From 7ddb11ba21077cc2d7dfc2e95cbf1b3736ddbb68 Mon Sep 17 00:00:00 2001 From: Wolfgang Becker Date: Sat, 12 Aug 2006 01:31:00 +0000 Subject: [PATCH] Magic Blocks stay solid for at least 1sec. SVN-Revision: 4168 --- data/levels/test/magicblocks.stl | 95 +++++++++++++++++++++++++++++----------- src/object/magicblock.cpp | 13 ++++-- src/object/magicblock.hpp | 1 + 3 files changed, 79 insertions(+), 30 deletions(-) diff --git a/data/levels/test/magicblocks.stl b/data/levels/test/magicblocks.stl index cd3eeb27a..5df4ef8a3 100644 --- a/data/levels/test/magicblocks.stl +++ b/data/levels/test/magicblocks.stl @@ -5,6 +5,36 @@ (sector (name "main") (ambient-light 0.1451591 0.1451591 0.1451591) + (background + (speed 0.5) + (image-top "images/background/arctis_top.jpg") + (image "images/background/arctis.jpg") + (image-bottom "images/background/arctis_bottom.jpg") + ) + (tilemap + (z-pos -100) + (solid #f) + (speed 1) + (width 50) + (height 20) + (tiles 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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b/src/object/magicblock.cpp @@ -1,4 +1,4 @@ -// $Id:$ +// $Id$ // // SuperTux - MagicBlock // @@ -34,11 +34,12 @@ namespace { const float MIN_INTENSITY = 0.8; const float ALPHA_SOLID = 0.7; const float ALPHA_NONSOLID = 0.3; + const float MIN_SOLIDTIME = 1.0; } MagicBlock::MagicBlock(const lisp::Lisp& lisp) : MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"), - is_solid(false), light(1.0f,1.0f,1.0f) + is_solid(false), solid_time(0), light(1.0f,1.0f,1.0f) { set_group(COLGROUP_STATIC); //get color from lisp @@ -59,17 +60,21 @@ MagicBlock::MagicBlock(const lisp::Lisp& lisp) } void -MagicBlock::update(float /*elapsed_time*/) +MagicBlock::update(float elapsed_time) { if(light.red >= trigger_red && light.green >= trigger_green && light.blue >= trigger_blue) { is_solid = true; + solid_time = 0; } else { - is_solid = false; + if( solid_time >= MIN_SOLIDTIME ){ + is_solid = false; + } } //Update Sprite. if(is_solid) { + solid_time+=elapsed_time; color.alpha = ALPHA_SOLID; sprite->set_action("solid"); } else { diff --git a/src/object/magicblock.hpp b/src/object/magicblock.hpp index a0592b919..a5395d6cf 100644 --- a/src/object/magicblock.hpp +++ b/src/object/magicblock.hpp @@ -43,6 +43,7 @@ private: float trigger_red; float trigger_green; float trigger_blue; + float solid_time; Color color; Color light; Vector center; -- 2.11.0