From 71a82ef980067e6d4d6bc9415cbf8973ad80f096 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Tue, 27 Apr 2004 19:16:01 +0000 Subject: [PATCH] - added credit after extro, might need a bit fadeout stuff SVN-Revision: 791 --- TODO | 5 ++--- data/extro.txt | 2 +- src/worldmap.cpp | 2 ++ 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/TODO b/TODO index c5a831071..bf6f359b4 100644 --- a/TODO +++ b/TODO @@ -10,6 +10,5 @@ These are mostly bugs: - leveleditor lacks enemies support (will be fixed soon by Tobias) - sometimes you die after being in pause modus and unpausing - supertux lifting its feet for kicking is not drawn -- it looks like that Tux doesn't jump and duck at the same time -as it used to -- worldmap movement isn't CPU independet \ No newline at end of file + + diff --git a/data/extro.txt b/data/extro.txt index 00d10b358..f27d8a05a 100644 --- a/data/extro.txt +++ b/data/extro.txt @@ -1,4 +1,4 @@ -- Entering Nolok's Throne Room! - +-Entering Nolok's Throne Room! Tux ran into Nolok's throne room, frantically searching for his beloved. diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 961b63713..cfc03be9b 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -684,6 +684,8 @@ WorldMap::update(float delta) { // Display final credits and go back to the main menu display_text_file(level->extro_filename, "/images/background/arctis2.jpg"); + display_text_file("CREDITS", + "/images/background/oiltux.jpg"); quit = true; } } -- 2.11.0