1.2.5 or later (1.2.8 is recommended on Mac OS X) +* SDL_image (any version that includes PNG and JPEG support) +* PhysicsFS (1.0.x or 2.0.x) +* OpenAL: There are no official Linux releases of OpenAL yet, you should grab the latest CVS snapshot (any snapshot from 2005 should work, earlier snapshots tend to have bugs). OpenAL 1.0 or later implementations on other systems like Mac OS X or windows should work. +* GLEW +* Boost's smart_ptr and format headers + +Note: We tried to write our code clean, portable and platform neutral, so it should be possible to compile it on a wide range of platforms and also with other compilers than gcc. However we have no resources to test other setups and it is likely that you hit small problems. Reports and binary compiled packages are of course always welcome. Send them to supertux-devel@lists.lethargik.org + +##Installing under Linux/UNIX using CMake +SuperTux uses CMake to generate a set of Makefiles for the build process. To generate these Makefiles and build SuperTux, perform the following steps: + +1. `cd' to the directory where you unpacked the SuperTux source archive, i.e. to the directory containing `src' and `data'. +2. Create and change to a new, empty build directory by running `mkdir build', `cd build'. +3. Run `cmake ..' to create the Makefiles needed to build SuperTux with standard options. If you are missing any libraries needed to build SuperTux, install those first, then try running CMake again. See below for instructions on how to change to standard options. +4. Type `make' to start the build process. +5. Type `make install' to install the programs and any data files and documentation. (You should be a root user on Linux systems. You can become a root user with the `su' command or by using `sudo make install') Note that there is no uninstall target, so you might wish to create a package or other system-specific installation instead. +6. The game should work now and you can remove the source directory. + +You can customize the build process by setting additional options for CMake. The easiest way to do this is to use run `ccmake ..' instead of `cmake ..' to bring up the curses-based user interface of CMake. Select an option using the arrow keys, change the selected option by pressing the Enter key, then hit the `c' (repeatedly, if necessary) to apply your changes and bring up new options resulting from your newly set ones. When you are done, press the `g' key to generate a new set of Makefiles and exit. + +Alternatively, you can pass options to `cmake ..' via the command line. +Some common command line switches are: + +Switch | Fuction +-------|-------- +-DCMAKE_VERBOSE_MAKEFILE=ON | Generates Makefiles that print all commands prior to executing them. +-Dxxx_LIBRARY=/path/to/library.so -Dxxx_INCLUDE_DIR=/path/to/headerfiles | Manually specify the installation directory of a library. +-DCMAKE_BUILD_TYPE=DEBUG | Enables debug mode and compiles extra debug symbols into the SuperTux executable. This is useful when sending in bug reports to the developers. +-DCMAKE_BUILD_TYPE=RELEASE | Enables release mode and compiles some sanity checks out of the build. + +Note for GIT users: + SuperTux does not need to be installed on the system, you can run it from + its own directory. + +##Support +You can contact us at [supertux-devel@lists.lethargik.org](mailto:supertux-devel@lists.lethargik.org) and in the [#supertux](irc://chat.freenode.net/supertux) channel on the chat.freenode.net IRC server. diff --git a/README b/README.md similarity index 60% rename from README rename to README.md index 545efc5ed..88418404a 100644 --- a/README +++ b/README.md @@ -1,11 +1,7 @@ -SuperTux -======== - - +#SuperTux - Last update: February 26, 2010 -DESCRIPTION ------------ +##Description SuperTux is a jump'n'run game with strong inspiration from the Super Mario Bros. games for the various Nintendo platforms. @@ -14,46 +10,39 @@ DESCRIPTION power-ups and other stuff on the way. -STORY ------ - -- Penny gets captured! - +##Story - Tux and Penny were out having a nice picnic on the ice fields of Antarctica. - Suddenly, a creature jumped from behind an ice bush, there was a flash, and - Tux fell asleep! +####Penny gets captured! - When Tux wakes up, he finds that Penny is missing. Where she lay before now - lies a letter. "Tux, my arch enemy!" says the letter. "I have captured your - beautiful Penny and have taken her to my fortress. The path to my fortress - is littered with my minions. Give up on the thought of trying to reclaim - her, you haven't a chance! -Nolok" +Tux and Penny were out having a nice picnic on the ice fields of Antarctica. +Suddenly, a creature jumped from behind an ice bush, there was a flash, and +Tux fell asleep! +When Tux wakes up, he finds that Penny is missing. Where she lay before now +lies a letter. "Tux, my arch enemy!" says the letter. "I have captured your +beautiful Penny and have taken her to my fortress. The path to my fortress +is littered with my minions. Give up on the thought of trying to reclaim +her, you haven't a chance! -Nolok" +Tux looks and sees Nolok's fortress in the distance. Determined to save his +beloved Penny, he begins his journey. - Tux looks and sees Nolok's fortress in the distance. Determined to save his - beloved Penny, he begins his journey. +##Documentation +Important documentation for SuperTux is contained in multiple files. +Please see them: -DOCUMENTATION -------------- - Important documentation for SuperTux is contained in multiple files. - Please see them: +File Name | Content +------------- | ------------- +`INSTALL.md` | Requirements, compiling and installing. +`README.md` | This file +`WHATSNEW.txt` | Changes since the previous versions of SuperTux. +`COPYING` | The GNU General Public License, under whose terms SuperTux is licensed. (Most of the data subdirectory is also licensed under CC-by-SA) +`docs/levelguidelines.txt` | Very useful information for those that want to design levels for SuperTux. +`data/credits.txt` | Credits for people that contributed to the creationof SuperTux. (You can view these in the game menuas well.) +`data/README` | Licensing information about the data. - INSTALL - Requirements, compiling and installing. - README - (This file.) Game story, usage, rules and controls. - WHATSNEW.txt - Changes since the previous versions of SuperTux. - COPYING - The GNU General Public License, under whose terms - SuperTux is licensed. (Most of the data - subdirectory is also licensed under CC-by-SA) - docs/levelguidelines.txt - Very useful information for those that want to design - levels for SuperTux. - data/credits.txt - Credits for people that contributed to the creation - of SuperTux. (You can view these in the game menu - as well.) - data/README - Licensing information about the data. -RUNNING THE GAME ----------------- +##Running the game SuperTux makes use of proc to see where it is. In other words, it does not have any need to be installed and can be run from anywhere. This makes it possible to click in the executable in your filemanager (i.e. Konqueror or @@ -71,10 +60,8 @@ RUNNING THE GAME drivers, but ATI or another vendor should do.) -PLAYING THE GAME ----------------- - Controls - -------- +##Playing the game +###Controls Both keyboards and joysticks/gamepads are supported. You can change the controls via the Options menu. Basically, the only keys you will need to use in-game are to do the following actions: jump, duck, right, left, power @@ -91,8 +78,7 @@ PLAYING THE GAME the current level. -DEVELOPMENT STATUS ------------------- +##Development status This version of SuperTux is still under development, even though the 0.3 line of versions is somewhat aged. This means that badguys, features, levels, graphics or anything else may be removed in the future. @@ -104,17 +90,15 @@ DEVELOPMENT STATUS too attached to it ;) -THE END -------- +##The End Thanks for trying out SuperTux. If you like SuperTux, please rate and review it at the Linux Game Tome: - http://www.happypenguin.org/ + Search for "SuperTux"! Thanks! The SuperTux development team - -- 2.11.0