From 75eb064a6a6ef4d4b38066a50e94a658a6417eb5 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Thu, 16 Sep 2004 18:16:16 +0000 Subject: [PATCH] Improved layout of statistics displaying. SVN-Revision: 1928 --- src/statistics.cpp | 57 ++++++++++++++++++++++++++++++++++++++---------------- 1 file changed, 40 insertions(+), 17 deletions(-) diff --git a/src/statistics.cpp b/src/statistics.cpp index 79c30836e..52daaa195 100644 --- a/src/statistics.cpp +++ b/src/statistics.cpp @@ -85,6 +85,9 @@ Statistics::write(LispWriter& writer) #define TOTAL_DISPLAY_TIME 3400 #define FADING_TIME 600 +#define WMAP_INFO_LEFT_X 555 +#define WMAP_INFO_RIGHT_X 705 + void Statistics::draw_worldmap_info(DrawingContext& context) { @@ -109,21 +112,39 @@ Statistics::draw_worldmap_info(DrawingContext& context) char str[128]; - context.draw_text(white_small_text, _("Level Statistics"), Vector(550, 490), LEFT_ALLIGN, LAYER_GUI); + context.draw_text(white_small_text, _("Level Statistics"), + Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 490), + CENTER_ALLIGN, LAYER_GUI); + + sprintf(str, _("Max score:")); + context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 506), LEFT_ALLIGN, LAYER_GUI); + + sprintf(str, "%d", stats[SCORE_STAT]); + context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 506), RIGHT_ALLIGN, LAYER_GUI); + + // draw other small info + + if(display_stat == BADGUYS_SQUISHED_STAT) + sprintf(str, _("Max fragging:")); + else if(display_stat == SHOTS_STAT) + sprintf(str, _("Min shots:")); + else if(display_stat == TIME_NEEDED_STAT) + sprintf(str, _("Min time needed:")); + else// if(display_stat == JUMPS_STAT) + sprintf(str, _("Min jumps:")); - sprintf(str, _("Max score: %d"), stats[SCORE_STAT]); - context.draw_text(white_small_text, str, Vector(560, 506), LEFT_ALLIGN, LAYER_GUI); + context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 522), LEFT_ALLIGN, LAYER_GUI, NONE_EFFECT, alpha); if(display_stat == BADGUYS_SQUISHED_STAT) - sprintf(str, _("Max fragging: %d"), stats[BADGUYS_SQUISHED_STAT]); + sprintf(str, "%d", stats[BADGUYS_SQUISHED_STAT]); else if(display_stat == SHOTS_STAT) - sprintf(str, _("Min shots: %d"), stats[SHOTS_STAT]); + sprintf(str, "%d", stats[SHOTS_STAT]); else if(display_stat == TIME_NEEDED_STAT) - sprintf(str, _("Min time needed: %d"), stats[TIME_NEEDED_STAT]); + sprintf(str, "%d", stats[TIME_NEEDED_STAT]); else// if(display_stat == JUMPS_STAT) - sprintf(str, _("Min jumps: %d"), stats[JUMPS_STAT]); + sprintf(str, "%d", stats[JUMPS_STAT]); - context.draw_text(white_small_text, str, Vector(560, 522), LAYER_GUI, LEFT_ALLIGN, NONE_EFFECT, alpha); + context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 522), RIGHT_ALLIGN, LAYER_GUI, NONE_EFFECT, alpha); } void @@ -132,23 +153,25 @@ Statistics::draw_message_info(DrawingContext& context, std::string title) if(stats[SCORE_STAT] == -1) // not initialized yet return; - context.draw_text(gold_text, title, Vector(screen->w/2, 400), CENTER_ALLIGN, LAYER_GUI); + context.draw_text(gold_text, title, Vector(screen->w/2, 410), CENTER_ALLIGN, LAYER_GUI); char str[128]; - for(int i = 0; i < NUM_STATS; i++) + + sprintf(str, _( "Max score: %d"), stats[SCORE_STAT]); + context.draw_text(white_text, str, Vector(screen->w/2, 450), CENTER_ALLIGN, LAYER_GUI); + + for(int i = 1; i < NUM_STATS; i++) { - if(i == SCORE_STAT) - sprintf(str, _("Max score: %d"), stats[SCORE_STAT]); - else if(i == BADGUYS_SQUISHED_STAT) - sprintf(str, _("Max fragging: %d"), stats[BADGUYS_SQUISHED_STAT]); + if(i == BADGUYS_SQUISHED_STAT) + sprintf(str, _("Max fragging: %d"), stats[BADGUYS_SQUISHED_STAT]); else if(i == SHOTS_STAT) - sprintf(str, _("Min shots: %d"), stats[SHOTS_STAT]); + sprintf(str, _("Min shots: %d"), stats[SHOTS_STAT]); else if(i == TIME_NEEDED_STAT) sprintf(str, _("Min time needed: %d"), stats[TIME_NEEDED_STAT]); else// if(i == JUMPS_STAT) - sprintf(str, _("Min jumps: %d"), stats[JUMPS_STAT]); + sprintf(str, _("Min jumps: %d"), stats[JUMPS_STAT]); - context.draw_text(white_text, str, Vector(screen->w/2, 430 + i*22), CENTER_ALLIGN, LAYER_GUI); + context.draw_text(white_small_text, str, Vector(screen->w/2, 462 + i*18), CENTER_ALLIGN, LAYER_GUI); } } -- 2.11.0