From 6eb29e32a834610df5dc9e3c784e450f9b8cac33 Mon Sep 17 00:00:00 2001 From: Ryan Flegel Date: Wed, 25 Aug 2004 05:47:57 +0000 Subject: [PATCH] - some indentation - my contribution for the month :) SVN-Revision: 1831 --- src/player.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/player.cpp b/src/player.cpp index 1150832f3..05643ecfe 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -88,29 +88,29 @@ void player_input_init(player_input_type* pplayer_input) void TuxBodyParts::set_action(std::string action) { -head->set_action(action); -body->set_action(action); -arms->set_action(action); -feet->set_action(action); + head->set_action(action); + body->set_action(action); + arms->set_action(action); + feet->set_action(action); } void TuxBodyParts::one_time_animation() { -head->start_animation(1); -body->start_animation(1); -arms->start_animation(1); -feet->start_animation(1); + head->start_animation(1); + body->start_animation(1); + arms->start_animation(1); + feet->start_animation(1); } void TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, Uint32 drawing_effect) { -head->draw(context, pos, layer, drawing_effect); -body->draw(context, pos, layer, drawing_effect); -arms->draw(context, pos, layer, drawing_effect); -feet->draw(context, pos, layer, drawing_effect); + head->draw(context, pos, layer, drawing_effect); + body->draw(context, pos, layer, drawing_effect); + arms->draw(context, pos, layer, drawing_effect); + feet->draw(context, pos, layer, drawing_effect); } Player::Player() -- 2.11.0