From 716d5248e22793b65a57fdd476fe43f0f0646beb Mon Sep 17 00:00:00 2001 From: Christoph Sommer Date: Sun, 30 Apr 2006 17:59:27 +0000 Subject: [PATCH] New object weak_block: a block that can be destroyed by bullet hits SVN-Revision: 3468 --- data/images/objects/strawbox/strawbox.sprite | 56 ++++++------- src/object/weak_block.cpp | 113 +++++++++++++++++++++++++++ src/object/weak_block.hpp | 56 +++++++++++++ 3 files changed, 195 insertions(+), 30 deletions(-) create mode 100644 src/object/weak_block.cpp create mode 100644 src/object/weak_block.hpp diff --git a/data/images/objects/strawbox/strawbox.sprite b/data/images/objects/strawbox/strawbox.sprite index c03d0315f..0cb15cd1c 100644 --- a/data/images/objects/strawbox/strawbox.sprite +++ b/data/images/objects/strawbox/strawbox.sprite @@ -1,33 +1,29 @@ (supertux-sprite (action - (name "normal") - (x-offset 0) - (y-offset 0) -(fps 5) - (images -"straw.png" -)) -(action - (name "burn") - (x-offset 0) - (y-offset 0) -(fps 5) - (images -"straw_01.png" -"straw_02.png" -"straw_03.png" -"straw_04.png" -"straw_05.png" -"straw_06.png" -"straw_07.png" -"straw_08.png" -"straw_09.png" -"straw_10.png" -"straw_11.png" -"straw_12.png" -"straw_12.png" -"straw_12.png" -"straw_12.png" - -)) + (name "normal") + (images + "straw.png" + ) + ) + (action + (name "burning") + (images + "straw_01.png" + "straw_02.png" + "straw_03.png" + "straw_04.png" + "straw_05.png" + "straw_06.png" + ) + ) + (action + (name "disintegrating") + (images + "straw_07.png" + "straw_08.png" + "straw_09.png" + "straw_10.png" + "straw_11.png" + ) + ) ) diff --git a/src/object/weak_block.cpp b/src/object/weak_block.cpp new file mode 100644 index 000000000..8f33f3c15 --- /dev/null +++ b/src/object/weak_block.cpp @@ -0,0 +1,113 @@ +// $Id: weak_block.cpp 3435 2006-04-26 02:13:42Z sik0fewl $ +// +// SuperTux - Weak Block +// Copyright (C) 2006 Matthias Braun +// Copyright (C) 2006 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include + +#include "weak_block.hpp" +#include "lisp/lisp.hpp" +#include "object_factory.hpp" +#include "player.hpp" +#include "sector.hpp" +#include "resources.hpp" +#include "sprite/sprite_manager.hpp" +#include "sprite/sprite.hpp" +#include "random_generator.hpp" +#include "object/bullet.hpp" + +WeakBlock::WeakBlock(const lisp::Lisp& lisp) + : state(STATE_NORMAL) +{ + lisp.get("x", bbox.p1.x); + lisp.get("y", bbox.p1.y); + bbox.set_size(32, 32); + sprite = sprite_manager->create("images/objects/strawbox/strawbox.sprite"); + sprite->set_action("normal"); + flags |= FLAG_SOLID; + set_group(COLGROUP_STATIC); +} + +WeakBlock::~WeakBlock() +{ + delete sprite; +} + +HitResponse +WeakBlock::collision(GameObject& other, const CollisionHit& ) +{ + switch (state) { + + case STATE_NORMAL: + if (dynamic_cast(&other)) { + state = STATE_BURNING; + sprite->set_action("burning", 1); + return FORCE_MOVE; + } + return FORCE_MOVE; + break; + + case STATE_BURNING: + return FORCE_MOVE; + break; + + case STATE_DISINTEGRATING: + return FORCE_MOVE; + break; + + } + + log_debug << "unhandled state" << std::endl; + return FORCE_MOVE; +} + +void +WeakBlock::draw(DrawingContext& context) +{ + Vector pos = get_pos(); + sprite->draw(context, pos, LAYER_TILES); +} + +void +WeakBlock::update(float ) +{ + switch (state) { + + case STATE_NORMAL: + break; + + case STATE_BURNING: + if (sprite->animation_done()) { + state = STATE_DISINTEGRATING; + sprite->set_action("disintegrating", 1); + flags &= ~FLAG_SOLID; + set_group(COLGROUP_DISABLED); + } + break; + + case STATE_DISINTEGRATING: + if (sprite->animation_done()) { + remove_me(); + return; + } + break; + + } +} + +IMPLEMENT_FACTORY(WeakBlock, "weak_block"); diff --git a/src/object/weak_block.hpp b/src/object/weak_block.hpp new file mode 100644 index 000000000..41a83ae01 --- /dev/null +++ b/src/object/weak_block.hpp @@ -0,0 +1,56 @@ +// $Id: weak_block.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $ +// +// SuperTux - Weak Block +// Copyright (C) 2006 Matthias Braun +// Copyright (C) 2006 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#ifndef __WEAK_BLOCK_H__ +#define __WEAK_BLOCK_H__ + +#include "moving_object.hpp" +#include "lisp/lisp.hpp" +#include "physic.hpp" +#include "timer.hpp" +#include "sprite/sprite.hpp" + +/** + * A block that can be destroyed by Bullet hits + */ +class WeakBlock : public MovingObject +{ +public: + WeakBlock(const lisp::Lisp& lisp); + ~WeakBlock(); + + HitResponse collision(GameObject& other, const CollisionHit& hit); + void update(float elapsed_time); + void draw(DrawingContext& context); + +private: + enum State { + STATE_NORMAL, /**< default state */ + STATE_BURNING, /**< on fire, still solid */ + STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */ + }; + State state; + + Physic physic; + Sprite* sprite; +}; + +#endif + -- 2.11.0