From 76318b6c7c602c1df96c36d0c19a6e93342cbe19 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Fri, 8 Oct 2004 21:59:25 +0000 Subject: [PATCH] Fading level's name text. SVN-Revision: 1998 --- src/leveleditor.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index 8d275122f..d4a6e0632 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -545,6 +545,8 @@ if(sector) } } +#define FADING_TIME 600 + void LevelEditor::draw(DrawingContext& context) { context.draw_text(white_text, _("Level Editor"), Vector(10, 5), LEFT_ALLIGN, LAYER_GUI); @@ -555,6 +557,12 @@ context.draw_filled_rect(Vector(0,0), Vector(screen->w,screen->h), Color(60,60,6 if(level_name_timer.check()) { + if(level_name_timer.get_left() < FADING_TIME) + { + context.push_transform(); + context.set_alpha(level_name_timer.get_left() * 255 / FADING_TIME); + } + context.draw_text(gold_text, level.name, Vector(screen->w/2, 30), CENTER_ALLIGN, LAYER_GUI); if(level_nb != -1) { @@ -562,6 +570,9 @@ if(level_name_timer.check()) sprintf(str, "%i/%i", level_nb+1, level_subset.get_num_levels()); context.draw_text(gold_text, str, Vector(screen->w/2, 50), CENTER_ALLIGN, LAYER_GUI); } + + if(level_name_timer.get_left() < FADING_TIME) + context.pop_transform(); } if(sector) context.draw_text(white_small_text, _("F1 for help"), Vector(5, 510), LEFT_ALLIGN, LAYER_GUI-10); -- 2.11.0